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Contact Support - Help Center Get help on the UGX Discord. Join it now!You will be able to use the mod v1.0 which is the version that is used on the current version of UGX Comosea. For all the new features you see in our videos those are in the new version of the mod we are working on which is not released yet.
Btw: If your wondering what I edited in your above post you missed a bracket on the quote tag
Thank you, glad they helped. The mod tools here are the same ones released by treyarch. The ones on ZM are formatted into installer EXE's, that's the only difference. As for our patch, the der riese mod tools were not complete when they were released. Soon after treyarch released a fix with a test map called "nazi_zombie_oldtown", you might also know of sniperbolts tutorial which covers more fixes. Ours is essentially the same thing but we fixed a lot of problems that both of them have, including things like missing browning sounds and such, soon another update will be released fixing even more like zappers. Even though we haven't fixed everything yet it still does everything any other patch does, and more.
I know how you feel about trying to change code. The good thing is about call of duty is when you map you have what's called a "mod" so all the scripts you want to edit you copy and paste into your mod. Then you edit them there. Worst case scenario you screw something up and delete the file from your mod, then its still backed up in another folder and will be read from there.
it is the best mod, but they've only made one map (which is awesome) but there are very few quality maps made from map makers that utilise the ugx mod