UGX Requiem Official Beta Trailer

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Created 1752 days ago
by treminaor
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I donated 4$ and it wont let me DL  :derp:
Also nice work it looks great :)
Visit http://ugx-mods.com/beta.

lol i think its 5 dollars you need to donate   :poker: :troll:
No, it's exactly what the page says.
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how long till this is finished ive been waiting at least for an update there is so many glitches that make this map frustratingly painfull to play ! if they were fixed it would most likely be one of the best but its in desprate need of an update ..... least you could do after so many have donated is to finish the map :) :nyan:
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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as he has said already, he will

Hes just busy with real life stuff atm, like work/college etc
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Looks great trem cant wait! ( ͡° ͜ʖ ͡°)
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I feel like the Mr elemental is underpowered. It barely does the effect and by the time you get it (for me around 22) it does like no damage.

If it was a bit closer to how the elemental guns in cryogenic acted then it'd be WAY more awesome
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I feel like the Mr elemental is underpowered. It barely does the effect and by the time you get it (for me around 22) it does like no damage.
I have thought this on some of the guns too, there are some adjustments being made.

If it was a bit closer to how the elemental guns in cryogenic acted then it'd be WAY more awesome
Yes, those guns on Cryogenic were fun and I have neglected many personal responsibilities playing that map for days on end, but they're too OP for this mod. I suppose any mapper can adjust the gun damage when applying the mod if they so choose.
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I feel like the Mr elemental is underpowered. It barely does the effect and by the time you get it (for me around 22) it does like no damage.

If it was a bit closer to how the elemental guns in cryogenic acted then it'd be WAY more awesome
In general the elemental PaP will increase the damage by 60% over whatever damage you got from PaPing the weapon. However I did find that there were a few guns which did not have their elemental damage set correctly and therefore were very underpowered. The ones I remember off the top of my head are the M249, RPD, LSAT, M60, 1887's, and the Magnum. So I've fixed those already and their damage will be higher in Revision 2 of the beta.

As far as the overall choice of the 60% increase, I'm willing to work with it because you're not the first person I've heard say this.

How underpowered do you feel they are at round 22? Are some guns worse than others in this respect? Please be specific. Also remember that not every gun you PaP in stock world at war is worth PaPing after a certain round, so I am trying to keep that tradition here so that you can't just rely on the machines to save you - you need to learn the weapons.
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Anyone max out the Plague skill tree on the turret where the enemies are slowed to a walk when they are near the turret, they have reduced health and explode upon death? Find a good corner or choke point to lay that turret down and you can camp for days. Combine all that with Double Tap 2.0 and your wall guns feel like PAPed guns.
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In general the elemental PaP will increase the damage by 60% over whatever damage you got from PaPing the weapon. However I did find that there were a few guns which did not have their elemental damage set correctly and therefore were very underpowered. The ones I remember off the top of my head are the M249, RPD, LSAT, M60, 1887's, and the Magnum. So I've fixed those already and their damage will be higher in Revision 2 of the beta.

As far as the overall choice of the 60% increase, I'm willing to work with it because you're not the first person I've heard say this.

How underpowered do you feel they are at round 22? Are some guns worse than others in this respect? Please be specific. Also remember that not every gun you PaP in stock world at war is worth PaPing after a certain round, so I am trying to keep that tradition here so that you can't just rely on the machines to save you - you need to learn the weapons.

Well by round 22 i had three guns, all three of which were pap'd and elemental. I had the element aa-12 (which to me is just aweful lol, it does ok damage but the explosion rarely happens...) then i had the tommy gun (m1927 i think) and it too was ok till 23, once it hit 23 it ran out of ammo faster then you could say game over, Then i had (my fav) M1014 elemental, which worked a TAD bit better till 24 and even 25. But what i did notice is after that, the only gun that is effective by ANYMEANS is the gravity bomb. as it would clear things quickly. that and gerches. I also found a weird glitch that would let you get unlimited guns if you wanna pm me and i'll tell you how so it's not abused.
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Well by round 22 i had three guns, all three of which were pap'd and elemental. I had the element aa-12 (which to me is just aweful lol, it does ok damage but the explosion rarely happens...) then i had the tommy gun (m1927 i think) and it too was ok till 23, once it hit 23 it ran out of ammo faster then you could say game over, Then i had (my fav) M1014 elemental, which worked a TAD bit better till 24 and even 25.
What round do you want those weapons to be effective to? Like I said above, it doesn't help to just tell me they are too weak - I need specifics and a suggestion for what to do for a resolution to the problem.

I also found a weird glitch that would let you get unlimited guns if you wanna pm me and i'll tell you how so it's not abused.
It's already been reported - I assume you're talking about buying guns with the axe equipped. If so, yeah I already fixed it for the next version of the beta.
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What round do you want those weapons to be effective to? Like I said above, it doesn't help to just tell me they are too weak - I need specifics and a suggestion for what to do for a resolution to the problem.
It's already been reported - I assume you're talking about buying guns with the axe equipped. If so, yeah I already fixed it for the next version of the beta.

I don't know about other people but i feel that some of the guns should be effective (not a quick kill, but just not a whole clip to kill a few zombies... I just think maybe good up to like 19, and start losing their effectiveness after that slowly. As me and my friends and viewers tend to try to see how far we can get before we die and we always die at 22/25 cause the guns damage is way to low... My suggestions

Guns effectiveness (zombies get more health): after 19 but slowly...
Chance of the special effects to happen more often... (for example the ak-12's fire effect is VERY rarely seen...
Oh and firesale working properlly would be cool xD
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Please give me beta access, I would LOVE to test CO-OP
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Hey guys,
I'm not sure if this is out of line, but when do you plan to add the next version of UGX Requiem? Even though i'm not actually a donator, i want to see if there will be a new version and see if the map is worth forking out my dollars for. Any help is most appreciated.
Regards,
J.N
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Hey guys,
I'm not sure if this is out of line, but when do you plan to add the next version of UGX Requiem? Even though i'm not actually a donator, i want to see if there will be a new version and see if the map is worth forking out my dollars for. Any help is most appreciated.
Regards,
J.N
I think most people would agree even the current state of the map is worth the donation, but regardless I am hard at work on an updated version which will be out in the coming weeks/months depending on how much time I get.
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I don't know about other people but i feel that some of the guns should be effective (not a quick kill, but just not a whole clip to kill a few zombies... I just think maybe good up to like 19, and start losing their effectiveness after that slowly. As me and my friends and viewers tend to try to see how far we can get before we die and we always die at 22/25 cause the guns damage is way to low... My suggestions


Im not saying that the guns are perfect but if you can only make it to 23-25 I can assure you it has nothing to do with gun damage, I've played this map well into the late 40s, early 50s at least half a dozen times and I personally never upgrade anything before round 30 most of the time.

The max ammo drop rate on this map is insanely high it seems below the 30s. Try conserving your ammo a bit better and aim for the head. Choose at least one wall weapon any time you are trying for high rounds for the shear fact that you will always have a back up source for ammo.
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Something is only a donation if you get nothing in return. This is known as buying membership. I'm fine with you wanting money to be in the beta, but don't call it a "donation".

 

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