UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - rallyreaper

Both, solo and coop
And how would you launch it coop? cause when me and my friend try to launch it, It crashes his game.

4 years ago
Is this Solo or can you play coop?
4 years ago
Reading the title i was excited for this but sadly it looks very um, blocky sadly. None the less GL with working on it. I just don't see it going too far unless the quality is upt'd
8 years ago
Im honestly hyped for Smasher248's kino remake. This one tho don't look that well done so far. I'd put your effort into a different map honestly.
8 years ago
How do you kill the round 15 boss? we made him run away like 4 times and he killed us after. Do you shoot him while he's running?
8 years ago
So the map has a tendency to freeze/crash and causes my computer to go black screen if i ctrl alt delete. Any idea on how to fix this?
8 years ago
Fleshpound is too hard, skulls are invisible at times and worst of all the game crashes alot for no reason. Any idea on the flesh pound? like really he needs a HUGE nerf
8 years ago
God i wanna test this map. IT LOOKS GREAT!
8 years ago
I forgot to update. But yeah. We found out that the first time he downloaded the file it actually didn't download properly and  was corrupted.

But we fixed it. Thanks tho :D
8 years ago
My friend just got WaW to play custom zombies with me but sadly when he runs the .exe files to download the maps it starts the installer then freezes and crashes...

Any ideas on how to fix this guys? i tried asking the chat but everyone just ignores ya.
8 years ago
Set your textures to Automatic, and set specular maps off. Then reset your game and make sure the settings are still automatic and specualr maps off. Hopefully that help you :)

It didn't sorry to say. My friend crashes when we try to play coop, and on top of that when i load the game i can't see the textures for stair cases and other things. Plus things just glitch out. I goto the mysterybox after walking up the invisible staircase and get a gun but it gives me nothing and just says 0/0 ammo and no name.

Then to add insult to injury. my guy says "This is some next level shit"
8 years ago
Everythings pretty much a broken glitch for me, all invisible.
8 years ago
I can promise you all that the next map I make will be original and never seen before. I have an idea as to what I should make. All I have to do now is make it happen :D Also stay tuned for a v2 of this map. I'm thinking about remaking it.

Honestly, I wouldn't bother remaking it. I'd just do as others have stated and build a theme and a whole other map around said theme.

This is a boxmap and that's pretty much all it will be. I'd just move on to the next map and show people what you can do.
9 years ago
What round do you want those weapons to be effective to? Like I said above, it doesn't help to just tell me they are too weak - I need specifics and a suggestion for what to do for a resolution to the problem.
It's already been reported - I assume you're talking about buying guns with the axe equipped. If so, yeah I already fixed it for the next version of the beta.

I don't know about other people but i feel that some of the guns should be effective (not a quick kill, but just not a whole clip to kill a few zombies... I just think maybe good up to like 19, and start losing their effectiveness after that slowly. As me and my friends and viewers tend to try to see how far we can get before we die and we always die at 22/25 cause the guns damage is way to low... My suggestions

Guns effectiveness (zombies get more health): after 19 but slowly...
Chance of the special effects to happen more often... (for example the ak-12's fire effect is VERY rarely seen...
Oh and firesale working properlly would be cool xD
9 years ago
In general the elemental PaP will increase the damage by 60% over whatever damage you got from PaPing the weapon. However I did find that there were a few guns which did not have their elemental damage set correctly and therefore were very underpowered. The ones I remember off the top of my head are the M249, RPD, LSAT, M60, 1887's, and the Magnum. So I've fixed those already and their damage will be higher in Revision 2 of the beta.

As far as the overall choice of the 60% increase, I'm willing to work with it because you're not the first person I've heard say this.

How underpowered do you feel they are at round 22? Are some guns worse than others in this respect? Please be specific. Also remember that not every gun you PaP in stock world at war is worth PaPing after a certain round, so I am trying to keep that tradition here so that you can't just rely on the machines to save you - you need to learn the weapons.

Well by round 22 i had three guns, all three of which were pap'd and elemental. I had the element aa-12 (which to me is just aweful lol, it does ok damage but the explosion rarely happens...) then i had the tommy gun (m1927 i think) and it too was ok till 23, once it hit 23 it ran out of ammo faster then you could say game over, Then i had (my fav) M1014 elemental, which worked a TAD bit better till 24 and even 25. But what i did notice is after that, the only gun that is effective by ANYMEANS is the gravity bomb. as it would clear things quickly. that and gerches. I also found a weird glitch that would let you get unlimited guns if you wanna pm me and i'll tell you how so it's not abused.
9 years ago
Loading ...