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Set your textures to Automatic, and set specular maps off. Then reset your game and make sure the settings are still automatic and specualr maps off. Hopefully that help you
I can promise you all that the next map I make will be original and never seen before. I have an idea as to what I should make. All I have to do now is make it happen Also stay tuned for a v2 of this map. I'm thinking about remaking it.
What round do you want those weapons to be effective to? Like I said above, it doesn't help to just tell me they are too weak - I need specifics and a suggestion for what to do for a resolution to the problem.
It's already been reported - I assume you're talking about buying guns with the axe equipped. If so, yeah I already fixed it for the next version of the beta.
In general the elemental PaP will increase the damage by 60% over whatever damage you got from PaPing the weapon. However I did find that there were a few guns which did not have their elemental damage set correctly and therefore were very underpowered. The ones I remember off the top of my head are the M249, RPD, LSAT, M60, 1887's, and the Magnum. So I've fixed those already and their damage will be higher in Revision 2 of the beta.
As far as the overall choice of the 60% increase, I'm willing to work with it because you're not the first person I've heard say this.
How underpowered do you feel they are at round 22? Are some guns worse than others in this respect? Please be specific. Also remember that not every gun you PaP in stock world at war is worth PaPing after a certain round, so I am trying to keep that tradition here so that you can't just rely on the machines to save you - you need to learn the weapons.