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UGX Mod v1.1 Devlog 3/7/2014

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Created 10 years ago
by treminaor
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If Java had true garbage collection, most programs would delete themselves upon execution.
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treminaor's Groups
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Hello again, welcome to the second devlog for UGX Mod v1.1 for the week of 3/7/2014

This topic was posted in the donor's section on 3/7/2014, giving them exclusive early access to information on UGX Mod v1.1 progress. Now that it has been in the Donor's section of the forum for over a month I think it is time to start moving these topics to the public section of the forum one at a time so that people are aware of the progress being made.

  • PHD Flopper now allows you to run through the electrip and gas trap without taking any damage or screen effects.
  • Fixed a Treyarch bug where if the player died from MOD_UNKNOWN (falling out of the level, or DoDamage() from a script), it would restart the game instead of sending the player to spectator mode.
  • Added a visual display for the range of the electrip wire. http://goo.gl/E0zLfT The area will turn red if you are out of range or something is blocking your placement: http://goo.gl/701wI5
  • If you place the second electrip node in an invalid way you will no longer lose the node completely.
  • Fixed a bug where Gersch device did not give any additions to your multiplier in Chaos Mode
  • Changed the equipment spawning in Chaos Mode so that items like the Gersch Device & QED are not available for the entire span of the game. They are now replaced with a random weapon after they are taken from the spawn point.
  • Added a persistant UGX User Setting for maintaining the custom FOV during ADS

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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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nice work
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The Doctor
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cool
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Nice! Keep up the good work team! :D
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YAY! :D
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Cool, I never liked that reset bug.
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Yeah, the map resetting bug was annoying.
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Nice Work!
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Topic moved to the public Announcements section.

This topic was posted in the donor's section on 3/7/2014, giving them exclusive early access to information on UGX Mod v1.1 progress. Now that it has been in the Donor's section of the forum for over a month I think it is time to start moving these topics to the public section of the forum one at a time so that people are aware of the progress being made.

 
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