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New Gamemode Selection & MUTATORS in UGX Mod v1.1!

HOT
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Created 11 years ago
by treminaor
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Before the end of this year. Shooting for a November beta test.
Why did you spoil it?
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Why did you spoil it?
I announced it weeks ago in the "Some Announcements and a Release Date for UGX Mod v1.1" video on our channel...
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I announced it weeks ago in the "Some Announcements and a Release Date for UGX Mod v1.1" video on our channel...
woops my bad
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woops my bad
lol, this is the first time I'm hearing of it as well
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Video said near or on December 20 (Winter Solstice in the Northern Hemisphere.)

As for the November beta, I'm just picking up on this. (I pay attention to eye candy, I like flashy colors which is why I play the street fighter.)
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just saying, it feels like ugx mod 1.1 should be ugx mod 2.0 because this is basically a new mod now
Last Edit: October 12, 2013, 07:32:01 am by geh233
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just saying, it feels like ugx mod 1.1 should be ugx mod 2.0 because this is basically a new mod now
you should read about how to manage versions. i'll give you an example,

you create a software, let's say it's the first version: software v1
you wanted to add some new features: software v1.1
you wanted to add some more: software v1.2
oh snap! you noticed a bug, you fixed it: v1.2.1
you finally thought the software's source codes are getting hard to read, you wanted to change your style, you wanted to use a different framework or a different language, you wanted to create the same thing thinking you can do better this time: whoops! v2

i hope i was clear about it.

 
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