Started working on this tool after putting it on hold in June. Basically this tool is what it says, a toolkit which helps you make good animations. Currently it can generate tag_camera animation based on the weapon movement in current playback range. And it also can remove all tag_camera animations.
End result of an automatic camera anim generation MP4: http://gyazo.com/0b81a794cc74feb7800d5b27f3c1ab60.mp4 How to install: 1) go to Documents/maya/*maya version*/scripts/ 2) Copy the python script here 3) open usersetup.mel 4) add this:
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python("import RayToolkit");
5) there should a menu appear when you launch maya 6) Done! When a new update is released, it will notify you of the update! Next version will have an autoupdater. Feel free to post your suggestions on how I should expand it Credit: Aidan (Addicted) - teaching me how to make plugins
I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:
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# Error: NameError: name 'RayToolkit' is not defined #
I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:
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# Error: NameError: name 'RayToolkit' is not defined #
this just makes the shakes when you use certain weapon or reload easier to do right? (Ex. The knife shaking your screen slightly, obtaining perks in exo zomvies)
I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:
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# Error: NameError: name 'RayToolkit' is not defined #
lol, well the folder is named \maya\2012-x64\scripts\ so that should be 2012 i guess I'll try a few things and if i get it working somehow i'll post back here, otherwise it looked like a timesaver
It is. Also, if you get it working, don't do it on angled weapons (with rotation different than 0,0,0). I'll add support for that in an incoming update and now I have a reason to do it now (AW MDL, kek).