UGX-Mods

Call of Duty 5: World at War => Applications & Tools => Custom Maps, Mods & Tools => 3rd-Party Applications & Tools => Topic started by: DeletedUser on January 02, 2015, 10:40:41 pm

Title: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0
Post by: DeletedUser on January 02, 2015, 10:40:41 pm
Started working on this tool after putting it on hold in June. Basically this tool is what it says, a toolkit which helps you make good animations.
Currently it can generate tag_camera animation based on the weapon movement in current playback range. And it also can remove all tag_camera animations.
MEGA
mega.co.nz
Google Drive
drive.google.com
(http://gyazo.com/9cf5befe3048dfa802cd870c9e32ca0e.gif)
End result of an automatic camera anim generation
(http://gyazo.com/0b81a794cc74feb7800d5b27f3c1ab60.gif)
MP4:
http://gyazo.com/0b81a794cc74feb7800d5b27f3c1ab60.mp4 (http://gyazo.com/0b81a794cc74feb7800d5b27f3c1ab60.mp4)
How to install:
1) go to Documents/maya/*maya version*/scripts/
2) Copy the python script here
3) open usersetup.mel
4) add this:
Code Snippet
Plaintext
python("import RayToolkit");
5) there should a menu appear when you launch maya
(http://winpic.co/2g217369.png)
6) Done!
When a new update is released, it will notify you of the update! Next version will have an autoupdater.
Feel free to post your suggestions on how I should expand it :)
Credit:
Aidan (Addicted) - teaching me how to make plugins :D
Title: Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0
Post by: DeletedUser on January 03, 2015, 12:07:54 am
Nice :)
Title: Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0
Post by: MrDunlop4 on January 10, 2015, 04:28:13 pm
Thx for sharing :D

MrDunlop4
Title: Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0
Post by: BluntStuffy on February 14, 2015, 07:08:05 pm
I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:

Code Snippet
Plaintext
# Error: NameError: name 'RayToolkit' is not defined #


This is how my usersetup.mel looks:

Code Snippet
Plaintext
python("import RayToolkit");

python("import CoDExportTools");

source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;


And the .py is in the same folder as the usersetup.mel ( documents\maya\2012-x64\scripts\ ).
Did i miss something here?


--
EDIT: And happy birthday btw!  :D
Title: Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0
Post by: JBird632 on February 14, 2015, 07:11:34 pm
I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:

Code Snippet
Plaintext
# Error: NameError: name 'RayToolkit' is not defined #


This is how my usersetup.mel looks:

Code Snippet
Plaintext
python("import RayToolkit");

python("import CoDExportTools");

source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;


And the .py is in the same folder as the usersetup.mel ( documents\maya\2012-x64\scripts\ ).
Did i miss something here?


--
EDIT: And happy birthday btw!  :D
Ah so I'm not the only one with that issue, I gave up and animated the camera myself.
Title: Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0
Post by: Centric on February 14, 2015, 07:15:12 pm
this just makes the shakes when you use certain weapon or reload easier to do right? (Ex. The knife shaking your screen slightly, obtaining perks in exo zomvies)
Title: Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0
Post by: DeletedUser on February 14, 2015, 07:39:26 pm
I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:

Code Snippet
Plaintext
# Error: NameError: name 'RayToolkit' is not defined #


This is how my usersetup.mel looks:

Code Snippet
Plaintext
python("import RayToolkit");

python("import CoDExportTools");

source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;


And the .py is in the same folder as the usersetup.mel ( documents\maya\2012-x64\scripts\ ).
Did i miss something here?


--
EDIT: And happy birthday btw!  :D
This is my usersetup.mel, just in case:
Code Snippet
Plaintext
python("import CoDMayaTools");
python("import RayToolkit");
source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;
Everything seems fine to me, are you sure you are using Maya 2012 or later?
And thanks! :D
Title: Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0
Post by: BluntStuffy on February 14, 2015, 07:43:54 pm
lol, well the folder is named \maya\2012-x64\scripts\ so that should be 2012 i guess  :)
I'll try a few things and if i get it working somehow i'll post back here, otherwise  :'( it looked like a timesaver
Title: Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0
Post by: DeletedUser on February 14, 2015, 07:52:57 pm
It is.
Also, if you get it working, don't do it on angled weapons (with rotation different than 0,0,0). I'll add support for that in an incoming update and now I have a reason to do it now (AW MDL, kek).
Title: Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0
Post by: HitmanVere on March 06, 2015, 04:50:50 pm
Does this work for anyone else than Ray? I get same thing as Blunt and JBird  ???
Title: Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0
Post by: DeletedUser on June 07, 2015, 01:25:15 pm
Fixed the bug which prevented the plugin from loading.
Gotta double-check my shit next time  :-X
Title: Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0
Post by: MrKelmeister123 on July 14, 2018, 01:39:32 am
i came across a error in the script when i went to use the plugin:

Error: TypeError: file C:/Users/cj/Documents/maya/2017/scripts\RayToolkit.py line 66: range() integer end argument expected, got float. #