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[App] Script Placer Z 1.0 Without auth

HOT
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Created 10 years ago
by JR-Imagine
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~The stupid one~
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If you play co op on timed gameplay and you go down and you die out it will say: Time til Respawn but that time is bugged cause it will continiue after you respawned and stay there for the rest of the game
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"Deleted code is debugged code." - Jeff Sickel
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Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
If you play co op on timed gameplay and you go down and you die out it will say: Time til Respawn but that time is bugged cause it will continiue after you respawned and stay there for the rest of the game
Hmm... I thought I fixed that... o_O Will look into it. ;)
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Hmm... I thought I fixed that... o_O Will look into it. ;)

you might have lol, havent used that feature since it did that on my Temple_Maze map xD
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When is the ToS update going to be released?...
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When is the ToS update going to be released?...
It was already released I think.
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It was already released I think.
Oh, yeah I see it now in the changelog - I was looking for a post that said an update was released  ::) nvm
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Oh, yeah I see it now in the changelog - I was looking for a post that said an update was released  ::) nvm
I quit updating topics for this as I've made one on too many site. :poker:
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Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Due to some personal issues I've had with GCZ (which I will not further discuss here) my script placer has hereby been renamed to Script Placer Z and has gotten an update with any GCZ related graphics, backlinks, names etc removed. I've also changed the download/update location of the script placer, from now on it is hosted on CoDScript (hosted by EVL Gaming), this will improve download/update speeds and overall stability of any web-based elements in the script placer. Other than that, nothing changed (besides a patch for the executable of the GCZ version, which is only included if you update from the old executable, to open up "Script Placer Z.exe" instead).
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Due to some personal issues I've had with GCZ (which I will not further discuss here) my script placer has hereby been renamed to Script Placer Z and has gotten an update with any GCZ related graphics, backlinks, names etc removed. I've also changed the download/update location of the script placer, from now on it is hosted on CoDScript (hosted by EVL Gaming), this will improve download/update speeds and overall stability of any web-based elements in the script placer. Other than that, nothing changed (besides a patch for the executable of the GCZ version, which is only included if you update from the old executable, to open up "Script Placer Z.exe" instead).
Yay
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It says I've exceeded my 400 limit of assest
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I don't believe this is where you should be asking for help on the script placer. This is the topic for the placer itself and any information regarding it. Not a topic for asking for help on how to correctly make a map.
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It says I've exceeded my 400 limit of assest
Yeah uhm... When you open the program it says this in big bold text:
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Getting an annoying FX Limit error and don't want to go through the trouble of commenting out lots of FX? Check out the UGX Mod Tools patch: http://ugx-mods.com/wiki/index.php?title=Modtools_Installation_Guide
UGX Easy FX adds some fx files which on clean mod tools installations will throw a 400 fx error, UGX Modtools patch's csv files have a lot of unused fx's removed to prevent this error.
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Debugging now.

Code Snippet
Plaintext
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): Class not registered
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at GCZ_Script_Placer.CsWinFormsBlackApp.frmMain.BarButtonItem24_ItemClick(Object sender, ItemClickEventArgs e)
   at DevExpress.XtraBars.BarItem.OnClick(BarItemLink link)
   at DevExpress.XtraBars.BarButtonItem.OnClick(BarItemLink link)
   at DevExpress.XtraBars.BarItemLink.OnLinkClick()
   at DevExpress.XtraBars.BarButtonItemLink.OnLinkClick()
   at DevExpress.XtraBars.BarItemLink.OnLinkAction(BarLinkAction action, Object actionArgs)
   at DevExpress.XtraBars.BarButtonItemLink.OnLinkAction(BarLinkAction action, Object actionArgs)
   at DevExpress.XtraBars.BarItemLink.OnLinkActionCore(BarLinkAction action, Object actionArgs)
   at DevExpress.XtraBars.ViewInfo.BarSelectionInfo.ClickLink(BarItemLink link)
   at DevExpress.XtraBars.ViewInfo.BarSelectionInfo.UnPressLink(BarItemLink link)
   at DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnUnPressItem(DXMouseEventArgs e, RibbonHitInfo hitInfo)
   at DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnUnPress(DXMouseEventArgs e, RibbonHitInfo hitInfo)
   at DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnMouseUp(DXMouseEventArgs e)
   at DevExpress.XtraBars.Ribbon.Handler.RibbonHandler.OnMouseUp(DXMouseEventArgs e)
   at DevExpress.XtraBars.Ribbon.RibbonControl.OnMouseUp(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at DevExpress.Utils.Controls.ControlBase.WndProc(Message& m)
   at DevExpress.XtraBars.Ribbon.RibbonControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Script Placer Z
    Assembly Version: 1.1.6.1
    Win32 Version: 1.1.6.1
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/Script%20Placer%20Z.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
DevExpress.BonusSkins.v13.1
    Assembly Version: 13.1.5.0
    Win32 Version: 13.1.5.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/DevExpress.BonusSkins.v13.1.DLL
----------------------------------------
DevExpress.Utils.v13.1
    Assembly Version: 13.1.5.0
    Win32 Version: 13.1.5.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/DevExpress.Utils.v13.1.DLL
----------------------------------------
DevExpress.Data.v13.1
    Assembly Version: 13.1.5.0
    Win32 Version: 13.1.5.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/DevExpress.Data.v13.1.DLL
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
DevExpress.XtraBars.v13.1
    Assembly Version: 13.1.5.0
    Win32 Version: 13.1.5.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/DevExpress.XtraBars.v13.1.DLL
----------------------------------------
DevExpress.XtraEditors.v13.1
    Assembly Version: 13.1.5.0
    Win32 Version: 13.1.5.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/DevExpress.XtraEditors.v13.1.DLL
----------------------------------------
AxInterop.SHDocVw
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/AxInterop.SHDocVw.DLL
----------------------------------------
Interop.SHDocVw
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/Interop.SHDocVw.DLL
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 12.0.20806.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Last Edit: December 15, 2014, 04:21:33 am by DidUknowiPwn
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Do you have .NET Framework 4.5? (Frogot to mention, lol.)
i have a higher version but it still says that it isnt a valid win32 app    :-\ ??? :(
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Things to do before you can say that you remaster anything:
1. To know exactly wich means "To Remaster"
2. To have the master (the original or original files)
3. Be sure that you really are improving the original, in the case of a videogame level, be sure the textures and fx's at least receive some kind of improve.
Otherwise you only use a tag, a fake tag.
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I tested the old and the last version of this app and no one worked. I have windows 7 with framework updated and a I gave admin rights to this app and I tried with compatibility XP sp3. Nothing worked. During a seconds a process run but then dissapears. No error message, simply doesnt work for me

 
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