[App] Script Placer Z 1.0 Without auth

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Created 2141 days ago
by JR-Imagine
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http://ugx-mods.com/forum/index.php?topic=32.0
This was implemented in the latest version of the Script Placer so he either didn't update or generated the scripts before the update was released. In both cases, not my fault, it's treyarch being dumb f*cks who can't release mod tools without level specific sh*t in them.
Last Edit: January 05, 2014, 12:04:55 pm by JR-Imagine
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it's treyarch being dumb f*cks who can't release mod tools without level specific sh*t in them.
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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In both cases, not my fault, it's treyarch being dumb f*cks who can't release mod tools without level specific sh*t in them.

i was doing a side by side comparison on the riser function to see what the fuss was about. This is what i randomly find as i was searching:




Last Edit: January 05, 2014, 12:51:28 pm by daedra descent
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LOL.

i was doing a side by side comparison on the riser function to see what the fuss was about. This is what i randomly find as i was searching:

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What the... Why the hell are there BO maps mentioned in the damn code trollarch? o_O
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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Well it is updated most recent v.  1.1.0.5 i think and trem even gave me a zombiemode_spawner.gsc still dont work so ta hell with it. Iv changed nothing just added a zone and riser kvps are right they just rise and stand there
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What the... Why the hell are there BO maps mentioned in the damn code trollarch? o_O

Well clearly they were working on Kino and Moon in World at War, but I had no idea Call of the Dead was also made in World at War. Completely mind blowing.

Last Edit: January 06, 2014, 12:39:54 am by daedra descent
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Is there a time frame on the ugx implementation?
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for some reason when I use this and compile then run the map it says exceed 400 fx. Does anyone know why? ???


nm I fixed it
Last Edit: March 29, 2014, 04:08:56 pm by Zombiejelly
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Well clearly they were working on Kino and Moon in World at War, but I had no idea Call of the Dead was also made in World at War. Completely mind blowing.
Kino was supposed to be the final map pack for world at war but they didnt have the time or resources for it at the time, so they waited until black ops for it
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I do not like this script placer :/
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I do not like this script placer :/
any specific reason? this is so we can make it better. There are a few stuff we want to add in the update which we arent at liberty to say yet. But we are always open to suggestions
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Kino was supposed to be the final map pack for world at war but they didnt have the time or resources for it at the time, so they waited until black ops for it
No, it was because that MW2's release date was getting closer and closer so Activision told them to stop in order to people buy MW2, since no DLCs would be made for WaW.
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Having a [You are not allowed to view external links. Register or Login to see them] where users consent to their data being collected is fine, but not if the data is collected before user have a chance to consent to it.

Please edit the program so that users' data is not collected until they click a button which acknowledges they have read and agreed to the data collection, and provide a button to deny the ToS which will exit the program with no data collection. This is basic privacy law.

Since the program is written in C# its pretty easy to just use a tool like Reflector to read through the source code to see how the data collection works and is executed. The program displays the changelog + ToS and then immediately starts a new thread to collect the data specified in the ToS (username, IP, network device MAC) before asking the user if they consent to this collection, which is a Catch-22 to any user who does not want this data collected and was not aware this would happen by launching the program.


Once the data is collected it sends an email to [email protected] which contains the data. Here is the contents of the getInfo() function written in the image above so that everyone can verify that the program does what I have described (email password removed): [You are not allowed to view external links. Register or Login to see them]
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Having a [You are not allowed to view external links. Register or Login to see them] where users consent to their data being collected is fine, but not if the data is collected before user have a chance to consent to it.

Please edit the program so that users' data is not collected until they click a button which acknowledges they have read and agreed to the data collection, and provide a button to deny the ToS which will exit the program with no data collection. This is basic privacy law.

Since the program is written in C# its pretty easy to just use a tool like Reflector to read through the source code to see how the data collection works and is executed. The program displays the changelog + ToS and then immediately starts a new thread to collect the data specified in the ToS (username, IP, network device MAC) before asking the user if they consent to this collection, which is a Catch-22 to any user who does not want this data collected and was not aware this would happen by launching the program.


Once the data is collected it sends an email to [email protected] which contains the data. Here is the contents of the getInfo() function written in the image above so that everyone can verify that the program does what I have described (email password removed): [You are not allowed to view external links. Register or Login to see them]
Welp, will change in the next update, was changing up some stuff anyway. Will try to get it out as soon as possible.
GG Reflector for converting code to C# from VB.NET though. :poker:
Last Edit: September 07, 2014, 07:54:35 pm by JR-Imagine
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Disabling hellhounds doesn't work.

 

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