UGX-Mods

Call of Duty 5: World at War => Applications & Tools => Custom Maps, Mods & Tools => 3rd-Party Applications & Tools => Topic started by: JR-Imagine on November 10, 2013, 01:50:47 pm

Title: [App] Script Placer Z 1.0 Without auth
Post by: JR-Imagine on November 10, 2013, 01:50:47 pm

With permission from JR-Imagine I've updated his topic to have a more up to date version of the tool without the auth that was using codscript.net. I will be attempting to fix up the tool so if you find any issues then please forward them onto me at [email protected] or on the PM's.

Version 1.0 - without Auth:
https://drive.google.com/open?id=0Bwq3HAdc7k4zbFlHZEltYnpvVFk (https://drive.google.com/open?id=0Bwq3HAdc7k4zbFlHZEltYnpvVFk)

- MiKeY



Download:
http://codscript.net/spz/release.zip (http://codscript.net/spz/release.zip) Link down :(

Instructions:
To use the script placer, make sure you extract the release.zip file you downloaded to your COD:WAW ROOT DIRECTORY. Simply launch it from the "Script Placer Z.exe" file. For instructions on the features it currently has, look through the "Help" menu.

NOTE: You need to have .NET Framework 4.0 installed on your computer:
http://www.microsoft.com/en-us/download/details.aspx?id=17851 (http://www.microsoft.com/en-us/download/details.aspx?id=17851)

Features:
  • Black Ops Perks
  • Menu Buttons
  • Double Tap 2.0
  • Remove Hellhounds/Dogs
  • Anti-Cheat
  • Black Ops 2 Perk/Powerup Shaders
  • Custom start score
  • Custom starting weapon
  • Timed Gameplay
  • Easy FX
  • Auto Updater
  • Help menu
  • More...
Changelog (http://codscript.net/spz/changelog.php)

The latest version of the script placer (without updater files) will always be available here:
http://codscript.net/spz/update.zip (http://codscript.net/spz/update.zip) (incase you want/have to update manually)
Title: Re: [BETA App] GCZ Script Placer
Post by: RamboBadass on November 10, 2013, 03:19:14 pm
hey man i downloaded it and it says not a valid win32 app. ...... ????
Title: Re: [BETA App] GCZ Script Placer
Post by: JR-Imagine on November 10, 2013, 03:37:53 pm
hey man i downloaded it and it says not a valid win32 app. ...... ????
Do you have .NET Framework 4.5? (Frogot to mention, lol.)
Title: Re: [BETA App] GCZ Script Placer
Post by: RamboBadass on November 10, 2013, 03:51:06 pm
4.5 I don't know I may have to check
Title: Re: [BETA App] GCZ Script Placer
Post by: SajeOne on November 10, 2013, 11:42:27 pm
Known bugs:
  • "Map Name's" that contain spaces give errors and makes maps unplayable. (renaming the folder manually does work with spaces)
You can use the .Contains() method in VB to check if a string has a space in it and then use the replace method with string.empty to remove them.

Just an idea if you haven't already figured it out.

Edit: If you are gonna include bamskaters perks I would recommend also including the prefabs so mappers don't need to go somewhere else to get the full package.
Title: Re: [BETA App] GCZ Script Placer
Post by: fatboypro on November 10, 2013, 11:48:53 pm
does this work with ugx mod?  :)
Title: Re: [BETA App] GCZ Script Placer
Post by: JR-Imagine on November 11, 2013, 12:01:10 am
You can use the .Contains() method in VB to check if a string has a space in it and then use the replace method with string.empty to remove them.

Just an idea if you haven't already figured it out.

Edit: If you are gonna include bamskaters perks I would recommend also including the prefabs so mappers don't need to go somewhere else to get the full package.
It's not the space that's causing the error, for some reason if u were to use a space the"script name" would completely bug out. So say for example you have a scriptname of "zombie_map", for some reason it would become "map". I'm gonna have to take a look at what could possibly cause that. If I can't get that fixed, your method is propably the best alternative.

Also, I'll include them in the next update. I was just thinking it would be "stealing". But yeah, I mentioned him in the credits for the program so I guess I could add them. :P

does this work with ugx mod?  :)
Yes and no. Most of the scripts whil be replaced with the ones from UGX Mod, you can however look into the GCZ_Scripts folder and use pieces of code from those files with the UGX Mod scripts. Perk shaders etc should however work but are only tested on stock maps.

Edit: Seems like the launcher just doesn't want to compile maps with spaces, lol. I'll implement your method Saje. :)

Edit 2: Works like a charm. Expect an update in a couple of hours with some fixed stuff and if I can get it working, a timed gameplay option. Updates can be downloaded from the "Check for Updates" menu.

Edit 3: Updated, the update can be downloaded from the link in the first post or from the application itself. I also added a changelog to the first post.
Title: Re: [BETA App] GCZ Script Placer | Update: 11/11/2013
Post by: fatboypro on November 11, 2013, 09:34:35 pm
i added the black ops perks. But the perks did not work.
Title: Re: [BETA App] GCZ Script Placer | Update: 11/11/2013
Post by: JR-Imagine on November 11, 2013, 10:31:06 pm
i added the black ops perks. But the perks did not work.
Offcourse they don't, those scripts where made for stock maps, some elements are found in mapname.gsc, _zombiemode.gsc, _zombiemode_perks.gsc and _zombiemode_weapons.gsc wich are all overwritten by UGX Mod. Honestly, that should have been obvious. Treminaor made a fix for bam's perks for UGX Mod though. Although, mine also include weapon loss on death for Mule Kick wich his don't, if you want that, you'll have to look through my _zombiemode.gsc file if I remember correctly. Although it still has a tinny issue I'm trying to get fixed. But it works though.
Title: Re: [BETA App] GCZ Script Placer | Update: 11/11/2013
Post by: RamboBadass on November 11, 2013, 10:48:28 pm
I can't use your script placer because I have Windows XP 64-bit and I can't install 4.5 net framework whats the chances you can make one that works with 4.0 framework
Title: Re: [BETA App] GCZ Script Placer | Update: 11/11/2013
Post by: JR-Imagine on November 11, 2013, 10:55:48 pm
I can't use your script placer because I have Windows XP 64-bit and I can't install 4.5 net framework whats the chances you can make one that works with 4.0 framework
I guess I could to see if it works with 4.0, but that won't be untill I fix some tiny bugs I found. V0.19.1.1 should be out soon though. (Wich will include 4.0 instead of 4.5 if it works, should since I don't use dll's or anything that requires 4,5.)

Don't judge me on my version numbers, lol, it's handy to keep track of your work.
Title: Re: [BETA App] GCZ Script Placer | Update: 11/11/2013
Post by: RamboBadass on November 11, 2013, 11:04:29 pm
I guess I could to see if it works with 4.0, but that won't be untill I fix some tiny bugs I found. V0.19.1.1 should be out soon though. (Wich will include 4.0 instead of 4.5 if it works, should since I don't use dll's or anything that requires 4,5.)

Don't judge me on my version numbers, lol, it's handy to keep track of your work.

 ok kool man thx pm me if you ever get it working hell even a beta or alpha lol
Title: Re: [BETA App] GCZ Script Placer | Update: 11/11/2013
Post by: fatboypro on November 12, 2013, 01:08:58 am
Offcourse they don't, those scripts where made for stock maps, some elements are found in mapname.gsc, _zombiemode.gsc, _zombiemode_perks.gsc and _zombiemode_weapons.gsc wich are all overwritten by UGX Mod. Honestly, that should have been obvious. Treminaor made a fix for bam's perks for UGX Mod though. Although, mine also include weapon loss on death for Mule Kick wich his don't, if you want that, you'll have to look through my _zombiemode.gsc file if I remember correctly. Although it still has a tinny issue I'm trying to get fixed. But it works though.
im not using ugx mod.   ???
Title: Re: [BETA App] GCZ Script Placer | Update: 11/11/2013
Post by: JR-Imagine on November 12, 2013, 06:42:08 am
im not using ugx mod.   ???
Did you use the scriptplacer or copied the files yourself? The scriptplacer edits some lines in your map files for it to work. ;)
Title: Re: [BETA App] GCZ Script Placer | Update: 11/11/2013
Post by: fatboypro on November 12, 2013, 01:37:30 pm
Did you use the scriptplacer or copied the files yourself? The scriptplacer edits some lines in your map files for it to work. ;)
i used the script placer.
Title: Re: [BETA App] GCZ Script Placer | Update: 11/11/2013
Post by: JR-Imagine on November 12, 2013, 03:04:46 pm
i used the script placer.
Just wondering, did you use the newest version? (wich includes the prefabs, xmodels, ...) Did you place the script placer and it's components in your WaW ROOT directory? I'll check if it works myself, thought I tested all features after the bugfixes. :s

Edit: Just tested it, working perfectly fine. What options did you check in the script placer?

Edit 2: Updated the Script Placer to v0.19.1.1, changelog is in the first post.
Title: Re: [App] GCZ Script Placer 1.0 | Update: 11/17/2013
Post by: JR-Imagine on November 17, 2013, 10:45:19 am
It's my birthday and I wanna give you guys something so... GCZ Script Placer 1.0 is out now! :) Update via the program itself or via the link in the first post.
Title: Re: [App] GCZ Script Placer 1.0 | Update: 11/17/2013
Post by: RamboBadass on November 17, 2013, 11:37:21 am
It's my birthday and I wanna give you guys something so... GCZ Script Placer 1.0 is out now! :) Update via the program itself or via the link in the first post.


Happy birthday man and thanks im starting a map with your script placer today
Title: Re: [App] GCZ Script Placer 1.0 | Update: 11/17/2013
Post by: KDXDARK on November 17, 2013, 08:03:10 pm
It's my birthday and I wanna give you guys something so... GCZ Script Placer 1.0 is out now! :) Update via the program itself or via the link in the first post.
Happybirthday!!!!!!!!
Title: Re: [App] GCZ Script Placer 1.0 | Update: 11/17/2013
Post by: JR-Imagine on November 17, 2013, 08:11:54 pm
Thanks guys! :3
Title: Re: [App] GCZ Script Placer 1.0 | Update: 11/17/2013
Post by: RamboBadass on November 27, 2013, 12:54:30 am
mine will not update downloads then starts extracting and crashes
Title: Re: [App] GCZ Script Placer 1.0 | Update: 11/17/2013
Post by: JR-Imagine on November 27, 2013, 11:35:05 am
mine will not update downloads then starts extracting and crashes
Try setting the Updater's properties to "Always run as admin". Should fix it, I'll try having a work around in a next update so you don't need to change the file properties.

Edit: If that doesn't work, look in your codwaw root for a file called "gczsp-update.zip" and extract that. ;)

Post Merge: November 28, 2013, 06:04:49 pm
Updated the Script Placer to version 1.0.1 with a fixed Auto-Updater. Downloading this update has to be done manually. Please read the first post with the red text for some handy notes. (first note is a must read for the auto updater to work!)
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: JR-Imagine on December 01, 2013, 03:20:17 pm
Updated to version 1.1 with a complete UI and backend code overhaul. Some other cool new features like removing and renaming maps have been added too. :)
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: n123q45 on December 02, 2013, 12:53:37 am
im not even able to open it now :(
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: daedra descent on December 02, 2013, 02:03:27 am
I've already said this in the chat, but .tk sites don't work for me unless i use a proxy. Any chance you could make a mirror download?
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: JR-Imagine on December 02, 2013, 06:24:24 pm
im not even able to open it now :(
Hmm... I guess it's because I changed the .NET Framework version for DevExpress compatibility and forgot to mention this. Try download http://www.microsoft.com/en-us/download/details.aspx?id=24872 (http://www.microsoft.com/en-us/download/details.aspx?id=24872) and tell me if it works. If it doesn't, does it give you any errors? Also, for some reason it will minimize the program when it boots. (sometimes) I'm looking into that cause I know it's related to the form's initialisation code and the updater.

I've already said this in the chat, but .tk sites don't work for me unless i use a proxy. Any chance you could make a mirror download?
I guess I'll host the files on drop-box too then, uploading now. ;)
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: RamboBadass on December 25, 2013, 07:31:56 am
dude your script placer saved me from quitting !!!!!!!!! It flipping works 100% no damn errors i cant thank you enough!!!!!!!!!


also i have the BO2 shaders for Mule Kick, Deadshot, Stamin-up, and PHD do you want them to add to your files for a update? no credit needed lol

(http://i40.tinypic.com/2eve1kl.jpg)
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: JR-Imagine on December 25, 2013, 10:18:48 am
dude your script placer saved me from quitting !!!!!!!!! It flipping works 100% no damn errors i cant thank you enough!!!!!!!!!


also i have the BO2 shaders for Mule Kick, Deadshot, Stamin-up, and PHD do you want them to add to your files for a update? no credit needed lol

(http://i40.tinypic.com/2eve1kl.jpg)
Thanks, glad you like it. :)
I already have the BO2 shaders for BO perks in the script placer. :P
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: RamboBadass on January 04, 2014, 07:37:12 pm
got a question ... everythings fine but the risers the rise and just stand there
any ideas

Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: DeletedUser on January 04, 2014, 07:39:30 pm
got a question ... everythings fine but the risers the rise and just stand there
any ideas
http://ugx-mods.com/forum/index.php?topic=32.0 (http://ugx-mods.com/forum/index.php?topic=32.0)
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: JR-Imagine on January 05, 2014, 12:04:07 pm
http://ugx-mods.com/forum/index.php?topic=32.0 (http://ugx-mods.com/forum/index.php?topic=32.0)
This was implemented in the latest version of the Script Placer so he either didn't update or generated the scripts before the update was released. In both cases, not my fault, it's treyarch being dumb f*cks who can't release mod tools without level specific sh*t in them.
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: SajeOne on January 05, 2014, 12:09:42 pm
it's treyarch being dumb f*cks who can't release mod tools without level specific sh*t in them.
Spoiler: click to open...
(http://i.imgur.com/SyAlp57.png)
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: daedra descent on January 05, 2014, 12:45:24 pm
In both cases, not my fault, it's treyarch being dumb f*cks who can't release mod tools without level specific sh*t in them.

i was doing a side by side comparison on the riser function to see what the fuss was about. This is what i randomly find as i was searching:

(http://gyazo.com/7adf57c45a29c8ce58da0d5292879aba.png)


Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: JR-Imagine on January 05, 2014, 01:12:25 pm
Spoiler: click to open...
(http://i.imgur.com/SyAlp57.png)
LOL.

i was doing a side by side comparison on the riser function to see what the fuss was about. This is what i randomly find as i was searching:

(http://gyazo.com/7adf57c45a29c8ce58da0d5292879aba.png)
What the... Why the hell are there BO maps mentioned in the damn code trollarch? o_O
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: RamboBadass on January 05, 2014, 03:12:54 pm
Well it is updated most recent v.  1.1.0.5 i think and trem even gave me a zombiemode_spawner.gsc still dont work so ta hell with it. Iv changed nothing just added a zone and riser kvps are right they just rise and stand there
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: daedra descent on January 06, 2014, 12:39:24 am
What the... Why the hell are there BO maps mentioned in the damn code trollarch? o_O

Well clearly they were working on Kino and Moon in World at War, but I had no idea Call of the Dead was also made in World at War. Completely mind blowing.

Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: Naminator999 on March 29, 2014, 08:25:06 am
Is there a time frame on the ugx implementation?
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: Zombiejelly on March 29, 2014, 03:57:19 pm
for some reason when I use this and compile then run the map it says exceed 400 fx. Does anyone know why? ???


nm I fixed it
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: blackrock555 on June 03, 2014, 02:53:23 pm
Well clearly they were working on Kino and Moon in World at War, but I had no idea Call of the Dead was also made in World at War. Completely mind blowing.
Kino was supposed to be the final map pack for world at war but they didnt have the time or resources for it at the time, so they waited until black ops for it
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: haxman123 on June 03, 2014, 03:08:19 pm
I do not like this script placer :/
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: n123q45 on June 03, 2014, 05:53:57 pm
I do not like this script placer :/
any specific reason? this is so we can make it better. There are a few stuff we want to add in the update which we arent at liberty to say yet. But we are always open to suggestions
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: DeletedUser on June 03, 2014, 06:01:32 pm
Kino was supposed to be the final map pack for world at war but they didnt have the time or resources for it at the time, so they waited until black ops for it
No, it was because that MW2's release date was getting closer and closer so Activision told them to stop in order to people buy MW2, since no DLCs would be made for WaW.
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: treminaor on September 07, 2014, 06:45:51 pm
Having a ToS (http://jrimagine.tk/scriptplacer/tos.php) where users consent to their data being collected is fine, but not if the data is collected before user have a chance to consent to it.

Please edit the program so that users' data is not collected until they click a button which acknowledges they have read and agreed to the data collection, and provide a button to deny the ToS which will exit the program with no data collection. This is basic privacy law.

Since the program is written in C# its pretty easy to just use a tool like Reflector to read through the source code to see how the data collection works and is executed. The program displays the changelog + ToS and then immediately starts a new thread to collect the data specified in the ToS (username, IP, network device MAC) before asking the user if they consent to this collection, which is a Catch-22 to any user who does not want this data collected and was not aware this would happen by launching the program.

(http://i.imgur.com/5aBhQgc.png)

Once the data is collected it sends an email to [email protected] which contains the data. Here is the contents of the getInfo() function written in the image above so that everyone can verify that the program does what I have described (email password removed):
http://pastebin.com/FeR2aHFe (http://pastebin.com/FeR2aHFe)
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: JR-Imagine on September 07, 2014, 07:54:15 pm
Having a ToS (http://jrimagine.tk/scriptplacer/tos.php) where users consent to their data being collected is fine, but not if the data is collected before user have a chance to consent to it.

Please edit the program so that users' data is not collected until they click a button which acknowledges they have read and agreed to the data collection, and provide a button to deny the ToS which will exit the program with no data collection. This is basic privacy law.

Since the program is written in C# its pretty easy to just use a tool like Reflector to read through the source code to see how the data collection works and is executed. The program displays the changelog + ToS and then immediately starts a new thread to collect the data specified in the ToS (username, IP, network device MAC) before asking the user if they consent to this collection, which is a Catch-22 to any user who does not want this data collected and was not aware this would happen by launching the program.

(http://i.imgur.com/5aBhQgc.png)

Once the data is collected it sends an email to [email protected] which contains the data. Here is the contents of the getInfo() function written in the image above so that everyone can verify that the program does what I have described (email password removed):
http://pastebin.com/FeR2aHFe (http://pastebin.com/FeR2aHFe)
Welp, will change in the next update, was changing up some stuff anyway. Will try to get it out as soon as possible.
GG Reflector for converting code to C# from VB.NET though. :poker:
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: Gabrielle on September 20, 2014, 10:55:28 pm
Disabling hellhounds doesn't work.
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: Rosasau100 on September 22, 2014, 06:20:53 am
If you play co op on timed gameplay and you go down and you die out it will say: Time til Respawn but that time is bugged cause it will continiue after you respawned and stay there for the rest of the game
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: JR-Imagine on September 22, 2014, 06:11:50 pm
If you play co op on timed gameplay and you go down and you die out it will say: Time til Respawn but that time is bugged cause it will continiue after you respawned and stay there for the rest of the game
Hmm... I thought I fixed that... o_O Will look into it. ;)
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: Rosasau100 on September 23, 2014, 03:12:06 pm
Hmm... I thought I fixed that... o_O Will look into it. ;)

you might have lol, havent used that feature since it did that on my Temple_Maze map xD
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: treminaor on October 01, 2014, 04:57:37 am
When is the ToS update going to be released?...
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: DeletedUser on October 01, 2014, 05:54:31 am
When is the ToS update going to be released?...
It was already released I think.
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: treminaor on October 01, 2014, 05:57:18 am
It was already released I think.
Oh, yeah I see it now in the changelog - I was looking for a post that said an update was released  ::) nvm
Title: Re: [App] GCZ Script Placer 1.1 | Update: 12/1/2013
Post by: JR-Imagine on October 01, 2014, 12:20:01 pm
Oh, yeah I see it now in the changelog - I was looking for a post that said an update was released  ::) nvm
I quit updating topics for this as I've made one on too many site. :poker:
Title: Re: [App] Script Placer Z
Post by: JR-Imagine on November 10, 2014, 06:56:45 pm
Due to some personal issues I've had with GCZ (which I will not further discuss here) my script placer has hereby been renamed to Script Placer Z and has gotten an update with any GCZ related graphics, backlinks, names etc removed. I've also changed the download/update location of the script placer, from now on it is hosted on CoDScript (hosted by EVL Gaming), this will improve download/update speeds and overall stability of any web-based elements in the script placer. Other than that, nothing changed (besides a patch for the executable of the GCZ version, which is only included if you update from the old executable, to open up "Script Placer Z.exe" instead).
Title: Re: [App] Script Placer Z
Post by: Official_TSG_ on November 10, 2014, 08:40:10 pm
Due to some personal issues I've had with GCZ (which I will not further discuss here) my script placer has hereby been renamed to Script Placer Z and has gotten an update with any GCZ related graphics, backlinks, names etc removed. I've also changed the download/update location of the script placer, from now on it is hosted on CoDScript (hosted by EVL Gaming), this will improve download/update speeds and overall stability of any web-based elements in the script placer. Other than that, nothing changed (besides a patch for the executable of the GCZ version, which is only included if you update from the old executable, to open up "Script Placer Z.exe" instead).
Yay
Title: Re: [App] Script Placer Z
Post by: NGcaudle on November 20, 2014, 12:26:04 am
It says I've exceeded my 400 limit of assest
Title: Re: [App] Script Placer Z
Post by: valatore on November 22, 2014, 12:22:37 pm
I don't believe this is where you should be asking for help on the script placer. This is the topic for the placer itself and any information regarding it. Not a topic for asking for help on how to correctly make a map.
Title: Re: [App] Script Placer Z
Post by: JR-Imagine on November 22, 2014, 12:27:15 pm
It says I've exceeded my 400 limit of assest
Yeah uhm... When you open the program it says this in big bold text:
Quote
Getting an annoying FX Limit error and don't want to go through the trouble of commenting out lots of FX? Check out the UGX Mod Tools patch: http://ugx-mods.com/wiki/index.php?title=Modtools_Installation_Guide (http://ugx-mods.com/wiki/index.php?title=Modtools_Installation_Guide)
UGX Easy FX adds some fx files which on clean mod tools installations will throw a 400 fx error, UGX Modtools patch's csv files have a lot of unused fx's removed to prevent this error.
Title: Re: [App] Script Placer Z
Post by: DidUknowiPwn on December 15, 2014, 04:16:43 am
(http://puu.sh/dveYL/7f791b0861.png)
Debugging now.

Code Snippet
Plaintext
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): Class not registered
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at GCZ_Script_Placer.CsWinFormsBlackApp.frmMain.BarButtonItem24_ItemClick(Object sender, ItemClickEventArgs e)
   at DevExpress.XtraBars.BarItem.OnClick(BarItemLink link)
   at DevExpress.XtraBars.BarButtonItem.OnClick(BarItemLink link)
   at DevExpress.XtraBars.BarItemLink.OnLinkClick()
   at DevExpress.XtraBars.BarButtonItemLink.OnLinkClick()
   at DevExpress.XtraBars.BarItemLink.OnLinkAction(BarLinkAction action, Object actionArgs)
   at DevExpress.XtraBars.BarButtonItemLink.OnLinkAction(BarLinkAction action, Object actionArgs)
   at DevExpress.XtraBars.BarItemLink.OnLinkActionCore(BarLinkAction action, Object actionArgs)
   at DevExpress.XtraBars.ViewInfo.BarSelectionInfo.ClickLink(BarItemLink link)
   at DevExpress.XtraBars.ViewInfo.BarSelectionInfo.UnPressLink(BarItemLink link)
   at DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnUnPressItem(DXMouseEventArgs e, RibbonHitInfo hitInfo)
   at DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnUnPress(DXMouseEventArgs e, RibbonHitInfo hitInfo)
   at DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnMouseUp(DXMouseEventArgs e)
   at DevExpress.XtraBars.Ribbon.Handler.RibbonHandler.OnMouseUp(DXMouseEventArgs e)
   at DevExpress.XtraBars.Ribbon.RibbonControl.OnMouseUp(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at DevExpress.Utils.Controls.ControlBase.WndProc(Message& m)
   at DevExpress.XtraBars.Ribbon.RibbonControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Script Placer Z
    Assembly Version: 1.1.6.1
    Win32 Version: 1.1.6.1
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/Script%20Placer%20Z.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
DevExpress.BonusSkins.v13.1
    Assembly Version: 13.1.5.0
    Win32 Version: 13.1.5.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/DevExpress.BonusSkins.v13.1.DLL
----------------------------------------
DevExpress.Utils.v13.1
    Assembly Version: 13.1.5.0
    Win32 Version: 13.1.5.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/DevExpress.Utils.v13.1.DLL
----------------------------------------
DevExpress.Data.v13.1
    Assembly Version: 13.1.5.0
    Win32 Version: 13.1.5.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/DevExpress.Data.v13.1.DLL
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
DevExpress.XtraBars.v13.1
    Assembly Version: 13.1.5.0
    Win32 Version: 13.1.5.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/DevExpress.XtraBars.v13.1.DLL
----------------------------------------
DevExpress.XtraEditors.v13.1
    Assembly Version: 13.1.5.0
    Win32 Version: 13.1.5.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/DevExpress.XtraEditors.v13.1.DLL
----------------------------------------
AxInterop.SHDocVw
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/AxInterop.SHDocVw.DLL
----------------------------------------
Interop.SHDocVw
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///E:/Program%20Files%20(x86)/Steam/SteamApps/common/Call%20of%20Duty%20World%20at%20War/Interop.SHDocVw.DLL
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 12.0.20806.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Title: Re: [BETA App] GCZ Script Placer
Post by: critical149 on January 31, 2015, 03:57:21 am
Do you have .NET Framework 4.5? (Frogot to mention, lol.)
i have a higher version but it still says that it isnt a valid win32 app    :-\ ??? :(
Title: Re: [App] Script Placer Z
Post by: MikeVLC on March 10, 2015, 07:12:15 pm
I tested the old and the last version of this app and no one worked. I have windows 7 with framework updated and a I gave admin rights to this app and I tried with compatibility XP sp3. Nothing worked. During a seconds a process run but then dissapears. No error message, simply doesnt work for me
(http://i.imgur.com/yXVGtGy.png?1)
Title: Re: [App] Script Placer Z
Post by: Andy Whelan on April 21, 2015, 09:16:35 am
I want this so bad but can't get it because apparently it has a trojan virus, so pissed off at my anti virus thing
Title: Re: [App] Script Placer Z
Post by: DeletedUser on April 21, 2015, 09:29:31 am
I want this so bad but can't get it because apparently it has a trojan virus, so pissed off at my anti virus thing
This app is 100% safe. Are you using Symantec AV?
Title: Re: [App] Script Placer Z
Post by: Andy Whelan on April 21, 2015, 11:28:53 am
This app is 100% safe. Are you using Symantec AV?

Nah my using Trend Micro, it is what my school put on it BTW. And I know it 100% safe ;)
Title: Re: [App] Script Placer Z
Post by: elichvatal on May 03, 2015, 04:37:36 pm
thing just crashes after 5 seconds >:(
Title: Re: [App] Script Placer Z
Post by: EAT13 on August 20, 2015, 02:44:53 pm
it wont let me update it
Title: Re: [App] Script Placer Z
Post by: Scobalula on August 20, 2015, 04:03:30 pm
it wont let me update it


An explanation of what exactly is happening would probably make it easier for JR to help you.
Title: Re: [App] Script Placer Z
Post by: JR-Imagine on August 20, 2015, 10:06:40 pm
For anyone having trouble with the current version of the script placer: I've been working on Script Placer Z 2.0 and it's nearly done so hopefully that'll resolve a lot of problems. When I release it I'll make a new topic and request for this one to be locked. No further support for 1.x will be given from here on out.