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Zombie Seelow

HOT
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Created 12 years ago
by CoDMapper
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Zombie Seelow

Map Background:
A small set of Marines were sent into Seelow Heights, Germany, the night after the Battle of Seelow between the Russians and the Germans. These Marines were sent in by the Allied Forces because the
Russians didn't finish what they were supposed to, which is rid the area of any German forces and to destroy any German AA guns. The Marines make it to Seelow, find out what happened to the Russians, but they weren't expecting anything like this.

Description:
The players find themselves waking up in a German entrenchment after a jeep crash that caused many of the other Marines to die, leaving the players behind. The players must follow out their initial objectives, along with staying alive against the waves of zombies, and finding a way out. Seelow is not a remake of any map, since it is created from scratch. It just uses the style of the Russian v. German battle in Seelow Heights. Zombie Seelow consists of cottages, trenches, creek beds, a small German camp, and other fortifications.

Map Features:
  • Cinematic Intro
  • Mission Style Objectives
  • Treyarch level detail
  • Mounted MGs
  • Satchel Charges, Mortar Rounds, and Bouncing Betties
  • All pickup weapons (Except satchel charges, bouncing Betties, and mortar rounds)
  • Buyable Ammo boxes throughout the map
  • Shovel and Axe Melee Weapons
  • Four zombies perks (Quick Revive, Juggernog, Double Tap, and Sleight of Hand)
  • Perk machines can be upgraded
  • Areas to mount deployable guns
  • Deployable PTRS-41 Weapon
  • Findable key door blocker system (Key randomly changes position per map load)
  • Findable explosive and detonator system (Explosives randomly change position per map load)
  • Cinematic Exit





















This map is still a work in progress, so there are still some modifications and additions to do.
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Wow man! Holy crap this looks AMAZING!

Lightning, Detail, Ambience, Weather it all blends together so fucking good!
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just speeechless when i see his work if only i could map as half as good i wud b happy :)
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JbirdHaX
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it looks huge, was this made with  tom-bmx? or did i do the perkmacheine textures for another map i forgot? :P
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it looks huge, was this made with  tom-bmx? or did i do the perkmacheine textures for another map i forgot? :P
Pretty sure tom wasn't involved, and i'm almost positive CoDMapper did all the mapping and the majority of the scripting - I think he has someone else doing the shovel melee weapons and some other stuff but I don't know for sure.
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Everything in this post is by me, but Tom will be adding his melee weapons and a couple of his mod features in the future.
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AWESOME MAP MEN!!!!!!!!!!!!!!! :) :) :) :) :)
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still am pretty sure the vending machine textures i made on toms request is gonna go for this map when i saw the inside location of the green, then the red in the mud that was gonna be least and most covered in mud but maby someone else have the same id?a of perk locations as here scince it looks to  be awsome :)

if it was not for this map you could still use is scince i dont even know how to put in the dds for them later.
Tremin they would even look good in Como sea i think. we should do a custom vending pack ppl can use and if not ppl then us immortals in UGX :P

here is a comparison anyway, seams are a a bit off on the dirt but was messing around mostly in this one:


Last Edit: May 02, 2012, 03:46:00 pm by RadimaX
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Oh yeah I didn't understand at first, thought you meant if I made the .map by myself. And yeah Tom is adding in a couple new skins and some scripting additions, that must be for Seelow. Good skinning.
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Oh yeah I didn't understand at first, thought you meant if I made the .map by myself. And yeah Tom is adding in a couple new skins and some scripting additions, that must be for Seelow. Good skinning.
Better examine those skins very carefully... :P
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Huh?
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Huh?
Tom loves to sneak things into skins...
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Ohhh xD
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Offcourse u made the map who else would do this kind of work.

But Damn tremin you spoiled the "surprise!" :P anyhow thoose were a basic draft or how you say it,
i will be improoving them over time and add much more details to them depending of the setting they stand in.

then make a pretty similair improoved look for all of them to have so it could look better in game.
also it would be fun to make that Terminator perk macheine skin or what the effect was gonna be for Como sea.
nunno if idea still remains or if scripting it would be possible but yeah a new macheine is definetly more fun.
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But Damn tremin you spoiled the "surprise!" :P anyhow thoose were a basic draft or how you say it,
i will be improoving them over time and add much more details to them depending of the setting they stand in.

lol its still unnoticable to the untrained eye cuz i stilll dont know what u guys r talking about

@ Radimax is making a perk that turns off triiger_hurt possible???

 
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