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[WIP]Zombie_Tracks

HOT
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Created 11 years ago
by daedra descent
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Description

Zombie_Tracks takes place around railroad tracks in some small abandoned village during the night. The map will be a 1.4(factory) styled map with a few twists. Its not even 2/5th's way finished yet, so there is a lot that i need to add yet.

Pictures

Spawn Room


Second Area


In-game






PLANNED FEATURES - may or may not be in the map.
DLC3_Weapons(V1.1, Improved/fixed, more weapons)
Hellhounds(if i can get them to work)
Buyable ammo - The more times you buy, the longer you have to wait before you can buy again.
Buyable random powerup - same wait as the buyable ammo

CREDITS:
ege115
paralagor
phill
treminaor



Last Edit: May 07, 2014, 05:15:23 am by daedra descent
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Very nice daedra :)
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Very nice daedra :)

Thanks man.

Heres a few in-game screenies, most of it actually looks pretty good. I suppose the fog really helps with the feels. I'm going to try a few campaign visions and see if they make it any better.






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Ill keep my eye out on this... nice work so far DD! ;)
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Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
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nice man! looking good
Last Edit: April 28, 2014, 11:04:57 pm by thezombiekilla6
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drago
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this map will bring us back up to natch der untoten in which zombie maps were perfectly balanced in every way xD
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this map will bring us back up to natch der untoten in which zombie maps were perfectly balanced in every way xD

At the very least it won't corrupt your filesave data or set the HUD on fire, but i digress. Stock ones are the same as always, my custom ones still need some pretty big fixes though.
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At the very least it won't corrupt your filesave data or set the HUD on fire, but i digress. Stock ones are the same as always, my custom ones still need some pretty big fixes though.
wut that happened to you? xD will it have other features beside multiplayer weapons? o.o
and please dont make a buyable max ammo D: keep that original. if player can buy ammo theres no point for ammo powerups in my opinion
Last Edit: April 29, 2014, 01:13:04 am by jjbradman
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wut that happened to you? xD will it have other features beside multiplayer weapons? o.o
and please dont make a buyable max ammo D: keep that original. if player can buy ammo theres no point for ammo powerups in my opinion

Dogs maybe? They kind of just stare at you with Radiant model until you attack them or get close(dafuq? lol).
We'll just have to see about everything else. Trying to get the mapping part done.
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Unannounced Map
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lookin' good
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It has an issue where it picks the same powerup, but it works! Just gotta add nukes now.



Last Edit: April 30, 2014, 12:23:16 am by daedra descent
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I've decided to cancel this map. I can't get the scripts that i want to add to work and i don't have everything that i need for the weapons either so yeah.
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That's a shame to hear Deadra. You map looked promising.
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That's a shame to hear Deadra. You map looked promising.

I had a bunch of things planned for it too. Optional gun game mode, under barrel flamethrower(was going to look into it), selectable fire attachments for some guns, buyable AI, random powerup machine, custom teleporters etc etc...

All of which besides the attachments worked half way. Still needed a lot of working.

And i was trying to do something special for those of you who don't like the stock weapons very much(check spoiler)

Spoiler: click to open...




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I had a bunch of things planned for it too. Optional gun game mode, under barrel flamethrower(was going to look into it), selectable fire attachments for some guns, buyable AI, random powerup machine, custom teleporters etc etc...

All of which besides the attachments worked half way. Still needed a lot of working.

And i was trying to do something special for those of you who don't like the stock weapons very much(check spoiler)

Spoiler: click to open...




what do you mean wont work?

 
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