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[WIP] U.S.S. Voyager [UPDATED 21/07]

HOT
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Created 10 years ago
by Naminator999
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Hi Everyone,

I bring to you all my W.I.P. map based off the U.S.S. Voyager from Star Trek: Voyager.

After being attacked by a hostile race the U.S.S. Voyager seeks refuge in an asteroid field. After discovering a mysterious asteroid, laced with an unknown element, a science team brings a chunk of the asteroid aboard for study. After intense study it is revealed that the unknown element laced through the asteroid is Element 115. The science team mysteriously began to turn, which led to a shipwide outbreak. You and what is left of the crew must  retrieve the self destruct codes and activate it before the outbreak can spread to any ships that may discover Voyager.

Features to be included:

  • Eventual implementation of UGX Mod 1.1 (once released)
  • Kino-style teleporter to PAP and buyable ending
  • Five Style Teleporters
  • Hidden shootable teddy bear door
  • Iconic locales from the show. (Mess Hall, Engineering, Transporter Room, Cargo Bay, Astrometrics, Bridge, Sickbay)
  • Hidden song (Star Trek themed)
  • [UGX] treminaor trem_bank system
  • Custom ambient sounds
  • Black Ops and Black Ops 2 Perks
  • Zombie Counter
  • Hidden Door Switches
  • Custom Power Switch
  • My Custom Perk Shaders
  • Perk Limit
Screens.

CARGO BAY (SPAWN)
Spoiler: click to open...



CORRIDOR SECTION 1
Spoiler: click to open...


WITH SCROLLABLE TEXTURE TO SIMULATE RED ALERT!


SICKBAY
Spoiler: click to open...

CORRIDOR SECTION 2
Spoiler: click to open...



MESS HALL
Spoiler: click to open...


CORRIDOR SECTION 3
Spoiler: click to open...

Last Edit: July 20, 2014, 03:39:57 pm by Naminator999
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looks so nice
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The King of Zombies
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Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
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Looks good so far, keep up the good work! I love maps that take place on a ship
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Thanks.

More pics uploaded!!
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the floors look awesome
keep up
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Looks amazing! You should have one hallway with no lights except those red ones on the side. It would look creepy as hell.
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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looks damn amazing (I think you should change the texture of the window boards tho to a metal .. more fitting ya know
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Nice hallway design, liking the futuristic look.
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Looks amazing! You should have one hallway with no lights except those red ones on the side. It would look creepy as hell.

I might just do that. Thanks for the great suggestion.

Post Merge: March 06, 2014, 02:17:15 am
looks damn amazing (I think you should change the texture of the window boards tho to a metal .. more fitting ya know

I have since changed them all to metal. It now fits in better. Thanks.
Last Edit: March 06, 2014, 02:17:15 am by Naminator999
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UPDATED WITH NEW IMAGES
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Map is looking really good so far Nam. I can see it taking shape nicely and look forward to seeing more of it. :D
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Looks good so far, kinda looks like a TMG Future-lite, which can only be a good thing ;) Will the starting pistol be like one of those phaser guns they always use on Star Trek? That would be a nice touch.

http://ecx.images-amazon.com/images/I/71PmDf0PhgL._SL1500_.jpg

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WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
WaW - Nazi_zombie_meth/Nazi_zombie_lamanai  100% (complete)
WaW - Nazi_zombie_killswitch 100% (complete)
WaW - Nazi_zombie_pax 100%  (complete + UGX 1.1 edition)
BO3 - zm_epping_woods 80%
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Looks like a good start. Nice to see different atmospheres being released in maps. Be cool to have an antigravity room say where an asteroid got intercepted or something. Also maybe a phaser weapon or something to replace the raygun. Just some thoughts. Keep up the good work man.
Last Edit: July 20, 2014, 04:10:14 pm by iBarnett
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WOW i really like the futuristic theme :D
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Will the starting pistol be like one of those phaser guns they always use on Star Trek? That would be a nice touch.
I did think about that but I feel to give the weapon justice the damage, etc would be too OP for the starting pistol. I do however have something else up my sleeve which I may or may not reveal.  :P

Be cool to have an antigravity room say where an asteroid got intercepted or something.

I do have something similar to that planned in correlation with the story easter egg.

 
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