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[WIP] Rise V2 | Trailer (5/12/2014)

HOT
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Created 10 years ago
by JR-Imagine
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True Blue Elite
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Please give me beta access, I would LOVE to test CO-OP
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any updates on this awesome WIP and is there any chance of a release date?
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Nope, I don't get ideas from specific maps, I just add whatever I think will add to the experience of the map, well, except for jumpscares, that's just to troll. :troll: I can't wait untill I see spider's face when he sees this popping up on his screen:
Spoiler: click to open...

so its not a scary jumpscare or is it this and a scary jumpscare?

ps question on my zombies map. Since its from ghost adventures, should I add my profile pic as a jumpscare? or not?
Last Edit: June 17, 2014, 06:35:01 pm by conn6orsuper117
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I'll be streaming some mapping of the new areas coming to Rise V2 at 12:30PM GMT.
You'll be able to follow the stream here:
CoD: WaW - Mapping Rise V2 (Call of Duty 5: World at War - Custom Zombies Mapping Livestream)

For anyone asking, no I do not have an estimated release date, I'm trying to get the map out before I have to go back to school but idk if I'll be able to finish it in 2 months.
Last Edit: June 22, 2014, 10:38:42 pm by JR-Imagine
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Yesterday I decided to start working on Rise V2 again and I've changed and added some stuff since last time:

http://www.youtube.com/watch?v=kiAjgpBizFQ

New things:
- Electric Cherry (Radius depends on the percentage of ammo you have left, the more ammo you have left the lower the radius will be.)
- New Buildables System (Pretty much an exact replica of BO2's buildables with part swapping, dropping parts on death, random spawn locations for parts, workbench has a progressbar, ...)
- FOV Slider and Fullbright added to the Game Options menu.
- New gun added: MSMC
- Some other small changes regarding optimization and engine limit bypassing. (eg: hintstrings)
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Yesterday I decided to start working on Rise V2 again and I've changed and added some stuff since last time:

http://www.youtube.com/watch?v=kiAjgpBizFQ

New things:
- Electric Cherry (Radius depends on the percentage of ammo you have left, the more ammo you have left the lower the radius will be.)
- New Buildables System (Pretty much an exact replica of BO2's buildables with part swapping, dropping parts on death, random spawn locations for parts, workbench has a progressbar, ...)
- FOV Slider and Fullbright added to the Game Options menu.
- New gun added: MSMC
- Some other small changes regarding optimization and engine limit bypassing. (eg: hintstrings)
I've been following this on the other site you posted this on mate, so i can't wait for the release! (which by the way, is there any possibility of you being able to put out a rough estimated release date).
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Glad to see that you are back at it JR, can't wait to see what you are doing with this map  :)
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been waiting on this one jr, cant wait for final product
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looks good, but isnt it time to start working on something else? dont u wanna make something new?
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is there any possibility of you being able to put out a rough estimated release date
For anyone asking, no I do not have an estimated release date, I'm trying to get the map out before I have to go back to school but idk if I'll be able to finish it in 2 months.


looks good, but isnt it time to start working on something else? dont u wanna make something new?
Cherry is new. :C Huehue, anyways, just wanted to get the buildables perfect, which they are now. Finishing the map and adding traps is the next step.
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scripters always seem to add the coolest stuff into their maps :gusta:
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Sweet updates, Cherry in particular, eagerly await more on this  :D
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please remove the jump scares :(
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I like the V1, but in the outside, since i go out the building, the map runs little slow, when i see in the forest area :/

I know Iknow, my machine do it, but i have maps with much more details or similar and doesn't do that. My laptop trolled me :troll:


Anyway, RISE V2 sounds/looks very impressive!
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please remove the jump scares :(
Spoiler: click to open...


I like the V1, but in the outside, since i go out the building, the map runs little slow, when i see in the forest area :/
I put way too many trees in that area in V1, V2 should run a lot smoother. ;)
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hahaha ok :) , I should frighten even on this map  :P

 
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