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[WIP] Rise V2 | Trailer (5/12/2014)

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by JR-Imagine
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Rise V2

DOWNLOAD NOW: http://ugx-mods.com/forum/index.php?topic=4964

Description:
Washington DC, USA, 2023 - A group of scientics are expirimenting with dimensional portals at an underground base in Washington. A canister of Element 115, the resource used to power the portal, accidentally got spilled and caused a large scale zombie outbreak. In an attempt to escape from a horde, Ludwig accidentally activated the prototype he had been working on and got sucked in. However, the prototype was instable and caused Ludwig to get stuck between two dimensions. You wake up in an abandoned building and are trying to survive when suddenly Ludwig manages to contact you...

Features:
  • In-Depth Easter Egg with reward
  • Tons of custom guns
  • BO Perks + Electric Cherry
  • Double Tap 2.0
  • BO2 Perk & Powerup Shaders
  • Kino-Style Teleporter (Doesn't require linking though)
  • Timed Gameplay (Optional)
  • Ascension Style Vision (Optional)
  • Zombie Counter (Optional)
  • Multiple Power Switches
  • Buildables
  • Double Pack-A-Punch
  • Musical Easter Eggs
  • Radios (Audio logs & songs)
  • Difficulties (Normal & Hard (Verruckt Runners))
  • 4 Perk Limit (Though, more perks can be obtained through drops)
  • Jumpscares
  • Trolls >:D
  • ...

Updates:
5/12/2014
20 days left 'till release, so I figured it would be appropriate to make a trailer. :)

CoD: WaW - Rise V2 (Custom Zombies Map) | Trailer

Nothing that special shown in it but eh...

7/23/2014
Yesterday I decided to start working on Rise V2 again and I've changed and added some stuff since last time:

CoD: WaW - Rise V2 (Custom Zombies Map) | Electric Cherry, New Buildables System, ...

New things:
- Electric Cherry (Radius depends on the percentage of ammo you have left, the more ammo you have left the lower the radius will be.)
- New Buildables System (Pretty much an exact replica of BO2's buildables with part swapping, dropping parts on death, random spawn locations for parts, workbench has a progressbar, ...)
- FOV Slider and Fullbright added to the Game Options menu.
- New gun added: MSMC
- Some other small changes regarding optimization and engine limit bypassing. (eg: hintstrings)

6/23/2014
I'll be streaming some mapping of the new areas coming to Rise V2 at 12:30PM GMT.
You'll be able to follow the stream here:
CoD: WaW - Mapping Rise V2 (Call of Duty 5: World at War - Custom Zombies Mapping Livestream)

For anyone asking, no I do not have an estimated release date, I'm trying to get the map out before I have to go back to school but idk if I'll be able to finish it in 2 months.

4/7/2014
First WIP video:
CoD: WaW - Rise V2 (Custom Zombies Map) | Target Practice, Buildables, ...


Weapons:
Spoiler: click to open...
  • M27 IAR (BF3)
  • AK-47 (MW)
  • MP5 (MW)
  • G3 (MW)
  • M40A3 (MW)
  • G36C (MW)
  • M249 SAW (MW)
  • AK74u (MW)
  • ACR (MW2)
  • UMP-45 (MW2)
  • Striker (MW2)
  • Intervention (MW2)
  • Vector K10 (MW2)
  • SCAR-H (MW2)
  • F2000 (MW2)
  • M16A4 (MW2)
  • Model 1887 (MW2)
  • Tar-21 (MW2)
  • Desert Eagle (MW3)
  • M4A1 (MW3)
  • PP90M1 (MW3)
  • Five-Seven (MW3)
  • Thompson (WaW)
  • PPSh-41 (WaW)
  • MP40 (WaW)
  • Ray Gun (WaW)
  • Invisi Gun (WaW - Edited version of Wunder Waffe)
  • Peacemaker Carbine (Bulletstorm - 2 different versions)
  • B23R (BO2)
  • STG-44 (BO2)
  • Chicom CQB (BO2)
  • Peacekeeper (BO2)
  • HAMR (BO2)
  • M8A1 (BO2)
  • MSMC (BO2)
  • Deathmachine (BO)
  • P226 (Ghosts)

Credits:
  • Tom-BMX (Timed Gameplay, Lime, iPak Extractor, ...)
  • Ege115 (WIN vision file)
  • treminaor (Hintstring limit "fix")
  • Ray1235, P0rkRoyalz, susel, Darkraptor, Sanya, T-Max, Hacker22, Koene007, Str1ker, tito, MrMELUSIN, ParadoX (Guns)
  • HitmanVere (Double PaP camo)
  • HexZombies (Loadscreen, Missionscreen, Menu background)
  • deper63923 (Custom Powerup FX)
  • PROxFTW (Solo Scoreboard, PhD Dive to Nuke)

Voice Actors:
  • iMtroll
  • Staab

Beta Testers:
  • Triton
  • HitmanVere
  • iMtroll
  • JWofles
  • Staab
  • InvDenial
  • chromastone10
  • P0tZ
  • Lossy
  • Purity
  • BraXi
  • luisdude1
Last Edit: December 12, 2014, 02:20:43 pm by JR-Imagine
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Glad to see the screamer pop-ups is catching on *sarcasm* (added since sarcasm can't be picked up on text)  ::)

Other than that, looks nice
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LOL looks good looking forward to using these weapons :)
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Yes, please use jumpscares that activate whenever a person takes more than 3 steps, soul chests at the end of long deathtrap hallways, the starting room vision blur but have it cycle on and off constantly throughout the game, use the black and white Ascension vision and have it only fade to color once the Game Over screen appears and lastly put a Thompson on the wall that you cannot purchase. Ha, ha, ha!

In all seriousness I am looking forward to this new update; I liked Rise quite a bit : )
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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I wonder where you got the idea for multiple power switches.  :P
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Glad to see the screamer pop-ups is catching on *sarcasm* (added since sarcasm can't be picked up on text)  ::)

Other than that, looks nice
Lol, thanks. :)

LOL looks good looking forward to using these weapons :)
Thanks man! :)

Yes, please use jumpscares that activate whenever a person takes more than 3 steps, soul chests at the end of long deathtrap hallways, the starting room vision blur but have it cycle on and off constantly throughout the game, use the black and white Ascension vision and have it only fade to color once the Game Over screen appears and lastly put a Thompson on the wall that you cannot purchase. Ha, ha, ha!

In all seriousness I am looking forward to this new update; I liked Rise quite a bit : )
Genius... I can't get up... Too much lols... Thanks man. :) Thompson is kinda a troll but only for spider cause it's namebased. :P

I wonder where you got the idea for multiple power switches.  :P
As I said in chat, not from you. :P

(Image removed from quote.)
Give me your IGN and I'll pop one on your screen every 5 seconds. :troll:
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As I said in chat, not from you. :P

Talking about the multi power switch feature in Rambo's map Undead Town?
I made that ages ago but never used it and let him use it since I was getting bored of single power switches but I can put the script up on UGX for others to use.
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Talking about the multi power switch feature in Rambo's map Undead Town?
I made that ages ago but never used it and let him use it since I was getting bored of single power switches but I can put the script up on UGX for others to use.
Nope, I don't get ideas from specific maps, I just add whatever I think will add to the experience of the map, well, except for jumpscares, that's just to troll. :troll: I can't wait untill I see spider's face when he sees this popping up on his screen:
Spoiler: click to open...
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Nope, I don't get ideas from specific maps, I just add whatever I think will add to the experience of the map, well, except for jumpscares, that's just to troll. :troll: I can't wait untill I see spider's face when he sees this popping up on his screen:
Spoiler: click to open...
nice owl lol and i dont know how more than 1 power switches would work out like but ok
Last Edit: April 08, 2014, 02:50:43 pm by zombie madness
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nice owl lol and i dont know how more than 1 power switches would work out like but ok

Activate them all to turn on power but at a cost :3
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Activate them all to turn on power but at a cost :3
ahhh seems like a brilliant idea to me :)
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As I said in chat, not from you.

Oh well. I had assumed it was from me since i've mentioned my ugly prototype in the chat a few times.
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very cool features but I think you should change the map up add new areas and give it a fresh new look
Last Edit: April 08, 2014, 08:29:33 pm by Cold_banana
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InvDenial will be streaming a pre-release version of the map (so it might still have some flaws, keep that in mind) on his Twitch channel: http://www.twitch.tv/nascarfanatic24 at 8PM. Check out the stream if you're interested!
Last Edit: April 10, 2014, 03:56:18 pm by JR-Imagine

 
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