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[WIP] Misfaith

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Created 8 years ago
by StupidEdits
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"The only time you should look back, is to see how far you've come."
Misfaith
Was based on a real storyline

Story:
Out of respect/request I've changed the story behind the map, the replacing one is equal in mood, maybe a bit darker.


Planned Features:
- Custom Weapons
- Custom Perks
- Custom Powerups
- Buildables
- Custom PaP Camo
- Easter eggs (Main and smaller ones)
- Train
- Traps
- Double PaP
- Animated cutscene ending (to make my life easier if anybody has a C4D Rig of a zombie could you share  ::))
- Will update as I go -


Pictures:
Update 0:
Spoiler: click to open...

Spawn room


Train stop 1
Update 1:
Spoiler: click to open...




PaP camo.
Update 2:
Spoiler: click to open...






- Still need to fix some fx and lighting.
- Also changed the time of day and fog.

I want my first map to be more of an exciting release for me (and hopefully others too) so I'm partially taking my time, also recently had to slow down due to radiant glitches.

Credits:
- CFGFactory: Models
- W1NG3D: Detail guide
- Anybody that helped me learn.
- Will add as I go -


Note:
This is my first map so please give me any feedback possible, whether it's positive or negative, anything that will help me become a better mapper is appreciative. I've learned a lot since the start of this project and I've spent some time going back and fixing huge mistakes I've made. Also the map is pretty linear meaning to get to the next area you need to finish the ee step in that area.
Last Edit: August 28, 2016, 12:23:18 am by StupidEdits
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I'm not going to lie, for a first map this looks pretty sweet (and I love the storyline). For starters, you've added a good amount to the map, so I expect it will be big. :gusta: I very much look forward to hearing the "more features later on". Keep up the sweet work :D
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looks good!  :rainbow:
but these rails are too thick and unreal  :gusta:
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Looks really Good!
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but these rails are too thick and unreal  :gusta:
Yeah I'll change that

Also thanks for the feedbacks!
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Looks good , keep up the good work
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Current project: Afterlife
Updated OP with pictures, some feature changes, and a story change.
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I'm getting a Dead Air (L4D Campaign) feel from this map, which is a good thing because that game scared the dickings outta me. For a first map, this looks pretty impressive, no complaints from me. Keep up the good work!
Last Edit: August 10, 2016, 01:51:49 am by PSNtoonjuice
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I'm getting a Dead Air (L4D Campaign) feel from this map, which is a good thing because that game scared the dickings outta me. For a good map, this looks pretty impressive, no complaints from me. Keep up the good work!
Thanks  :D
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Hella nice map so far! Excited to play!
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Current project: Afterlife
Updated OP with some more pics.
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im diggin it man, i also had an l4d vibe in the pics. I especially like the ivy in the trainyard, looks really good. id like to see some more fx and detail patches, really immersive. Keep up the good work
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im diggin it man, i also had an l4d vibe in the pics. I especially like the ivy in the trainyard, looks really good. id like to see some more fx and detail patches, really immersive. Keep up the good work

Will do, thanks for the feedback.

 
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