(WIP) Eclipse

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Created 1619 days ago
by Psh
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Poll

Question: Should PAP guns have the classic noise or keep the original gun sound altogether?

Classic PAP Noise (Might be the BO3 one)
Stay with the original gun sound
y u even ask dis >:(

Poll

Question: Should the map name be changed? If you voted yes, give a recommendation.

Yes
No
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Pretty big mapping update:

Sorry but you are not allowed to view spoiler contents.

None of these areas of fully done, so all of them are up for improvements.

Also: added the AW Ameli (OG Anims) in place of the MG42 and have decided to implement a tier system for the weapons up to V. Most guns will follow this with few exceptions. The classifications are as follows.
Tier I: Low damage, low ammo
Tier II: Low damage, moderate ammo
Tier III: Moderate damage, moderate ammo
Tier IV: Moderate damage, high ammo
Tier V: High damage, high ammo

I would like everyones thoughts on this, whether it should stay or go. I do feel knowing if the gun is good (like the color system in Borderlands) would help some players.

I reckon you should make tier 1 & 2 wall weapons, and make tier 3-5 in the box (either that or 3 & 4 in the box, No. 5 through an upgrade quest or so).
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Looking better and better :rainbow:

Can't wait to see what's next
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iPlay - Facts                               
Hex Tower - Facts
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Octagonal Ascension - Facts
iPlay v2 - Facts
Eclipse - Facts
MW2 Rust - Facts
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I reckon you should make tier 1 & 2 wall weapons, and make tier 3-5 in the box (either that or 3 & 4 in the box, No. 5 through an upgrade quest or so).

Essentially every gun will be on the wall. The box is just there for convenience, and the wonder weapons. Of course you won't have a Tier V weapon in the starting room, infact you won't have any T5's in plain sight, all of them will be opened as a course of the EE or some hidden door. As for the other tiers, tier II are off the bat, like an MP40 or MP5, it won't be till the middle of the map do you see the Tier III & some Tier IV's. All weapons become Tier VI with some maybe pushing Tier VII traits once pap'd, or would it be better to directly scale the weapons so that it is altogether more valuable to get a Tier V? If people want the pap'd Tier V's could go up to Tier X instead of Tier VI.
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Quick update as the lower region of the map is mostly done. It will look much better once I put some FX around.


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Quick update as the lower region of the map is mostly done. It will look much better once I put some FX around.
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Throw some high intensity light blue lights under the glass where the water is  :rainbow:
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Throw some high intensity light blue lights under the glass where the water is  :rainbow:
:rainbow:
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Since the weapons are almost fully done, I've added a poll to see if people would rather have a normal PAP gun sound or keep the guns original sound with no tweaking.
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1 thing: PLZ BO3 WEPS  :rainbow:
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Any scripters know how to put a button in the menu that has 2 different options like Normal and Impossible? I've got the button in right now as a yes or no thing, with the dvar working fine. All I really need to know is how to replace Yes or No with Normal or Impossible. Any help would be greatly appreciated!
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Haven't posted any pix in a while, so here are 2. Map is within a week to release. One of my current features is Nightmare mode; zombies sprint from the beginning and will become verruckt sprinters, than tranzit sprinters, and finally super tranzit sprinters. It's pretty impossible.


Last Edit: May 23, 2016, 10:26:05 pm by Psh
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Any scripters out there that can help me out with a small little script. The idea I'm going with is to spawn an fx at a random struct every few minutes that does blast damage. I really hope someone could help and it would be greatly appreciated :D.
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Name might not be final, but for now I'm going to change it to "Eclipse".

 

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