UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: Psh on April 17, 2016, 06:14:05 pm

Title: (WIP) Eclipse
Post by: Psh on April 17, 2016, 06:14:05 pm
Eclipse (Andromeda 2.0)

---------------------------------------------------------------------------------------------------------------------------------------------------
Since I don't feel like writing another intro i'll use the one from the original as it still holds true:
The original idea I had for "Andromeda" was a cliche underground military base, so I scrapped it and reworked what I had into a different theme. The idea is that you're in a dream (not necessarily a nightmare), and I want the easter egg to be based around waking up. Being a dream, some of the areas are completely unrelated to one another and the further you explore, the stranger it gets. This time around, i'm focusing more on detail and that takes a little bit more time, but don't worry, I don't abandon my projects.*I just thought the name Andromeda sounded cool, it has no actual basis*

---------------------------------------------------------------------------------------------------------------------------------------------------

Quick QnA:
Why the remake? - I felt this map was utterly abandoned, unfinished, and unloved when I released it. It had no EE, some areas were obviously unfinished and it felt like as a whole it was just a hollow shell of a map. But alas, I am here to save the day.

What is going to be new? - Most of the starting area is redone. All of the foliage has been removed and replaced. The map has gone from full bright garbage to a dark atmosphere. Most of the remake will be reimagined whether that be by deleting or redesigning. And finally, tons of new areas are being added, such as an entire underground.

Planned release date? - As of right now I can't know for sure but i've sped through a lot of area all ready, most of the scripts are in place and the guns are half done. My estimate is a month at a minimum.

Will this require T4M? - I am really trying to restrict my usage of assets and keep it as non-T4M friendly as I can. Only if I have to use it will it come into play, but right now it is looking like I shouldn't and won't need it.

Will there be an EE? - Yes.

*I will update this anytime someone asks a good question.

---------------------------------------------------------------------------------------------------------------------------------------------------

Features: (as of now)
-Custom Weapons
-Huge map
-No Dogs
-Harry's Perks
-FX
-Solo Scoreboard
-Getting rid of soul chests (yayyayayay)
-4 Perk limit with the ability to get up to 12 with EE
-UGX Jukebox with 9 songs

Features: (that I want or plan to implement)
-More FX
-EE
-More weapons if I have space
-Some Verruckt Sprinters
-Ambient noise
:Wants:
-Would like a fire or panzer boss since i'm not using my deformed custom bosses
-Help with some of the EE (Ready EE for information)

---------------------------------------------------------------------------------------------------------------------------------------------------

Easter Egg Information:
I don't have the knowledge nor the friends to make a super in depth puzzle but I'll try my best with what I've got. The EE is going to be a 8 part quest. Divided into 4 item collecting/shooting and 4 challenges (the challenges are what I need help with). The challenges will be things such as get 1000 kills or survive x number of rounds (maybe random each game?). The item shooting will be simple things such as find the 5 dead rats, tedious but it is all I've got. Every time you complete a step, you get a perk slot and can open a door to a new area or to a better wall weapon.   

---------------------------------------------------------------------------------------------------------------------------------------------------

Credits: (so far)
-Tom-Bmx
-Harry Bo21
-HitmanVere
-JR-Imagine
-Treminaor
-rollon
-Rorke
-Scobalula
-Make-Cents
-DidUKnowIPwn
-RDV
-steviewonder87
-JBird632
-MZslayer11
-PROxFTW
-Bluntstuffy
-DuaLVII

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Updates:

Update as of April 22nd
Spoiler: click to open...
(http://i.imgur.com/ODr86zg.jpg)
(http://i.imgur.com/aSOhMrk.jpg)
(http://i.imgur.com/fqrx26L.jpg)
(http://i.imgur.com/MQv16hI.jpg)
(http://i.imgur.com/OB0TOD5.jpg)
(http://i.imgur.com/g4TqQsA.jpg)

Started doing some PAP weapons, as of now this is what i'm thinking the camo will look like courtesy of HitmanVere. In addition, all PAP weapons will have pap camos on the view and world models.
(http://i.imgur.com/nKqVIaD.jpg)

Small Update as of April 30th
Spoiler: click to open...
(http://i.imgur.com/wKmeO3e.jpg)
(http://i.imgur.com/LMTN1lI.jpg)
(http://i.imgur.com/1zeSIro.jpg)
(http://i.imgur.com/x8ZhfV9.jpg)

Big Mapping update as of May 9th
Spoiler: click to open...
(http://i.imgur.com/97NioIL.jpg)
(http://i.imgur.com/ZZsrmvM.jpg)
(http://i.imgur.com/2vYV6W5.jpg)
(http://i.imgur.com/qC1ucIP.jpg)
(http://i.imgur.com/AgYUg3z.jpg)
(http://i.imgur.com/HitO7ah.jpg)
(http://i.imgur.com/OKrrPPp.jpg)
(http://i.imgur.com/go8XgSO.jpg)
(http://i.imgur.com/JCAOk0y.jpg)

Few more pics
Spoiler: click to open...
(http://i.imgur.com/M3Fgu3w.jpg)
(http://i.imgur.com/Qnu71EV.jpg)


Pix of what I've started to remake as of the time of this post: (Future updates will be put in spoilers)
(http://i.imgur.com/sJXvjbR.jpg)
(http://i.imgur.com/cU7FWwN.jpg)
(http://i.imgur.com/ncS3WWA.jpg)
(http://i.imgur.com/F1PbM9h.jpg)
(http://i.imgur.com/uoJEj7F.jpg)
(http://i.imgur.com/dF4V6qg.jpg)
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: AKScorpion75 on April 17, 2016, 06:15:39 pm
Looks good I cant wait
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: MajorPwnege01 on April 17, 2016, 07:09:25 pm
This looks beautiful.
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: Tim Smith on April 17, 2016, 07:26:46 pm
Looking good man.
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: Psh on April 18, 2016, 11:29:01 pm
Do people want updates as they happen or weekly reports?
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: MajorPwnege01 on April 19, 2016, 12:49:40 am
Do people want updates as they happen or weekly reports?
whatever is better for you, but give us updates
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: Psych on April 19, 2016, 01:09:46 am
Looks awesome I can't wait  :D and updates whenever you feel significant progress is made. Don't force yourself onto a schedule if you don't have to
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: BrutalMcLegend on April 19, 2016, 02:21:08 am
Looks great, keep up the good work! (+1 respect from me ;) )
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: Chaossy on April 19, 2016, 02:23:37 am
I love the darkness in the map, and the atmosphere too! So I'll be putting this on my watchlist for sure.
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: Psh on April 19, 2016, 05:35:04 pm
2 Images for a new area: not much but I've been working on the weapons
(http://i.imgur.com/d1Ww461.jpg)
(http://i.imgur.com/qmjCESE.jpg)
The weapons are 99% done and the list is only 1 gun off from complete.
Assault Rifles:
-AN94
-ARX160
-AK12
-ACR6.8
-Maverick
-Sig 556
-MSBS
-Honey Badger
Submachine Guns:
-ASM1
-P90 (MW3)
-KF5
-M1927
-MP40 (BO2)
-Vector (MW2)
-MP5 (MW1)
Pistol:
-Five Seven (MW3 Starting)
-P99
-.44 Magnum w/Tac Knife (MW3)
DMR:
-MR28
-M14 (MW1)
-FAL (MW2)
Shotgun:
-Striker (MW3)
-Usas12
-AA12 (MW3)
Sniper:
-Intervention
-MSR
-SVU
Launcher:
-RPG
-M72 Law
-Reaper
-China Lake
LMG:
-MG42
-M60 (BO)
-TBD
Special:
-Monkeys
-Knife
-Secrets ;D
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: conn6orsuper117 on April 20, 2016, 10:42:07 pm
Spoiler: click to open...
Features: (as of now)
-Custom Weapons
-Huge map
-No Dogs
-Harry's Perks
-FX
-Solo Scoreboard
-Getting rid of soul chests (yayyayayay)
-4 Perk limit with the ability to get up to 12 with EE
-UGX Jukebox with 9 songs

Features: (that I want or plan to implement)
-More FX
-EE
-More weapons if I have space
-Some Verruckt Sprinters
-Ambient noise
:Wants:
-Would like a fire or panzer boss since i'm not using my deformed custom bosses
-Help with some of the EE (Ready EE for information)

---------------------------------------------------------------------------------------------------------------------------------------------------

The weapons are 99% done and the list is only 1 gun off from complete.
Assault Rifles:
-AN94
-ARX160
-AK12
-ACR6.8
-Maverick
-Sig 556
-MSBS
-Honey Badger
Submachine Guns:
-ASM1
-P90 (MW3)
-KF5
-M1927
-MP40 (BO2)
-Vector (MW2)
-MP5 (MW1)
Pistol:
-Five Seven (MW3 Starting)
-P99
-.44 Magnum w/Tac Knife (MW3)
DMR:
-MR28
-M14 (MW1)
-FAL (MW2)
Shotgun:
-Striker (MW3)
-Usas12
-AA12 (MW3)
Sniper:
-Intervention
-MSR
-SVU
Launcher:
-RPG
-M72 Law
-Reaper
-China Lake
LMG:
-MG42
-M60 (BO)
-TBD
Special:
-Monkeys
-Knife
-Secrets ;D
*Cries of joy* You my santa!!! <3
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: MajorPwnege01 on April 20, 2016, 10:47:11 pm

-Secrets ;D

Tell me the secrets!!
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: mxtxm on April 21, 2016, 01:35:58 am
LMG:
-MG42
-M60 (BO)
-TBD
I think for another lmg, you should either use one that has not been used often in customs like the Mk 48, QBB LSW, or the Ameli(Ghosts). Another lmg you could do is bring back the PKP Pecheneg from the original version of the map.

The remake looks great btw, and even though the original wasn't quite finished, I still really liked it.
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: conn6orsuper117 on April 21, 2016, 01:58:45 am
I think for another lmg, you should either use one that has not been used often in customs like the Mk 48, QBB LSW, or the Ameli(Ghosts). Another lmg you could do is bring back the PKP Pecheneg from the original version of the map.

The remake looks great btw, and even though the original wasn't quite finished, I still really liked it.

Havent really seen the M240 (MW2) or the Ameli (ghosts)
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: josemassacre on April 21, 2016, 03:26:12 am
If your boss is deformed because the weights aren't painted I can fix it for you. And redspace has napalm zombie. You could ask him.
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: Psych on April 21, 2016, 06:14:29 am
cool ceiling in that room. Really unique and catches the eye  :D
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: Psh on April 21, 2016, 04:00:17 pm
If your boss is deformed because the weights aren't painted I can fix it for you. And redspace has napalm zombie. You could ask him.

I would love to, but just going to someone I've never talked to before and being like "can i haz plz" would make him probably go wtf, and say no. :(
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: RonNoodles4005 on April 22, 2016, 08:01:33 pm
Will the map be released?
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: Psh on April 22, 2016, 11:58:07 pm
Will the map be released?

Yes  :please:

Double Post Merge: April 23, 2016, 12:04:23 am
Update as of April 22nd
(http://i.imgur.com/ODr86zg.jpg)
(http://i.imgur.com/aSOhMrk.jpg)
(http://i.imgur.com/fqrx26L.jpg)
(http://i.imgur.com/MQv16hI.jpg)
(http://i.imgur.com/OB0TOD5.jpg)
(http://i.imgur.com/g4TqQsA.jpg)

Started doing some PAP weapons, as of now this is what i'm thinking the camo will look like courtesy of HitmanVere. In addition, all PAP weapons will have pap camos on the view and world models.
(http://i.imgur.com/nKqVIaD.jpg)

Let me know how it's coming! :D
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: conn6orsuper117 on April 23, 2016, 12:10:56 am
Yes  :please:

Double Post Merge: April 23, 2016, 12:04:23 am
Update as of April 22nd
(http://i.imgur.com/ODr86zg.jpg)
(http://i.imgur.com/aSOhMrk.jpg)
(http://i.imgur.com/fqrx26L.jpg)
(http://i.imgur.com/MQv16hI.jpg)
(http://i.imgur.com/OB0TOD5.jpg)
(http://i.imgur.com/g4TqQsA.jpg)

Started doing some PAP weapons, as of now this is what i'm thinking the camo will look like courtesy of HitmanVere. In addition, all PAP weapons will have pap camos on the view and world models.
(http://i.imgur.com/nKqVIaD.jpg)

Let me know how it's coming! :D
can we see what the other weapons look paped? ::)
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: Psh on April 23, 2016, 12:11:35 am
can we see what the other weapons look paped? ::)

When they're done :lol:
Title: Re: Andromeda 2.0 - The Bigger Edition
Post by: conn6orsuper117 on April 23, 2016, 12:33:18 am
When they're done :lol:
Alright. I can wait :)
Title: Re: (WIP) Andromeda 2.0 - The Massive Reimagining
Post by: Psh on May 01, 2016, 02:39:06 am
Having not worked on this map for a week until I played it and realized that it needs to be finished. Here is a small update.
Spoiler: click to open...
(http://i.imgur.com/wKmeO3e.jpg)
(http://i.imgur.com/LMTN1lI.jpg)
(http://i.imgur.com/1zeSIro.jpg)
(http://i.imgur.com/x8ZhfV9.jpg)

In addition, this is what a gun looks like with the PAP camo.
Spoiler: click to open...
(http://i.imgur.com/IW03DE3.jpg)

And finally, this is an area that was in the original release, just wasn't accessible; not anymore.
Spoiler: click to open...
(http://i.imgur.com/yrwJRkj.jpg)
Title: Re: (WIP) Andromeda 2.0 - It's Huge
Post by: JiffyNoodles on May 01, 2016, 10:37:53 am
The baby Snatcher? lmao :please:
Title: Re: (WIP) Andromeda 2.0 - The Massive Reimagining
Post by: conn6orsuper117 on May 01, 2016, 02:42:10 pm
Spoiler: click to open...
(http://i.imgur.com/x8ZhfV9.jpg)

Flamethrower style cool down on infinite ammo death machine? SHUT UP AND TAKE MY MONEY!
Quote
In addition, this is what a gun looks like with the PAP camo.
Spoiler: click to open...
(http://i.imgur.com/IW03DE3.jpg)
The baby snatcher!?! :lol: Really. Why not something stellar like the Killer Bee (they have rivalries with honey badgers)
Quote
And finally, this is an area that was in the original release, just wasn't accessible; not anymore.
Spoiler: click to open...
(http://i.imgur.com/yrwJRkj.jpg)
Noice.
Title: Re: (WIP) Andromeda 2.0 - It's Huge
Post by: rynicola on May 01, 2016, 06:22:13 pm
is this for BO2 or WAW?
Title: Re: (WIP) Andromeda 2.0 - It's Huge
Post by: Psh on May 01, 2016, 08:04:48 pm
is this for BO2 or WAW?

Battlefield 2
Title: Re: (WIP) Andromeda 2.0 - It's Huge
Post by: conn6orsuper117 on May 01, 2016, 08:41:41 pm
is this for BO2 or WAW?
Its actually Minecraft. He made a cool mod with the minecraft engine to make cod mods.
Title: Re: (WIP) Andromeda 2.0 - It's Huge
Post by: Psh on May 01, 2016, 11:40:43 pm
1 big room down, 1 to go.
(http://i.imgur.com/jAMvWYp.jpg)
(http://i.imgur.com/BLECGNl.jpg)
(http://i.imgur.com/ZYEtWIO.jpg)
Title: Re: (WIP) Andromeda 2.0 - It's Huge
Post by: Psh on May 09, 2016, 04:11:07 am
Pretty big mapping update:

Spoiler: click to open...
(http://i.imgur.com/97NioIL.jpg)
(http://i.imgur.com/ZZsrmvM.jpg)
(http://i.imgur.com/2vYV6W5.jpg)
(http://i.imgur.com/qC1ucIP.jpg)
(http://i.imgur.com/AgYUg3z.jpg)
(http://i.imgur.com/HitO7ah.jpg)
(http://i.imgur.com/OKrrPPp.jpg)
(http://i.imgur.com/go8XgSO.jpg)
(http://i.imgur.com/JCAOk0y.jpg)

None of these areas of fully done, so all of them are up for improvements.

Also: added the AW Ameli (OG Anims) in place of the MG42 and have decided to implement a tier system for the weapons up to V. Most guns will follow this with few exceptions. The classifications are as follows.
Tier I: Low damage, low ammo
Tier II: Low damage, moderate ammo
Tier III: Moderate damage, moderate ammo
Tier IV: Moderate damage, high ammo
Tier V: High damage, high ammo

I would like everyones thoughts on this, whether it should stay or go. I do feel knowing if the gun is good (like the color system in Borderlands) would help some players.
Title: Re: (WIP) Andromeda 2.0 - It's Huge
Post by: JiffyNoodles on May 09, 2016, 06:47:43 am
Pretty big mapping update:

Spoiler: click to open...
(http://i.imgur.com/97NioIL.jpg)
(http://i.imgur.com/ZZsrmvM.jpg)
(http://i.imgur.com/2vYV6W5.jpg)
(http://i.imgur.com/qC1ucIP.jpg)
(http://i.imgur.com/AgYUg3z.jpg)
(http://i.imgur.com/HitO7ah.jpg)
(http://i.imgur.com/OKrrPPp.jpg)
(http://i.imgur.com/go8XgSO.jpg)
(http://i.imgur.com/JCAOk0y.jpg)

None of these areas of fully done, so all of them are up for improvements.

Also: added the AW Ameli (OG Anims) in place of the MG42 and have decided to implement a tier system for the weapons up to V. Most guns will follow this with few exceptions. The classifications are as follows.
Tier I: Low damage, low ammo
Tier II: Low damage, moderate ammo
Tier III: Moderate damage, moderate ammo
Tier IV: Moderate damage, high ammo
Tier V: High damage, high ammo

I would like everyones thoughts on this, whether it should stay or go. I do feel knowing if the gun is good (like the color system in Borderlands) would help some players.

I reckon you should make tier 1 & 2 wall weapons, and make tier 3-5 in the box (either that or 3 & 4 in the box, No. 5 through an upgrade quest or so).
Title: Re: (WIP) Andromeda 2.0 - It's Huge *Update May 9th*
Post by: sedozz on May 09, 2016, 07:38:39 am
Looking better and better :rainbow:

Can't wait to see what's next
Title: Re: (WIP) Andromeda 2.0 - It's Huge
Post by: Psh on May 09, 2016, 03:34:18 pm
I reckon you should make tier 1 & 2 wall weapons, and make tier 3-5 in the box (either that or 3 & 4 in the box, No. 5 through an upgrade quest or so).

Essentially every gun will be on the wall. The box is just there for convenience, and the wonder weapons. Of course you won't have a Tier V weapon in the starting room, infact you won't have any T5's in plain sight, all of them will be opened as a course of the EE or some hidden door. As for the other tiers, tier II are off the bat, like an MP40 or MP5, it won't be till the middle of the map do you see the Tier III & some Tier IV's. All weapons become Tier VI with some maybe pushing Tier VII traits once pap'd, or would it be better to directly scale the weapons so that it is altogether more valuable to get a Tier V? If people want the pap'd Tier V's could go up to Tier X instead of Tier VI.
Title: Re: (WIP) Andromeda 2.0 *Another Update*
Post by: Psh on May 12, 2016, 03:59:37 am
Quick update as the lower region of the map is mostly done. It will look much better once I put some FX around.
(http://i.imgur.com/pHs38Sz.jpg)
(http://i.imgur.com/90hs3Z7.jpg)
(http://i.imgur.com/dKyxscH.jpg)
Title: Re: (WIP) Andromeda 2.0 *Another Update*
Post by: sedozz on May 12, 2016, 02:25:43 pm
Quick update as the lower region of the map is mostly done. It will look much better once I put some FX around.
(http://i.imgur.com/pHs38Sz.jpg)
(http://i.imgur.com/90hs3Z7.jpg)
(http://i.imgur.com/dKyxscH.jpg)

Throw some high intensity light blue lights under the glass where the water is  :rainbow:
Title: Re: (WIP) Andromeda 2.0 *Another Update*
Post by: Psh on May 12, 2016, 02:47:12 pm

Throw some high intensity light blue lights under the glass where the water is  :rainbow:
:rainbow:
Title: Re: (WIP) Andromeda 2.0 *Another Update*
Post by: Psh on May 13, 2016, 11:03:51 pm
Since the weapons are almost fully done, I've added a poll to see if people would rather have a normal PAP gun sound or keep the guns original sound with no tweaking.
Title: Re: (WIP) Andromeda 2.0 *New Poll*
Post by: Psh on May 15, 2016, 12:49:17 am
Ninjaman has fell into pee prison
1 like = 1 prayer

(http://i.imgur.com/hxwM69B.jpg)
Title: Re: (WIP) Andromeda 2.0 *New Poll*
Post by: ZE~Skullcrusher on May 20, 2016, 09:52:00 pm
1 thing: PLZ BO3 WEPS  :rainbow:
Title: Re: (WIP) Andromeda 2.0 *New Poll*
Post by: Psh on May 20, 2016, 09:55:04 pm
1 thing: PLZ BO3 WEPS  :rainbow:

God no :please:
Title: Re: (WIP) Andromeda 2.0 *New Poll*
Post by: Psh on May 22, 2016, 09:02:17 pm
Any scripters know how to put a button in the menu that has 2 different options like Normal and Impossible? I've got the button in right now as a yes or no thing, with the dvar working fine. All I really need to know is how to replace Yes or No with Normal or Impossible. Any help would be greatly appreciated!
Title: Re: (WIP) Andromeda 2.0 *Coming Soon Update*
Post by: Psh on May 23, 2016, 10:16:55 pm
Haven't posted any pix in a while, so here are 2. Map is within a week to release. One of my current features is Nightmare mode; zombies sprint from the beginning and will become verruckt sprinters, than tranzit sprinters, and finally super tranzit sprinters. It's pretty impossible.

(http://i.imgur.com/M3Fgu3w.jpg)
(http://i.imgur.com/Qnu71EV.jpg)
Title: Re: (WIP) Andromeda 2.0 *Coming Soon Update*
Post by: AKScorpion75 on May 24, 2016, 12:29:05 am
Name = Dreamland: Defense Mission
Title: Re: (WIP) Andromeda 2.0 *Scripter Needed*
Post by: Psh on May 24, 2016, 05:08:41 pm
Any scripters out there that can help me out with a small little script. The idea I'm going with is to spawn an fx at a random struct every few minutes that does blast damage. I really hope someone could help and it would be greatly appreciated :D.
Title: Re: (WIP) Eclipse
Post by: Psh on May 27, 2016, 01:30:15 am
Name might not be final, but for now I'm going to change it to "Eclipse".
Title: Re: (WIP) Eclipse
Post by: Psh on June 01, 2016, 01:33:56 am
Released. If any mods want to lock this topic.