Eclipse (Andromeda 2.0)
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Since I don't feel like writing another intro i'll use the one from the original as it still holds true:
The original idea I had for "Andromeda" was a cliche underground military base, so I scrapped it and reworked what I had into a different theme. The idea is that you're in a dream (not necessarily a nightmare), and I want the easter egg to be based around waking up. Being a dream, some of the areas are completely unrelated to one another and the further you explore, the stranger it gets. This time around, i'm focusing more on detail and that takes a little bit more time, but don't worry, I don't abandon my projects.*I just thought the name Andromeda sounded cool, it has no actual basis*
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Quick QnA:
Why the remake? - I felt this map was utterly abandoned, unfinished, and unloved when I released it. It had no EE, some areas were obviously unfinished and it felt like as a whole it was just a hollow shell of a map. But alas, I am here to save the day.
What is going to be new? - Most of the starting area is redone. All of the foliage has been removed and replaced. The map has gone from full bright garbage to a dark atmosphere. Most of the remake will be reimagined whether that be by deleting or redesigning. And finally, tons of new areas are being added, such as an entire underground.
Planned release date? - As of right now I can't know for sure but i've sped through a lot of area all ready, most of the scripts are in place and the guns are half done. My estimate is a month at a minimum.
Will this require T4M? - I am really trying to restrict my usage of assets and keep it as non-T4M friendly as I can. Only if I have to use it will it come into play, but right now it is looking like I shouldn't and won't need it.
Will there be an EE? - Yes.
*I will update this anytime someone asks a good question.
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Features: (as of now)
-Custom Weapons
-Huge map
-No Dogs
-Harry's Perks
-FX
-Solo Scoreboard
-Getting rid of soul chests (yayyayayay)
-4 Perk limit with the ability to get up to 12 with EE
-UGX Jukebox with 9 songs
Features: (that I want or plan to implement)
-More FX
-EE
-More weapons if I have space
-Some Verruckt Sprinters
-Ambient noise
:Wants:
-Would like a fire or panzer boss since i'm not using my deformed custom bosses
-Help with some of the EE (Ready EE for information)
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Easter Egg Information:
I don't have the knowledge nor the friends to make a super in depth puzzle but I'll try my best with what I've got. The EE is going to be a 8 part quest. Divided into 4 item collecting/shooting and 4 challenges (the challenges are what I need help with). The challenges will be things such as get 1000 kills or survive x number of rounds (maybe random each game?). The item shooting will be simple things such as find the 5 dead rats, tedious but it is all I've got. Every time you complete a step, you get a perk slot and can open a door to a new area or to a better wall weapon.
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Credits: (so far)
-Tom-Bmx
-Harry Bo21
-HitmanVere
-JR-Imagine
-Treminaor
-rollon
-Rorke
-Scobalula
-Make-Cents
-DidUKnowIPwn
-RDV
-steviewonder87
-JBird632
-MZslayer11
-PROxFTW
-Bluntstuffy
-DuaLVII
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Updates:
Update as of April 22nd
(http://i.imgur.com/ODr86zg.jpg)
(http://i.imgur.com/aSOhMrk.jpg)
(http://i.imgur.com/fqrx26L.jpg)
(http://i.imgur.com/MQv16hI.jpg)
(http://i.imgur.com/OB0TOD5.jpg)
(http://i.imgur.com/g4TqQsA.jpg)
Started doing some PAP weapons, as of now this is what i'm thinking the camo will look like courtesy of HitmanVere. In addition, all PAP weapons will have pap camos on the view and world models.
(http://i.imgur.com/nKqVIaD.jpg)
Small Update as of April 30th
(http://i.imgur.com/wKmeO3e.jpg)
(http://i.imgur.com/LMTN1lI.jpg)
(http://i.imgur.com/1zeSIro.jpg)
(http://i.imgur.com/x8ZhfV9.jpg)
Big Mapping update as of May 9th
(http://i.imgur.com/97NioIL.jpg)
(http://i.imgur.com/ZZsrmvM.jpg)
(http://i.imgur.com/2vYV6W5.jpg)
(http://i.imgur.com/qC1ucIP.jpg)
(http://i.imgur.com/AgYUg3z.jpg)
(http://i.imgur.com/HitO7ah.jpg)
(http://i.imgur.com/OKrrPPp.jpg)
(http://i.imgur.com/go8XgSO.jpg)
(http://i.imgur.com/JCAOk0y.jpg)
Few more pics
(http://i.imgur.com/M3Fgu3w.jpg)
(http://i.imgur.com/Qnu71EV.jpg)
Pix of what I've started to remake as of the time of this post: (Future updates will be put in spoilers)
(http://i.imgur.com/sJXvjbR.jpg)
(http://i.imgur.com/cU7FWwN.jpg)
(http://i.imgur.com/ncS3WWA.jpg)
(http://i.imgur.com/F1PbM9h.jpg)
(http://i.imgur.com/uoJEj7F.jpg)
(http://i.imgur.com/dF4V6qg.jpg)
Having not worked on this map for a week until I played it and realized that it needs to be finished. Here is a small update.
(http://i.imgur.com/wKmeO3e.jpg)
(http://i.imgur.com/LMTN1lI.jpg)
(http://i.imgur.com/1zeSIro.jpg)
(http://i.imgur.com/x8ZhfV9.jpg)
In addition, this is what a gun looks like with the PAP camo.
(http://i.imgur.com/IW03DE3.jpg)
And finally, this is an area that was in the original release, just wasn't accessible; not anymore.
(http://i.imgur.com/yrwJRkj.jpg)
Pretty big mapping update:
(http://i.imgur.com/97NioIL.jpg)
(http://i.imgur.com/ZZsrmvM.jpg)
(http://i.imgur.com/2vYV6W5.jpg)
(http://i.imgur.com/qC1ucIP.jpg)
(http://i.imgur.com/AgYUg3z.jpg)
(http://i.imgur.com/HitO7ah.jpg)
(http://i.imgur.com/OKrrPPp.jpg)
(http://i.imgur.com/go8XgSO.jpg)
(http://i.imgur.com/JCAOk0y.jpg)
None of these areas of fully done, so all of them are up for improvements.
Also: added the AW Ameli (OG Anims) in place of the MG42 and have decided to implement a tier system for the weapons up to V. Most guns will follow this with few exceptions. The classifications are as follows.
Tier I: Low damage, low ammo
Tier II: Low damage, moderate ammo
Tier III: Moderate damage, moderate ammo
Tier IV: Moderate damage, high ammo
Tier V: High damage, high ammo
I would like everyones thoughts on this, whether it should stay or go. I do feel knowing if the gun is good (like the color system in Borderlands) would help some players.