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(WIP) Bridge - Updated 1/28/2014

HOT
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Created 10 years ago
by Deleted User
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Bridge


This map is powered by the UGX MOD



Map Details 

I am also working on a map called Town of the Dead but that map is takeing me a very long time, this is because the map is somewhat big, scirpt errors, gun's, gun's not working, but anyway i called this map Bridge because in my Town of the dead map this guy called "hexman123" made me a very nice Bridge for my map, and i was thinking to make it into a somewhat box map but then i just made it a litter bigger etc. hope you guy really enjoy this map because it looks very nice. i have also only been working on this map for 2 days ;D

Perk Details:
  • What do you guy's think should it have all the waw perk??? It has all WAW perks :D
    Same should it have all the bo1 perks? It has all BO1 perks :D
    Who's who from BO2 "Die rise" - scirpt by redspace2000
    Tombstone from BO2 "green run" - scirpt by redspace2000
    DR Dagger From Zk's map Town23 - made by ZK :D
    16 perks  :o
    10 perk cap, but you can get the power up to drop perks :D
    Speedcola
    JUG
Screenshots








Also dose anyone know how to fix this water?



Map is [progress]85%[/progress] DONE!
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Wow looks really nice, cant wait for release bro. :D
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Wow looks really nice, cant wait for release bro. :D

Thanks, also thanks you for all your help with this map :D :D
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No problem dude
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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very nice cant wait man
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very nice cant wait man

thanks man last 2  day's been working hard on it :D
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Well alls i can say is with my help and a little pushing you have became quite good at detailing :D Cant wait for map
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sounds cool (would like to see all perks)
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sounds cool (would like to see all perks)
ok cool i'll add them :D
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Looks like a really cool bridge with lots of junk and debris everywhere which would make for crazy tight quarter combat. If you are just looking to keep it a pretty small project then what about making round based challenges like that old map Villa.
Round 1: normal zombies
Round 2: Speed round with crazy sprinting zombies
Round 3: Headshot only round (zombies only die when you deal lots of damage to their heads, body shots give you neither kills or points)
Round 4: Boss round (along with some normal zombies you spawn in 1 or 2 big nasty boss zombies
Round 5: zombie dogs, lots of doggies (no max ammo drop)

Then just cycle back through all the round types again with increasingly stronger and stronger zombies. Also, you could put exploding barrels all over the place that respawn after every round or two so you always have to watch where you are shooting so you don't accidently kill yourself.
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Looks like a really cool bridge with lots of junk and debris everywhere which would make for crazy tight quarter combat. If you are just looking to keep it a pretty small project then what about making round based challenges like that old map Villa.
Round 1: normal zombies
Round 2: Speed round with crazy sprinting zombies
Round 3: Headshot only round (zombies only die when you deal lots of damage to their heads, body shots give you neither kills or points)
Round 4: Boss round (along with some normal zombies you spawn in 1 or 2 big nasty boss zombies
Round 5: zombie dogs, lots of doggies (no max ammo drop)

Then just cycle back through all the round types again with increasingly stronger and stronger zombies. Also, you could put exploding barrels all over the place that respawn after every round or two so you always have to watch where you are shooting so you don't accidently kill yourself.

thanks idk might try that with the zombies but anyways with the exploding barrels you can't really do in zombies because if the player dose not die from a zombie then the game ends sorry :D
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thanks idk might try that with the zombies but anyways with the exploding barrels you can't really do in zombies because if the player dose not die from a zombie then the game ends sorry :D
That can easily be changed by editing player_damage_override().
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Whats wrong with the water? it looks fine to me, besides needing something under it...
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That can easily be changed by editing player_damage_override().

ok thanks trem i'll try that :D

Post Merge: January 22, 2014, 07:08:00 pm
Whats wrong with the water? it looks fine to me, besides needing something under it...

the water in the bottom picture :D
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ah i see it now. What does the railing look like in Radiant?

 
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