COD4 is my favorite Call of Duty game when it comes to multiplayer. The game just feels balanced more than any other COD. Looking at the map Backlot, I thought it would look really nice redone into World at War as Backlot 1942, so I started doing just that as a side project nearing the end of development of SOG (don't worry I have other original projects going on as well, just thought this would be fun). I'm undecided if I will make it into multiplayer as well which is why I'm using mostly WaW models right now. I have decided there will be 2 versions of this map in zombies though. The UGX Mod 1.1 version when it is released, and also my version. I think being a multiplayer map to begin with, it will fit very well into the new game modes of UGX Mod 1.1.
My version will feature: ~The return of the challenge/reward system from SOG, but this time they will be vital to your survival and progression through the map. ~4 Original perks. Solo Quick Revive and Double Tap 2.0. Stamin-up, PHD. An unamed perk that will increase melee damage. Dagger Daiquiri? ~Weapon locker system similar to that of Extinction in Ghosts. Gonna port a key model later since WaW doesn't have one, but for now they are flashlights. http://youtu.be/QU8OzyUrhIA ~Modern Weapons
~Pack a Punch, but this time it will appear in a whole new way. ~Aliens Rounds ~Nova Crawlers? We'll see. I have the models, just going to need help implementing them. Anyone? ~Verrukt Character Voices ~Defeatable Ending ~Anything else I think of during development. This should be a fun map with plenty of original ideas once I'm done with it. Open to suggestions.
Looks like an interesting project. When I saw the title I expected it to be just the map file ported from COD4, good to see you are actually mapping it yourself. Just a suggestion as an additive to your locker system, I noticed when you are finished opening it you just do a model swap. It's somewhat noticeable without something to bridge the gap(like FX does in things like helicopter explosions etc.). Would be nice if you added an animation for when the locker opens and maybe a hinge sound that way you have a smooth transition.
Looks like an interesting project. When I saw the title I expected it to be just the map file ported from COD4, good to see you are actually mapping it yourself. Just a suggestion as an additive to your locker system, I noticed when you are finished opening it you just do a model swap. It's somewhat noticeable without something to bridge the gap(like FX does in things like helicopter explosions etc.). Would be nice if you added an animation for when the locker opens and maybe a hinge sound that way you have a smooth transition.
I tried finding the creaking noise for the door in nacht but was unsuccessful. If anyone knows it don't hesitate to tell me.
Will the aliens have correct sounds and anims this time around? Would make them way better
If anyone wants to animate them, sure. I've got the sounds but no matter what I try, they won't convert. I'll keep trying though. I suppose if anyone is just amazing at converting sounds you could pm me if you want to help.
I tried door_slide_open. It was the buzzing one from DR. Maybe they just used the same name and changed the path in the soundalias for 1.4. I'll have to go look at that later.
I tried door_slide_open. It was the buzzing one from DR. Maybe they just used the same name and changed the path in the soundalias for 1.4. I'll have to go look at that later.
As you suggested the existing alias might have been edited for der riese. I just tested the actual sound file in the path I specified above and it did match the nacht door.
Well I finished the main bit of mapping. Enough to show it off more at least. Still need to do more work on lighting and then add all the detail. Need to add some finishing touches to some of the buildings as well. After that comes making it play like a zombie map. Here's a kind of side by side look at it with cod4. Also most likely going to use that music as the menu music. http://youtu.be/aBu1N7NxzkQ
The sound of God is the screech of tires, lights and magnets, bolts and wires. Strayed from the road, this very one, still to come. The sound of tires is the sound of God, the electric version.