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Winter War [WIP] Cancelled for time being

HOT
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Created 11 years ago
by HitmanVere
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                                                  Story:
"After happenings on Moon, 4 heroes try to teleport one last time to get away
 moon, they finally succeed in it, but they are in middle of deserted place. They must find a way
 out of this year 1940, year, that everybody forgot that something happened that time. This is
 aftermath of Russias greatest loss, Winter War"

I have been working on this since my school ended







Update 1 (11.6): Deleted few pics, gave away too much of the map :D More debris´s added to map, detailing added to some areas

Update 2 (12.6): Added fog, powerups spawn now, access to PaP added, pathing mostly done



Update 3 (17.6): I have done most of the mapping, only need to do zones and rest of spawners :D I can already make a team of beta testers, that could beta test this and give opinions. I need 5 testers, comment or PM and I pick you, if not full (Beta testers are good for now)

Update 4 (18.6): Zombie barricades and zones done, maybe I tweek them a little bit. Added 3 custom guns (Without sounds, thought) Little bits done here and there



Update 5 (23.6): Thought one day, that I remove that crappy bunker and replace it with a mansion. Detailing and getting custom guns to work

Spoiler: click to open...

 
 

Update 6 (3.7): Well, since I havent worked on map on little while, I decided to do credits list now

 Alerion (For getting me started, detailing)
 ZK (Tutorials)
 xJimmy33 (Fog)
 thezombiekilla6 (Tutorials)
 shippuden1592 (Zombie models, if they work)
 jei9363 (BO perks, Electric Cherry)
 zombie madness (Guns)
 lukkie1998 (Guns)
 Ege115 (Scripting help)
 Fracture Studios (Detailing)
 YaPh1l (Tutorials)

 Beta testers:
 fatboy pro
 RaginCroissant
 lukkie1998
 Official_TSG

If I forgot anyone, please tell me
Last Edit: July 12, 2014, 03:43:58 pm by HitmanVere
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What files are you looking for? It gave you what is required to run the map.
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What files are you looking for? It gave you what is required to run the map.

Yeah, just founded them... I have been sweating for nothing for few days...

Edit: Edited the OP for a little bit
Last Edit: June 08, 2014, 04:57:34 pm by HitmanVere
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maybe add some more prefabs or models looks a little flat and empty  ;) looks good overall though!
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maybe add some more prefabs or models looks a little flat and empty  ;) looks good overall though!

I will, been working for almost 2 weeks, so its in early stage :D
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oh ok
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Already looks pretty good,
but only because of me:P (jk)
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Already looks pretty good,
but only because of me:P (jk)

Yeah, you have been the most help, for now :D Thanks, brah
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Updated the WIP and map, guys!
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Love the winter maps! Also for your fences use terrain brushes so they don't have a duplicated fence look to them. :)
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Love the winter maps! Also for your fences use terrain brushes so they don't have a duplicated fence look to them. :)

Thanks :D And I will try that tip, when I have done more scripting and mapping :D
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I want you people to decide, should I add this kind of stuff in map to increase difficulty? http://ugx-mods.com/forum/index.php?topic=2269.0
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I want you people to decide, should I add this kind of stuff in map to increase difficulty? http://ugx-mods.com/forum/index.php?topic=2269.0

I'm confused, is that supposed to decide how much money you start with or what?
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Everyone works different on maps, but i'd put the main focus on building the map and detailing the areas first. Script features are great to add on at the end once the map is built.

Map is starting to look good, keep the focus on that and the script's will fall in to place when its ready for them.
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I'm confused, is that supposed to decide how much money you start with or what?

Its a cap for points. For example, you can only have 1000 points and you cant get more points after that, except if you buy bigger "wallet" It makes people to keep spending points immediatly, otherwise they lose points

Everyone works different on maps, but i'd put the main focus on building the map and detailing the areas first. Script features are great to add on at the end once the map is built.

Map is starting to look good, keep the focus on that and the script's will fall in to place when its ready for them.

Im more of a guy, that cant focus on one thing :D I want to make them equally, the mapping and scripting. But I will detail it as much as possible, before release. Thanks for feedback still :D
Last Edit: June 17, 2014, 02:54:13 pm by HitmanVere

 
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