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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
OH SNAP!
I'm pretty sure I have done it before too, I just couldn't remember, I think it comes from working in prefabs a lot. It becomes exponential.
8 per cube, how many cubes? Or how many ents added total since the 400+ you showed me? Were you over 1000 then? I'm just curious cause it hasn't been an exact science for me, but it seemed consistent around 1000 to do it.
Ok, you made me force gspawn.
Here it is. I added 8 script_brushmodels per cube and tried to compile:
(Image removed from quote.)
When I close that console window, the compiler continues working. But then I can't even play the map because I get gspawn, obviously.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Weird, I've never seen that before, you must have an insane number of script entities. Have you tried making whatever it is you're doing into models instead of brushes?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
OH SNAP!
I'm pretty sure I have done it before too, I just couldn't remember, I think it comes from working in prefabs a lot. It becomes exponential.
8 per cube, how many cubes? Or how many ents added total since the 400+ you showed me? Were you over 1000 then? I'm just curious cause it hasn't been an exact science for me, but it seemed consistent around 1000 to do it.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
News:
I finished the doors (more or less).
I have to test them in multiplayer and maybe change some script stuff but here's a test of how they work (it may sound easy but it's been harder than you think) :
https://youtu.be/KdLoT26uDIE (I don't know how to embed videos).
There are some little "bugs" known: since the text isn't a hintstring, "&&1" didn't work and had to be replaced to "USE"; I think that sometimes the sound when opening or closing doesn't play (or it's played too low); and as you can see in the video, if the player opens the door, moves away and returns before it has been totally open, the door has just been blocked to avoid that the player gets stuck. I'll try to work on the script to fix it but that's what happens for the moment.
I'll update the Original Post tomorrow (it's too late for me now).
Credits:
BluntStuffy (anim)
MakeCents (part of the script)
if your hint is a hud elem you need [{+activate}] instead of &&1
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Looks good man. Coming together.
so now the boxes move, you can easily access all doors, and zombies can spawn. but how are you planning too do weapons. are they going too randomly spawn, or are you going to have wall buys? or something else entirely?