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Overrun Black Ops Mod [W.I.P]

POLLHOT
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Created 11 years ago
by JBird632
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Poll

Question: Overrun Wonder Weapon

Wonderwaffe
2 (6.7%)
Thundergun
5 (16.7%)
Winter's Howl
6 (20%)
Wave Gun
7 (23.3%)
Scavenger
8 (26.7%)
Other (please state in a comment)
2 (6.7%)

Total Members Voted: 27

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The Doctor
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VR-11!!!! Kidding, I don't think the Scavenger suits this map as it is quite small map, honestly I would keep the Wunderwaffe in here, then Lockdown introduces the Thundergun, then Excavation brings the Winter's Howl and so on but if I had to give an idea, how about the Shrink Ray - doesnt appear to be on your list. Though animations for all WWs from DLCs will have to be animated by yourself or someone as anims cant be extracted from the game and Tom hasnt released Lemon
Last Edit: April 13, 2014, 10:16:40 am by timelordalex
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add the jet gun but if you do add it make it so that it doesn't brake it only over heat's like the flamethrower
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The Doctor
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add the jet gun but if you do add it make it so that it doesn't brake it only over heat's like the flamethrower

not bad a better version of the shit gun is the paralyzer
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RadihaX
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Overrun
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VR-11!!!! Kidding, I don't think the Scavenger suits this map as it is quite small map, honestly I would keep the Wunderwaffe in here, then Lockdown introduces the Thundergun, then Excavation brings the Winter's Howl and so on but if I had to give an idea, how about the Shrink Ray - doesnt appear to be on your list. Though animations for all WWs from DLCs will have to be animated by yourself or someone as anims cant be extracted from the game and Tom hasnt released Lemon
I thought about adding the shrink ray to the poll; however, that would mean having to use only shangrila zombie models or create smaller versions of the models currently in Overrun - which would be a lot of work. I think the current set of wonder weapons will do.

add the jet gun but if you do add it make it so that it doesn't brake it only over heat's like the flamethrower
The jet gun is a black ops 2 weapon, so I will not be including this in the poll seeing as this is a black ops mod.

As for the scavenger, it seems that the idle animation for the l96a1 fits it perfectly, so if I do have to animated it, I at least have a base.
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This is what you call a mod :D
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This is what you call a mod :D
UGX mod is also something you can call mod ;).
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The Doctor
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i only requested the shrink ray as there is not a single custom map out yet with it in and i find it disturbing, its one of the best WWs
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Great news everyone!
I finally managed to get Lockdown to compile again, now with the black ops mod.
So it looks like I can finally make a WIP page for the black ops version of Lockdown!

I would also like to thank everyone for voting, and through the polls I have decided to work with getting the scavenger as the wonder weapon for Overrun.
Last Edit: April 13, 2014, 07:25:53 pm by JBird632
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Great news everyone!
I finally managed to get Lockdown to compile again, now with the black ops mod.
So it looks like I can finally make a WIP page for the black ops version of Lockdown!

Last Edit: April 13, 2014, 07:27:43 pm by timelordalex
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Scavenger:
I've managed to get the script working pretty good for the gun too;
only have two things left to complete the guns:
- make an explosion fx similar enough to the scavenger's
- get the buildup and explosion sounds to play properly (they are very quiet)

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The Doctor
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gun seems a bit lower down than how it should be
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gun seems a bit lower down than how it should be
That's cause its the l96a1 xanims, the only way I could get the actual anims is through tom.
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The scavenger is looking good. cant wait to see it in action
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Custom Made Scavenger Effect:


I just need to get the sounds to work properly, I tend to have issues when it comes to soundaliases.
Would someone be able to help out with that?
I need one soundalias entry to be for the charging of the explosion, and another for the explosion.

Post Merge: April 15, 2014, 03:14:08 am
Nvm, I figured out how to use the soundalias and I got the sounds working perfecly  :D
Anyone know of a way for doing the infered scope on the upgrade scavenger?
Last Edit: April 15, 2014, 03:14:08 am by JBird632
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Dat feel when anims "fall from sky" ;)
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I'm not sure if this question has already been answered, but do you plan on releasing your BO Mod to the public so that mappers can install it into their map just like the UGX Mod?

Just curious  :)
Last Edit: April 15, 2014, 07:12:05 am by CyberMan1011

 
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