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"Ode to BlackJackJohnny" Need Beta Testers

HOT
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Created 8 years ago
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natesmithzombies's Groups
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"Ode to BlackJackJohnny"
! No longer available

A Thank You Map to BlackJackJohnny for his Youtube Tutorials
Mapping/Radiant Progress:
99%
Scripting Progress:
99%
Overall Progress:
99%

Storyline:
The 4 heroes find themselves stuck in the remnants of the Factory Z115 site. The factory had become corrupt prior to the zombie apocalypse, contributing to air pollution in their production of a new element Z115. Element Z115 creates enough energy in a gram to power NYC for a day, but the byproduct causes the transformation of a human into a zombie. Zombies are still running the factory, and the only way to save the world is to shut down Factory Z115.

Theme:
BlackJackJohnny has a series of youtube tutorials on how to use cod radiant. Before discovering his tutorials my mapping skills were extremely limited. I came across his videos when troubleshooting issues when working on my second map "Zombie National Park", which has been canceled due to my poor radiant practices. This map will contain mapping practices almost exclusively learned from BlackJackJohnny's tutorials.

Notes:
I plan to release this map within my college Christmas break. I am taking the time to get attention to detail. I envy the top mappers in the community such as Radimax, JBird, Chromostone, AwesomePieMan, and more. I want to be like these guys. Hopefully this map will put me on others radars as these guys have been for me.

PM me/Comment:
If you are interested in bug testing or if you have any suggestions for features.

Planned Features: Some features have been removed due to time but will be in future map updates

Features I know I can Implement without help:
 - BO1&2 Weapons
- Custom PAP Weapons
          - 5 double PAP weapons named after my best friend group "The Friendship Five"
- Elevator Staircase whose successive levels are unlocked only by surviving locked door rounds on each level
- Randomly moving perk locations after each round
          - Harrybo21 Perks
- Custom Box - Harrybo21 Box
- Custom Player Models Nuketown Player Models
- Custom Zombie Models (undecided but most likely Mob of the Dead) Nuketown Zombie Models
- Hitmarkers
- Communal Mystery Box

Features I need help implementing:
- Buildables
          - Zombie Shield and Power (Harrybo21 expect a PM because I love your buildables ;))
- Boss zombie
          - Preferably Brutus or a screamer

- Staffs (but lets be real nobody wants to share their staffs haha so I'd be grateful if you did)
- Hells Retriever
I would greatly appreciate either a link to a tutorial or any help really on any of these features! I'll probably try to make a special thank you to all who have helped either on the front page of my menu screen or load screen or somewhere


Images with Dates:
12-6; Spawn
Spoiler: click to open...




12-10; Park (fx to be added later)
Spoiler: click to open...


12-11; Shipment Area(fx to be added later)
Spoiler: click to open...


12-12; General Texturing has been added
Spoiler: click to open...



12-13; Park edited (lowered in elevation)
Spoiler: click to open...



12-15; Replaced Old Factory with a new Custom Built Prefab
Spoiler: click to open...


12-18; Inside the Factory
Spoiler: click to open...


12-19; 2nd Floor Factory
Spoiler: click to open...


12-20; 3rd and Final Floor of Factory (lighting to be fixed)
Spoiler: click to open...


12-21; Finishing Minor Background Details
Spoiler: click to open...


Last Edit: January 02, 2016, 07:32:27 am by natesmithzombies
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Maps:

Too many canceled ones to count

Leningrad BO3

Something else
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Looks pretty good so far. Great job dude. :)
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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nice work
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Thanks Harry. That means a lot coming from a pro  8)
ha ha, im no pro my friend, but thanks for the complement :)
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I Am New Into Mapping And All Of That Kind Of Stuff.I Appreciate Every Help Provided!
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looks awesome man keep up the work
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Looks real nice so far can't wait.
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really nice. especially the spawn pic!
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if i could make a suggestion it would be to not make it all completely on a FLAT plane, i like how the canals have a stair up to the new area but from there it seems its all leveled, vertical variety helps making the map feel more interesting :)
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this is pretty good
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this is definitely a good start:


i know we should not judge by a picture but something that helps is like 1 path that could be a hill so the next "flat" area is on a higher or lower part of the map to make it feel like you are taken somewhere :)
Last Edit: December 12, 2015, 03:24:43 pm by RadimaX
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just convert the surface to a patch and use the terrain editing tools brushes to give it some bump

if its not already a patch, select the face and do face to terrain to create one and give it some verts
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This looks really good!  ;D
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Looking pretty decent. I'm most certain the end-result will be fantastic.  :accepted:
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with cuple tweaks here and there it have good potential :) and since your already trying to do good here we just give some input all it takes is a bit more time thats all!
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