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"INFECTION WARD" - Zombie Hospital Map (WIP)

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Created 11 years ago
by W1NG3D
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this isnt using UGX right?
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Dude you rock at lighting in your maps
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please Winged, NORMAL ZOMBIES .. NORMAL not FASTER o RUNNERS from start. I and lot of my friends hate that kind of map.
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please Winged, NORMAL ZOMBIES .. NORMAL not FASTER o RUNNERS from start. I and lot of my friends hate that kind of map.
Why would you assume he would?

Post Merge: July 20, 2013, 11:16:59 am
this isnt using UGX right?
I am currently planning to include the UGX Standalone Mod in Infection Ward
Last Edit: July 20, 2013, 11:16:59 am by SajeOne
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I've just spent a bit of time to get the scripts working and also managed to throw the UGX Mod into the mix, there aren't any zombies at the moment but the map is playable! It's using the default settings as per the UGX Script Placer so the fog is a bit thick for my liking, the lighting in the map also needs a lot of work and it's very basic at the moment.

But here are some screenshots of what I saw when I first launched the map (error-free, yay!).



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Just did some hasty preparations to make the map compilable and run in-game, so I could take some screenshots which aren't in Radiant :)

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Obviously this is far, far from completion. I only added in a few lights to make the area seem a bit more natural so a lot more tweaking is needed on that front. As you can see I also forgot to include a couple of custom textures which is why there are a few very white brushes and patches :P This was really to get more of a feel for the map in-game so I can focus on building a distinct atmosphere, though at this point I'm not even sure I want to stick with a night-time setting. Let me know what you think :D
:rainbow: EPIC 100000+

Post Merge: July 21, 2013, 04:23:35 pm
It's been a long while since I've made any progress, so I spent some time today to refine the existing areas with newly ported COD4 models. I've also managed to get some rather nice-looking in game screenshots (the lighting is definitely NOT and will look much better in the released map).

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BADASS :boss:
Last Edit: July 21, 2013, 04:23:35 pm by moomanVG
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I took some of the primary spotlights from Return to Kneipe der Untoten and have dotted them around in various places in the map to improve the lighting, and also finished off the reception room for the hospital (mostly). :)













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Been playing with the .vision and worldspawn settings a bit:

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Been playing with the .vision and worldspawn settings a bit:

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Oh that looks nice :)
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sexeeey :3
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Over the past few days I've made less progress than I'd hoped for, but I did manage to make a new custom texture which now hangs above this doorway into the hospital:



This will lead to corridors, patient rooms etc, but won't be the only way into the hospital. As you can probably tell by the crappy lighting, it's a Radiant screenshot. :P

Here's an image of the actual texture:

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Over the past few days I've made less progress than I'd hoped for, but I did manage to make a new custom texture which now hangs above this doorway into the hospital:

(Image removed from quote.)

This will lead to corridors, patient rooms etc, but won't be the only way into the hospital. As you can probably tell by the crappy lighting, it's a Radiant screenshot. :P

Here's an image of the actual texture:

(Image removed from quote.)
You even got ballbags helping you out? I can tell with your skills and the fag clan's combined this map will be amazing! :D
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Even more tweaking and experimenting with the .vision file, worldspawn and fog settings and this is now where I'm at for the map's lighting appearance. You might also notice some additional corridor sections coming from the newly added doors in the reception room :)









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I like the box where you can buy g3. one word: win

 
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