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please Winged, NORMAL ZOMBIES .. NORMAL not FASTER o RUNNERS from start. I and lot of my friends hate that kind of map.
this isnt using UGX right?
I am currently planning to include the UGX Standalone Mod in Infection Ward
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Just did some hasty preparations to make the map compilable and run in-game, so I could take some screenshots which aren't in Radiant
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Obviously this is far, far from completion. I only added in a few lights to make the area seem a bit more natural so a lot more tweaking is needed on that front. As you can see I also forgot to include a couple of custom textures which is why there are a few very white brushes and patchesThis was really to get more of a feel for the map in-game so I can focus on building a distinct atmosphere, though at this point I'm not even sure I want to stick with a night-time setting. Let me know what you think
It's been a long while since I've made any progress, so I spent some time today to refine the existing areas with newly ported COD4 models. I've also managed to get some rather nice-looking in game screenshots (the lighting is definitely NOT and will look much better in the released map).
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Been playing with the .vision and worldspawn settings a bit:
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Over the past few days I've made less progress than I'd hoped for, but I did manage to make a new custom texture which now hangs above this doorway into the hospital:
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This will lead to corridors, patient rooms etc, but won't be the only way into the hospital. As you can probably tell by the crappy lighting, it's a Radiant screenshot.
Here's an image of the actual texture:
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