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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Just played with Saje and Delta. Here's what we found:
- Last stand does not give you a gun and sometimes allows you to continue using the gun you were downed with, even if it was a rifle.
- Five-Sven reload is set to the reload_empty anim (and reload_empty is set to reload) and the anim plays too slow. ADS is not aligned properly.
- MP7 ADS Zoom is too high.
- Buildables table is confusing to use - it appears you are using multiple triggers... one per part? So I have to stand in a certain part to drop a certain part.
- The "back panel" part from the starting area has no HUD element and appears to be useless.
- Found multiple zombie windows that were missing player clips - was able to get out of the map.
- Hintstrings are bugged, everything still said it needed power after power was turned on.
- There are several areas on the map that are clipped off despite clearly looking like you could walk there - ex. the side area by the power switch, multiple spots in the jugg area.
- The zones don't seem to be set up well - if I ran into another area it would sometimes take over a minute for me to start seeing zombies and they would be spawning really far away. In Co-Op this makes for really boring gameplay because one player gets all the zombies.
Personal opinion:
- Map layout seems haphazard - it doesn't feel like these areas transition very well into each other and the use of weird purple/green colors everywhere further confuses me on what the art style of this map is supposed to be.
- Some areas are way too confined... too easy to get zombie-sandwiched or block players on purpose in Co-Op.
- Detail on the map was good but as I said before it doesn't really feel right. NDTW felt much more natural and detailed.
I apologize if this feedback seems critical or insensitive but the reason I am being that way is because I believe you are one of the top mappers on the forum and therefore I hold your maps to a higher standard than most. Thank you for letting us play the beta
maybe black ops 2 perks like who is who, electric cherry and vulcar-aid
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I cant wait for the release so I can see the other areas that were blocked off
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Great map so far Weezy, a few things left to fix - clipping windows, Mark 2 gives splash damage and has wrong firing sound, detail is outstanding, and map runs smoother than Walder so thats a good plus for me, looking forward to final release
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
I was able to clip through a few models when near the fire put underground. Also there is a crate with a blend texture that you can see through.
I can't post a screenshot to show you cuz steam isn't working right.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Make sure you test vulture aid in coop if it's bams.