I am also adding a few Bo1 weapons but the list may change depending on how testing goes
- M14 (PaP not started)
- Galil (PaP not started)
- FAL (PaP not started)
- Famas (PaP started)
- Commando (PaP Testing)
- Python (PaP Completed)
- Spas (PaP Completed)
- SOG Knife (PaP Completed)
- Olympia (PaP Completed)
- Stakeout (PaP Completed)
- Mac11 (Changed to starting weapon, PaP not started)
- Skorpion (Unlikley to stay)
- RPK (PaP not started)
- Type 99 Rifle (arisaka) (PaP Completed)
-Walther (PaP Completed)
-Nambu (PaP Completed)
- Bo2 STG-44 (PaP not started)
- PPSH with a Stick Mag (PaP is normal Pap'd PPSH with Drum)
- Springfield w/ Bayonet (PaP Started but not usable)
- DoubleBarrel Sawn off (PaP Completed)
- Dinner Plate 28 (PaP Completed)
- Tokarev (PaP Completed)
- Origins Playermodels (Richtofen is Player 1 for some variety)
- Hazmat/Richtofen viewmodel (May change to suit the player model or vice versa)
(Weapons are also being rebalanced, nothing too groundbreaking just making weapons like the K98/Type99/Springfield actually usable past round 1)
I have also added ammo types from
BluntStuffy's script
- G43 Upgraded = Sturmwaffe DG-1 (Shock Ammo) + (Full Auto)
- All upgraded shotguns (Explosive ammo)
- Ray Gun2 = Zhu Rong (Fire Ammo)
- Ray Gun2l Upgraded = Kagu Tsuchi (Fire Ammo)
- Python = Monty (Explosive Ammo)
These may change or me added to
Kino Teleporter now correctly goes to random rooms with EE stuff inside
The soul chests now fully work as intended in the basic EE that i have set up
After completing the soul chests you are able to collect a reward which atm is the
Hidden monkey bombs are around the map which cost 1000 to pick up and can be placed at a workbench in the kitchen type room for a weapon
The weapon atm is the Sturmwaffe DG-1 but may change
There are saw's placed around the map that allow you to open creates to collect power ups, or in the case of 2 "EE" ones a weapon that is part of the Easter Egg
I am still working pretty my 14 hours a day everyday on this map to get it to a high enough standard to release, if anyone has any ideas or feedback on the map please feel free to share them, as positive or as negative as they are, after all whats the point of doing/including something if 90% of players will dislike it
The M1911 from Bo1 has now been replaced with the Colt from Bo3 but may be removed all together depending on how testing goes with the MAC 11
Wonder Weapons currently included: (More WonderWeapons may be added like the Ray Gun MK 2 or the 2 handed ray gun thing in the future)
- Thundergun
- Ray Gun + Fire variants
- Scavanger (Still testing/deciding to include it or not)
- Sturmwaffe DG-1 (Semi WonderWeapon)
Credits:
- Bo1 weapons and script - Rorke
- HUD - DidUknowiPwn
- Dig Sites - BluntStuffy
- HarryBo21 - Perks/PaP/Power
- Origins Playermodels - MrDunlop4
- Kino Tele - Aidan/Marsvinking
- Bo2 Weapons SpiralModz (Still testing these on my map)
- Shootable Doors - M.A.K.E C E N T S (and inspiration for making my own map in the first place)
- Bo3 WonderWeapon (in spoilers) ProRevenge, Ricko0z and shippuden1592
- T4M - DidUknowiPwn, Momo5502, SE2Dev and TheApadayo
- MC Suits/MC Spinning Blades (Not yet Implemented) M.A.K.E C E N T S
- Weapon Base/Learning - MrDunlops
- Some Models - mapping_noob
- MC Puzzles - M.A.K.E C E N T S
- Sniperbolt for Prefabs/Tutorials
- MC Arsenal - M.A.K.E C E N T S (Not yet implemented)
-
GAM3VIDZ and
Uptownpapi25
- For Tutorials
-
Scobalula - For FX Tutorials
-
FlickyTuts - He didnt help but go check his YT he makes some great cinematic videos
I belive that is everybody, but if I missed any Ill be sure to correct the list