// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
stringtable,maps/mapsTable.csv
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
xmodel,viewmodel_arms_cia
xmodel,viewmodel_arms_moon
xmodel,viewmodel_arms_richtofen
xmodel,viewmodel_arms_spetsnaz
menufile,ui\motd_hud.menu
weapon,sp/nambu_upgraded
weapon,sp/zombie_sprangfield
weapon,sp/zombie_sprangfield_upgraded
fx,env/fire/fx_fire_brush_smolder_sm
fx,env/fire/fx_fire_detail_fade_14
fx,env/fire/fx_fire_blown_md_blk_smk_distant_w
fx,env/fire/fx_fire_oil_md
fx,env/fire/fx_fire_campfire_small
fx,env/fire/fx_fire_player_torso
fx,env/light/fx_glow_hanginglamp
fx,env/light/fx_glow_emergency_red_blink
fx,env/electrical/fx_elec_player_md
fx,maps/zombie/fx_zombie_wire_spark
fx,env/smoke/fx_smoke_smolder_sm_blk
fx,env/smoke/fx_smoke_smolder_md_gry
fx,env/smoke/fx_smoke_smolder_lg_gry
fx,env/smoke/fx_smoke_wood_chimney_med
fx,explosions/fx_default_explosion
fx,explosions/tank_impact_dirt
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_clock_hand
fx,env/light/fx_ray_ceiling_amber_dim_sm
fx,env/weather/fx_cloud_cmls_lg
fx,maps/zombie/fx_zombie_fog_static_xlg
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/see1/fx_dust_falling_medium_runner
fx,maps/zombie/fx_zombie_fog_coast_rolling_lg
fx,env/electrical/fx_elec_wire_sparks
fx,env/light/fx_lgiht_ceiling_flikr_sys_01
fx,maps/mp_maps/fx_mp_maggots
fx,maps/mp_maps/fx_mp_insect_swarm
fx,maps/mp_maps/fx_mp_roof_embers_falling
fx,maps/mp_maps/fx_mp_ash_falling_large
// TRANZIT POWER SWITCH =============
xmodel,bo2_p6_zm_buildable_pswitch_body
xmodel,bo2_p6_zm_buildable_pswitch_lever
xmodel,bo2_p6_zm_buildable_pswitch_hand
// TRANZIT POWER SWITCH =============
// ORIGINS PAP ANIMS =============
xmodel,bo2_p6_zm_tm_packapunch
xanim,fxanim_zom_tomb_packapunch_pc1_anim
xanim,fxanim_zom_tomb_packapunch_pc2_anim
xanim,fxanim_zom_tomb_packapunch_pc3_anim
xanim,fxanim_zom_tomb_packapunch_pc4_anim
xanim,fxanim_zom_tomb_packapunch_pc5_anim
xanim,fxanim_zom_tomb_packapunch_pc6_anim
xanim,fxanim_zom_tomb_packapunch_pc7_anim
xanim,fxanim_zom_tomb_packapunch_all_break_anim
xanim,fxanim_zom_tomb_packapunch_all_build_anim
// ORIGINS PAP ANIMS =============
// DUAL WEILD COLT================
xmodel,bo2_t6_wpn_pistol_m1911_dw_upg_view
xanim,viewmodel_m1911_dw_fire
xanim,viewmodel_m1911_dw_first_raise
xanim,viewmodel_m1911_dw_idle
xanim,viewmodel_m1911_dw_idle_empty
xanim,viewmodel_m1911_dw_lastshot
xanim,viewmodel_m1911_dw_pullout
xanim,viewmodel_m1911_dw_pullout_empty
xanim,viewmodel_m1911_dw_putaway
xanim,viewmodel_m1911_dw_putaway_empty
xanim,viewmodel_m1911_dw_reload_empty
xanim,viewmodel_m1911_dw_sprint_in
xanim,viewmodel_m1911_dw_sprint_loop
xanim,viewmodel_m1911_dw_sprint_out
weapon,sp/mustang_sally
// DUAL WEILD COLT================
// BO2 PERKS======================
sound,black_ops_2_perk_sounds,,,
sound,black_ops_2_perk_quotes,,,
xmodel,bo2_zombie_vending_revive
xmodel,bo2_zombie_vending_revive_on
xmodel,bo2_zombie_vending_doubletap2
xmodel,bo2_zombie_vending_doubletap2_on
xmodel,bo2_zombie_vending_jugg
xmodel,bo2_zombie_vending_jugg_on
xmodel,bo2_zombie_vending_sleight
xmodel,bo2_zombie_vending_sleight_on
xmodel,bo2_zm_al_vending_ads
xmodel,bo2_zm_al_vending_ads_on
xmodel,bo2_p6_zm_al_vending_nuke
xmodel,bo2_p6_zm_al_vending_nuke_on
xmodel,bo2_zombie_vending_marathon
xmodel,bo2_zombie_vending_marathon_on
xmodel,bo2_p6_zm_tm_vending_three_gun
xmodel,bo2_p6_zm_tm_vending_three_gun_on
xmodel,bo2_p6_zm_vending_electric_cherry
xmodel,bo2_p6_zm_vending_electric_cherry_on
xmodel,bo2_zombie_vending_tombstone
xmodel,bo2_zombie_vending_tombstone_on
xmodel,bo2_zombie_vending_vultureaid
xmodel,bo2_zombie_vending_vultureaid_on
xmodel,bo2_p6_zm_vending_chugabud_on
xmodel,bo2_p6_zm_vending_chugabud
xmodel,bo2_t6_wpn_zmb_perk_bottle_tombstone_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_tombstone_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_deadshot_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_deadshot_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_doubletap_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_doubletap_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_jugg_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_jugg_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_marathon_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_marathon_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_mule_kick_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_mule_kick_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_nuke_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_nuke_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_revive_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_revive_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_sleight_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_sleight_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_vulture_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_vulture_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_whoswho_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_whoswho_view
xmodel,bo2_ch_tombstone1
xmodel,bo2_p6_zm_perk_vulture_ammo
xmodel,bo2_p6_zm_perk_vulture_points
xmodel,zombie_vending_packapunch
xmodel,zombie_vending_packapunch_on
xmodel,bo2_p6_zm_al_vending_pap
xmodel,bo2_p6_zm_al_vending_pap_on
xmodel,bo2_p6_anim_zm_buildable_pap
xmodel,bo2_p6_anim_zm_buildable_pap_on
xmodel,bo2_p6_zm_vending_diesel_magic
xmodel,bo2_p6_zm_vending_diesel_magic_on
xmodel,bo2_p6_zm_vending_diesel_magic_off
xmodel,bo2_t6_wpn_zmb_perk_bottle_bear_world
xanim,o_zombie_dlc4_vending_diesel_ballspin_loop
xanim,o_zombie_dlc4_vending_diesel_on_idle
xanim,o_zombie_dlc4_vending_diesel_turn_off
xanim,o_zombie_dlc4_vending_diesel_turn_on
xanim,viewmodel_bare_hands_z_death_idle
weapon,sp/zombie_bo2_perk_bottles
weapon,sp/zombie_melee
weapon,sp/zombie_knuckle_crack
weapon,sp/zombie_downed
xanim,bo2_viewmodel_zombie_perksacola_drink
xanim,bo2_viewmodel_zombie_packopunch
material,vending_quickrevive_shader
material,vending_doubletap_shader
material,vending_juggernaut_shader
material,vending_fastreload_shader
material,vending_deadshot_shader
material,vending_phd_shader
material,vending_staminup_shader
material,vending_mule_kick_shader
material,vending_electric_cherry_shader
material,vending_tombstone_shader
material,vending_vulture_shader
material,vending_whoswho_shader
material,vending_vulture_glow_shader
material,bo2_waypoint_revive
fx,misc/fx_zombie_cola_revive_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_couch_effect
fx,explosions/default_explosion
fx,maps/zombie/fx_zombie_tesla_bolt_secondary
fx,maps/zombie/fx_zombie_tesla_shock
fx,maps/zombie/fx_zombie_tesla_shock_secondary
fx,steviewonder87/cherry_1
fx,steviewonder87/cherry_2
fx,steviewonder87/cherry_3
fx,steviewonder87/cherry_4
fx,harrys/fx_vulture_glow
fx,harrys/fx_vulture_mist
fx,harrys/fx_vulture_cherry
fx,harrys/fx_vulture_deadshot
fx,harrys/fx_vulture_phd
fx,harrys/fx_vulture_tomb
fx,harrys/fx_vulture_whoswho
fx,harrys/fx_vulture_wunderfizz
fx,harrys/fx_vulture_mule
fx,harrys/fx_vulture_double
fx,harrys/fx_vulture_box
fx,harrys/fx_vulture_pap
fx,harrys/fx_vulture_revive
fx,harrys/fx_vulture_rifle
fx,harrys/fx_vulture_skull
fx,harrys/fx_vulture_stamin
fx,harrys/fx_vulture_vulture
fx,harrys/fx_vulture_speed
fx,harrys/fx_vulture_jugg
fx,harrys/fx_whos_who
fx,harrys/wunderfizz_ball_glow
fx,harrys/wunderfizz_spotlight
fx,maps/zombie/fx_zombie_light_glow_green
fx,maps/zombie/fx_zombie_light_glow_red
fx,blst_custom/blst_wunderfizz_marker
fx,blst_custom/blst_wunderfizz
fx,harrys/fx_zombie_pap_fx
rawfile,vision/zombie_whos_who.vision
// BO2 PERKS======================
// pistols
weapon,sp/nambu
weapon,sp/nambu_upgraded
weapon,sp/tokarev
weapon,sp/tokarev_upgraded
weapon,sp/walther
weapon,sp/walther_upgraded
// Bolt Action
weapon,sp/mosin_rifle
weapon,sp/mosin_rifle_upgraded
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
weapon,sp/zombie_springfield
weapon,sp/zombie_springfield_upgraded
// semi auto
weapon,sp/zombie_svt40
weapon,sp/zombie_svt40_upgraded
// Scoped
weapon,sp/mosin_rifle_scoped
weapon,sp/mosin_rifle_scoped_upgraded
weapon,sp/zombie_tactical_springfield
weapon,sp/zombie_tactical_springfield_upgraded
// full auto
weapon,sp/thompson_bigammo
weapon,sp/thompson_bigammo_upgraded
weapon,sp/zombie_mp40_s
weapon,sp/zombie_mp40_s_upgraded
// shotguns
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun_bayonet
weapon,sp/zombie_shotgun_bayonet_upgraded
// MG's
weapon,sp/dp28
weapon,sp/dp28_upgraded
weapon,sp/type99_lmg
weapon,sp/type99_lmg_upgraded
weapon,sp/zombie_fg42_scoped
weapon,sp/zombie_fg42_scoped_upgraded
// Grenade Launchers
weapon,sp/zombie_gewehr43_gl
weapon,sp/zombie_gewehr43_gl_upgraded
weapon,sp/gl_gewehr43_mp
// Rocket Launcher
weapon,sp/panzershark
weapon,sp/panzershark_upgraded
// Springfield
xmodel,weapon_usa_springfield_rifle_scoped_bayonet
xmodel,viewmodel_usa_springfield_rifle_scoped
material,hud_icon_springfield
material,scope_overlay_american
xmodel,viewmodel_usa_springfield_rifle
xmodel,weapon_usa_springfield_rifle
// SVT40
xmodel,viewmodel_mp_svt40
material,hud_icon_svt40
// Silenced MP40
xmodel,viewmodel_mp_mp40
// Drum mag Thompson
xmodel,viewmodel_mp_thompson
// trenchgun bayonet
xmodel,viewmodel_mp_trenchgun
xmodel,weapon_mp_trenchgun_bayonet
// DP28
xmodel,viewmodel_rus_dp28_bipod_lmg
xmodel,weapon_rus_dp28_bipod_lmg
// FG42
xmodel,viewmodel_mp_fg42
xmodel,weapon_mp_fg42_lmg
// Gewehr43
xmodel,weapon_mp_g43_rifle
xmodel,viewmodel_rus_mosinnagant_rifle_up
xmodel,viewmodel_mp_mosinnagant_rifle_up
xmodel,viewmodel_mp_g43_gl
xmodel,viewmodel_zombie_g43_gl_up
xmodel,viewmodel_zombie_svt40_up
xmodel,viewmodel_zombie_type991_rifle_up
xmodel,viewmodel_zombie_type99_lmg_up
xmodel,viewmodel_zombie_springfield_up
xmodel,viewmodel_zombie_dp28_lmg_up
xmodel,viewmodel_zombie_nambu_pistol_up
xmodel,viewmodel_zombie_walther_pistol_up
xmodel,viewmodel_zombie_tt30_pistol_up
// THIS LINE
weapon,sp/sten
sound,sten,,all_sp
weapon,sp/sten_up
sound,thundergun,,all_mp
weapon,sp\thundergun
weapon,sp\thundergun_up
weapon,mp\stg44_mp
xmodel,viewmodel_stg44_t6
xmodel,worldmodel_stg44_t6
sound,stg44_t6,,all_mp
sound,stg44_t6,,all_sp
material,bo2_mtl_t6_attach_bullet
material,bo2_mtl_t6_wpn_ar_stg44
material,bo2_mtl_t6_wpn_ar_stg44_camo2
xanim,viewmodel_stg44_t6_ads_down
xanim,viewmodel_stg44_t6_ads_fire
xanim,viewmodel_stg44_t6_ads_up
xanim,viewmodel_stg44_t6_first_raise
xanim,viewmodel_stg44_t6_fire
xanim,viewmodel_stg44_t6_idle
xanim,viewmodel_stg44_t6_pullout
xanim,viewmodel_stg44_t6_pullout_quick
xanim,viewmodel_stg44_t6_putaway
xanim,viewmodel_stg44_t6_putaway_quick
xanim,viewmodel_stg44_t6_reload
xanim,viewmodel_stg44_t6_reload_empty
xanim,viewmodel_stg44_t6_sprint_in
xanim,viewmodel_stg44_t6_sprint_loop
xanim,viewmodel_stg44_t6_sprint_out
//M1911
sound,m1911,,all_sp
weapon,sp\bo1_m1911
xmodel,bo1_m1911_non_upgraded_view
xmodel,bo1_m1911_non_upgraded_world
//ppsh
weapon,sp/ppsh
sound,ppsh,,all_sp
xmodel,bo1_ppsh_non_upgraded_view
xmodel,bo1_ppsh_non_upgraded_world
xanim,viewmodel_ppsh_ADS_down
xanim,viewmodel_ppsh_ADS_up
xanim,viewmodel_ppsh_banana_clip_reload
xanim,viewmodel_ppsh_banana_clip_reload_empty
xanim,viewmodel_ppsh_fire
xanim,viewmodel_ppsh_idle
xanim,viewmodel_ppsh_idle_empty
xanim,viewmodel_ppsh_lastshot
xanim,viewmodel_ppsh_pullout
xanim,viewmodel_ppsh_pullout_empty
xanim,viewmodel_ppsh_pullout_fast
xanim,viewmodel_ppsh_putaway
xanim,viewmodel_ppsh_putaway_empty
xanim,viewmodel_ppsh_putaway_fast
xanim,viewmodel_ppsh_sprint_in
xanim,viewmodel_ppsh_sprint_loop
xanim,viewmodel_ppsh_sprint_out
fx,maps/ber2/fx_smoke_fill_indoor
fx,env/smoke/fx_smoke_wood_chimney_lrg
fx,maps/zombie/fx_zombie_difference
fx,maps/hol1/fx_fire_barrel_small_wind
rawfile,maps/dlc2_zipline.gsc
rawfile,maps/dlc2_trap_pendulum.gsc
//Me
sound,m1911,,all_sp
weapon,sp\bo1_m1911
xmodel,bo1_m1911_non_upgraded_view
xmodel,bo1_m1911_non_upgraded_world
//servant
weapon,sp\servant
weapon,sp\servant_upgraded
fx,servant\servant_hole
fx,servant\servant_implode
sound,bo3_servant,,all_sp
sound,bo3_servant_effecs,,all_sp
xanim,vm_zod_id_gun_ads_down_v2
xanim,vm_zod_id_gun_ads_up_v2
xanim,vm_zod_id_gun_fire_v2
xanim,vm_zod_id_gun_fire_ads_v2
xanim,vm_zod_id_gun_first_raise_v2
xanim,vm_zod_id_gun_idle_v2
xanim,vm_zod_id_gun_pullout_v2
xanim,vm_zod_id_gun_putaway_v2
xanim,vm_zod_id_gun_reload_v2
xanim,vm_zod_id_gun_sprint_in_v2
xanim,vm_zod_id_gun_sprint_loop_v2
xanim,vm_zod_id_gun_sprint_out_v2
xanim,ai_zombie_blackhole_walk_fast_v1
xanim,ai_zombie_quad_blackhole_crawl_fast_v1
xanim,ai_zombie_blackhole_crawl_fast_v1
xmodel,bo3_zmb_id_gun_view_v2
xmodel,bo3_zmb_id_gun_view_v2_ug
xmodel,bo3_zmb_id_world
weapon,sp\zombie_m1carbine_upgraded_upgraded
rawfile,maps/_woo_elevator.gsc
//HERE
SpiralModz BO2 WEAPONS
weapon,sp\mauser
sound,mauser,,all_sp
xanim,viewmodel_zomb_mauser_ads_down
xanim,viewmodel_zomb_mauser_ads_fire
xanim,viewmodel_zomb_mauser_ads_up
xanim,viewmodel_zomb_mauser_fire
xanim,viewmodel_zomb_mauser_idle
xanim,viewmodel_zomb_mauser_idle_empty
xanim,viewmodel_zomb_mauser_lastshot
xanim,viewmodel_zomb_mauser_pullout
xanim,viewmodel_zomb_mauser_pullout_empty
xanim,viewmodel_zomb_mauser_putaway
xanim,viewmodel_zomb_mauser_putaway_empty
xanim,viewmodel_zomb_mauser_reload
xanim,viewmodel_zomb_mauser_reload_empty
xanim,viewmodel_zomb_mauser_sprint_in
xanim,viewmodel_zomb_mauser_sprint_loop
xanim,viewmodel_zomb_mauser_sprint_out
xanim,viewmodel_zomb_mauser_upg_reload_empty
xanim,viewmodel_zomb_mauser_upgrade_ads_down
xanim,viewmodel_zomb_mauser_upgrade_ads_up
xanim,viewmodel_zomb_mauser_upgrade_first_raise
xanim,viewmodel_zomb_mauser_upgraded_fire
xmodel,viewmodel_bo2_mc96
xmodel,worldmodel_bo2_mc96
weapon,sp\mg08_zm
weapon,sp\mg08_zm_upgraded
xmodel,bo2_t6_wpn_ar_hk416_world
weapon,sp\hk416_zm
// weapon,sp\hk416_zm_upgraded
weapon,sp\rnma_zm
weapon,sp\rnma_zm_upgraded
weapon,sp\an94
weapon,sp\an94_upgraded
xmodel,bo2_t6_wpn_ar_sa58_world
weapon,sp/falosw_mp
weapon,sp\falosw_mp_upgraded
weapon,sp\b23r
sound,beretta2023,,all_sp
xanim,viewmodel_beretta2023r_ads_down
xanim,viewmodel_beretta2023r_ads_fire
xanim,viewmodel_beretta2023r_ads_up
xanim,viewmodel_beretta2023r_fire
xanim,viewmodel_beretta2023r_first_raise
xanim,viewmodel_beretta2023r_idle
xanim,viewmodel_beretta2023r_idle_empty
xanim,viewmodel_beretta2023r_lastshot
xanim,viewmodel_beretta2023r_pullout
xanim,viewmodel_beretta2023r_putaway
xanim,viewmodel_beretta2023r_reflex_ads_down
xanim,viewmodel_beretta2023r_reflex_ads_up
xanim,viewmodel_beretta2023r_reload
xanim,viewmodel_beretta2023r_reload_empty
xanim,viewmodel_beretta2023r_sprint_in
xanim,viewmodel_beretta2023r_sprint_loop
xanim,viewmodel_beretta2023r_sprint_out
xmodel,viewmodel_beretta2023r
xmodel,weapon_beretta2023r
weapon,sp\pdw
sound,pdw57,,all_sp
xanim,viewmodel_pdw57_ads_down
xanim,viewmodel_pdw57_ads_fire
xanim,viewmodel_pdw57_ads_up
xanim,viewmodel_pdw57_eotech_ads_down
xanim,viewmodel_pdw57_eotech_ads_up
xanim,viewmodel_pdw57_fire
xanim,viewmodel_pdw57_first_raise
xanim,viewmodel_pdw57_idle
xanim,viewmodel_pdw57_pullout
xanim,viewmodel_pdw57_pullout_quick
xanim,viewmodel_pdw57_putaway
xanim,viewmodel_pdw57_putaway_quick
xanim,viewmodel_pdw57_reflex_ads_down
xanim,viewmodel_pdw57_reflex_ads_up
xanim,viewmodel_pdw57_reload
xanim,viewmodel_pdw57_reload_empty
xanim,viewmodel_pdw57_sprint_in
xanim,viewmodel_pdw57_sprint_loop
xanim,viewmodel_pdw57_sprint_out
xmodel,viewmodel_bo2_pdw57
xmodel,worldmodel_bo2_pdw57
weapon,sp\chicom
sound,chicom,,all_sp
xanim,viewmodel_qcw05_ads_down
xanim,viewmodel_qcw05_ads_fire
xanim,viewmodel_qcw05_ads_up
xanim,viewmodel_qcw05_eotech_ads_down
xanim,viewmodel_qcw05_eotech_ads_up
xanim,viewmodel_qcw05_fire
xanim,viewmodel_qcw05_first_raise
xanim,viewmodel_qcw05_idle
xanim,viewmodel_qcw05_pullout
xanim,viewmodel_qcw05_pullout_quick
xanim,viewmodel_qcw05_putaway
xanim,viewmodel_qcw05_reflex_ads_down
xanim,viewmodel_qcw05_reflex_ads_up
xanim,viewmodel_qcw05_reload
xanim,viewmodel_qcw05_reload_empty
xanim,viewmodel_qcw05_sprint_in
xanim,viewmodel_qcw05_sprint_loop
xanim,viewmodel_qcw05_sprint_out
xmodel,viewmodel_bo2_chicom
xmodel,worldmodel_bo2_chicom
weapon,sp\hamr
sound,hamr,,all_sp
xanim,viewmodel_hamr_acog_ads_down
xanim,viewmodel_hamr_acog_ads_up
xanim,viewmodel_hamr_ads_down
xanim,viewmodel_hamr_ads_fire
xanim,viewmodel_hamr_ads_up
xanim,viewmodel_hamr_eotech_ads_down
xanim,viewmodel_hamr_eotech_ads_up
xanim,viewmodel_hamr_fire
xanim,viewmodel_hamr_first_raise
xanim,viewmodel_hamr_idle
xanim,viewmodel_hamr_pullout
xanim,viewmodel_hamr_pullout_quick
xanim,viewmodel_hamr_putaway
xanim,viewmodel_hamr_putaway_quick
xanim,viewmodel_hamr_reflex_ads_down
xanim,viewmodel_hamr_reflex_ads_up
xanim,viewmodel_hamr_reload
xanim,viewmodel_hamr_reload_empty
xanim,viewmodel_hamr_sprint_in
xanim,viewmodel_hamr_sprint_loop
xanim,viewmodel_hamr_sprint_out
xmodel,viewmodel_hamr
xmodel,weapon_hamr
weapon,sp\m1216
sound,m1216,,all_sp
xmodel,viewmodel_srm1216_bo2
xmodel,worldmodel_srm1216_bo2
xanim,viewmodel_srm1216_ads_down
xanim,viewmodel_srm1216_ads_fire
xanim,viewmodel_srm1216_ads_rechamber
xanim,viewmodel_srm1216_ads_up
xanim,viewmodel_srm1216_fire
xanim,viewmodel_srm1216_first_raise
xanim,viewmodel_srm1216_idle
xanim,viewmodel_srm1216_eotech_ads_down
xanim,viewmodel_srm1216_eotech_ads_up
xanim,viewmodel_srm1216_mms_first_raise
xanim,viewmodel_srm1216_pullout
xanim,viewmodel_srm1216_pullout_quick
xanim,viewmodel_srm1216_putaway
xanim,viewmodel_srm1216_putaway_quick
xanim,viewmodel_srm1216_rechamber
xanim,viewmodel_srm1216_reflex_ads_down
xanim,viewmodel_srm1216_reflex_ads_up
xanim,viewmodel_srm1216_reload
xanim,viewmodel_srm1216_reload_empty
xanim,viewmodel_srm1216_sprint_in
xanim,viewmodel_srm1216_sprint_loop
xanim,viewmodel_srm1216_sprint_out
weapon,sp\mp40_mp
//xmodel
xmodel,worldmodel_mp40_t6
xmodel,viewmodel_mp40_t6
//anims
xanim,viewmodel_mp40_t6_sprint_out
xanim,viewmodel_mp40_t6_sprint_loop
xanim,viewmodel_mp40_t6_sprint_in
xanim,viewmodel_mp40_t6_reload_empty
xanim,viewmodel_mp40_t6_reload
xanim,viewmodel_mp40_t6_putaway_quick
xanim,viewmodel_mp40_t6_putaway
xanim,viewmodel_mp40_t6_pullout_quick
xanim,viewmodel_mp40_t6_pullout
xanim,viewmodel_mp40_t6_idle
xanim,viewmodel_mp40_t6_fire
xanim,viewmodel_mp40_t6_ads_up
xanim,viewmodel_mp40_t6_ads_fire
xanim,viewmodel_mp40_t6_ads_down
// sound
sound,mp40_t6,,all_mp
weapon,sp\mtar
sound,bo2_mtar,,all_sp
xanim,viewmodel_tavor_acog_ads_down
xanim,viewmodel_tavor_acog_ads_up
xanim,viewmodel_tavor_ads_down
xanim,viewmodel_tavor_ads_fire
xanim,viewmodel_tavor_ads_up
xanim,viewmodel_tavor_eotech_ads_down
xanim,viewmodel_tavor_eotech_ads_up
xanim,viewmodel_tavor_fire
xanim,viewmodel_tavor_first_raise
xanim,viewmodel_tavor_idle
xanim,viewmodel_tavor_pullout
xanim,viewmodel_tavor_pullout_quick
xanim,viewmodel_tavor_putaway
xanim,viewmodel_tavor_putaway_quick
xanim,viewmodel_tavor_reflex_ads_down
xanim,viewmodel_tavor_reflex_ads_up
xanim,viewmodel_tavor_reload
xanim,viewmodel_tavor_reload_empty
xanim,viewmodel_tavor_sprint_in
xanim,viewmodel_tavor_sprint_loop
xanim,viewmodel_tavor_sprint_out
xmodel,viewmodel_bo2_x95l
xmodel,worldmodel_bo2_x95l
weapon,sp\swat556
sound,swat556,,all_sp
xmodel,viewmodel_swat556_ng
xmodel,weapon_sig556_ng
xanim,viewmodel_sig556_acog_ads_down
xanim,viewmodel_sig556_acog_ads_up
xanim,viewmodel_sig556_ads_down
xanim,viewmodel_sig556_ads_fire
xanim,viewmodel_sig556_ads_last_shot
xanim,viewmodel_sig556_ads_up
xanim,viewmodel_sig556_eotech_ads_down
xanim,viewmodel_sig556_eotech_ads_up
xanim,viewmodel_sig556_fire
xanim,viewmodel_sig556_first_raise
xanim,viewmodel_sig556_idle
xanim,viewmodel_sig556_idle_empty
xanim,viewmodel_sig556_last_shot
xanim,viewmodel_sig556_pullout
xanim,viewmodel_sig556_pullout_empty
xanim,viewmodel_sig556_pullout_quick
xanim,viewmodel_sig556_putaway
xanim,viewmodel_sig556_putaway_empty
xanim,viewmodel_sig556_putaway_quick
xanim,viewmodel_sig556_reflex_ads_down
xanim,viewmodel_sig556_reflex_ads_up
xanim,viewmodel_sig556_reload
xanim,viewmodel_sig556_reload_empty
xanim,viewmodel_sig556_sprint_in
xanim,viewmodel_sig556_sprint_loop
xanim,viewmodel_sig556_sprint_out
xmodel,bo2_galil_non_upgraded_view
xmodel,bo2_galil_non_upgraded_world
weapon,sp\bo2_galil
sound,bo2_galil,,all_sp
xanim,rorke_galil_ads_down
xanim,rorke_galil_ads_fire
xanim,rorke_galil_ads_up
xanim,rorke_galil_fire
xanim,rorke_galil_first_raise
xanim,rorke_galil_idle
xanim,rorke_galil_pullout
xanim,rorke_galil_pullout_quick
xanim,rorke_galil_putaway
xanim,rorke_galil_putaway_quick
xanim,rorke_galil_reload
xanim,rorke_galil_reload_empty
xanim,rorke_galil_sprint_in
xanim,rorke_galil_sprint_loop
xanim,rorke_galil_sprint_out
weapon,sp\msmc
sound,msmc,,all_sp
weapon,sp/type25
xanim,viewmodel_type95_ar_acog_ads_down
xanim,viewmodel_type95_ar_acog_ads_up
xanim,viewmodel_type95_ar_ads_down
xanim,viewmodel_type95_ar_ads_fire
xanim,viewmodel_type95_ar_ads_up
xanim,viewmodel_type95_ar_dbal_first_raise
xanim,viewmodel_type95_ar_eotech_ads_down
xanim,viewmodel_type95_ar_eotech_ads_up
xanim,viewmodel_type95_ar_fastmag
xanim,viewmodel_type95_ar_fastmag_empty
xanim,viewmodel_type95_ar_fire
xanim,viewmodel_type95_ar_first_raise
xanim,viewmodel_type95_ar_idle
xanim,viewmodel_type95_ar_pullout
xanim,viewmodel_type95_ar_pullout_quick
xanim,viewmodel_type95_ar_putaway
xanim,viewmodel_type95_ar_putaway_quick
xanim,viewmodel_type95_ar_reflex_ads_down
xanim,viewmodel_type95_ar_reflex_ads_up
xanim,viewmodel_type95_ar_rmr_alt_raise_down
xanim,viewmodel_type95_ar_rmr_alt_raise_up
xanim,viewmodel_type95_ar_rmr_bottom_ads_down
xanim,viewmodel_type95_ar_rmr_bottom_ads_up
xanim,viewmodel_type95_ar_rmr_top_ads_down
xanim,viewmodel_type95_ar_rmr_top_ads_up
xanim,viewmodel_type95_ar_sprint_in
xanim,viewmodel_type95_ar_sprint_loop
xanim,viewmodel_type95_ar_sprint_out
xmodel,viewmodel_bo2_type25
xmodel,worldmodel_bo2_type25
weapon,sp\peacekeeper
sound,peacekeeper,,all_sp
weapon,sp\tac45
sound,tac45,,all_sp
weapon,sp\bo2_colt
sound,bo2_m1911,,all_sp
weapon,sp/bo2_galil_upgraded
weapon,sp/pdw_upgraded
weapon,sp/b23r_upgraded
weapon,sp/chicom_upgraded
weapon,sp/mp40_mp_upgraded
weapon,sp/hamr_upgraded
weapon,sp/swat556_upgraded
weapon,sp/mtar_upgraded
weapon,sp/peacekeeper_upgraded
weapon,sp/msmc_upgraded
material,pap_camo1
xmodel,viewmodel_arms_richtofen
But yeah that was the errors that I got in the console when trying to build the mod, all that I didnt share was a big section where it was compiling everything
Edit: When trying to build the mod again to get the all the errors from the console it crashes upon finishing the build so atm I cannot get the full log