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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Well, it would make it alot better if you add ported csgo weapons, would be even cooler if you actually ported skins like the m4a4 howl, awp dragon lore or something like that.. But still if you dont add that, i hope it will be just as good as the map in cs
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Currently working with someone to get csgo ported weapons, not too sure about skins though xD
Currently working with someone to get csgo ported weapons, not too sure about skins though xD
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
If you can get skins, having a machine or something that gives you a random skin for points would be cool. Wouldn't be hard to script either as long as the amount of camos is the same for every gun.
Would each gun have to have the same exact skins, or would it be possible to tell what gun the player is getting the random skin for and it picks from that list of skins?
Would each gun have to have the same exact skins, or would it be possible to tell what gun the player is getting the random skin for and it picks from that list of skins?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
They wouldn't have the exact same skins, no. What matters is the amount, because if each gun has a different amount you'd need to get the skin amount for each gun.
But if they are the exact same amount, you can add the skins here:
(Image removed from quote.)
and in the script do:
UGX scripting reference doesn't mention the second argument in giveWeapon, but if memory serves me correctly it exists and will give the view/world model combo for that skin.
Edit: the 16 is the max amount of skin sets that each gun has or can have.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
That does sound like a great idea! CS:GO has a lot of different skins for certain guns and having a machine give you a random skin for the gun would be awesome.
Would each gun have to have the same exact skins, or would it be possible to tell what gun the player is getting the random skin for and it picks from that list of skins?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
They wouldn't have the exact same skins, no. What matters is the amount, because if each gun has a different amount you'd need to get the skin amount for each gun.
But if they are the exact same amount, you can add the skins here:
(Image removed from quote.)
and in the script do:
UGX scripting reference doesn't mention the second argument in giveWeapon, but if memory serves me correctly it exists and will give the view/world model combo for that skin.
Edit: the 16 is the max amount of skin sets that each gun has or can have.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I thought models went there, not skins? My apologies if that is what you meant by skins.
btw, this has made me start thinking of a script for an upgrade machine that upgrades 15 times, and increases damage and other stats based on upgrade level of the weapon, as well as some csc fx bonuses.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Ya I assume he means create a new gun model with a different skin and then put that model in that section.
Also in CS:GO gun skins makes NO difference to stats so with my machine the skins will just be purely for visual look.
Your idea sounds cool though, sounds similar to the upgrade machine from exo zombies.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Cool, its good to follow the theme.
I didn't play exo zombies, but yeah, technically you could do like 16 weapons in just one weapon file I guess... Seems pretty easy to pull off too, scripting wise, gsc, csc, and menu prob. Not sure about limits, it would be an extra 15 models each weapon, and prob could re-use one image I guess per, so minimum of 15 images. Might be doable.
Yours will be another 15 images per weapon. Woo. If your using 5mb's a piece, 2048, that is gonna adddddd up, lol. Good luck with it. Hope you pull it off.
I thought models went there, not skins? My apologies if that is what you meant by skins.
Ya I assume he means create a new gun model with a different skin and then put that model in that section.
I didn't play exo zombies, but yeah, technically you could do like 16 weapons in just one weapon file I guess... Seems pretty easy to pull off too, scripting wise, gsc, csc, and menu prob. Not sure about limits, it would be an extra 15 models each weapon, and prob could re-use one image I guess per, so minimum of 15 images. Might be doable.
I am thinking of just doing 4-5 different skins per CS:GO weapon, which will only be like 5-6 weapons anyway.