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Cancelled [WIP] Mortropolis

POLLHOT
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Created 8 years ago
by Deleted User
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Poll

Question: Which settings should the map be in?

Regular daytime, clear sky.
Sunset, clear sky.
Night, clear sky.
Night, raining.
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  • Exofile
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This map is Cancelled.

Mortropolis


Welcome to Mortropolis! Suspended above the clouds, it's the future of living commodities. Feel the fresh air, the clear sun, experience life as never before. Built to withstand The Great  war, it's the frontier of human engineering.



The map will be based around 3 "islands". Suspended into the air, you will battle your way through hordes, looking for an escape. With a railway system inbetween the "islands", you are free to travel inbetween each part of the city, and unravel the secrets.
 
Island 1.



Island 2.

To be done

Island 3.

To be done

Images

Spoiler: click to open...



Features

  • All Black Ops Perks, plus Electric Cherry & Tombstone.
  • Mysterybox & Pack a Punch from Origins.
  • Origins Crew.
  • Buildable Zombie Shields
  • Tram to travel inbetween islands.
  • Black Ops 3 PaP Firing Sounds.

Weapons

  • KS-23 - Done
  • M1927
  • Mg08 - Done
  • Galil
  • Mauser C-96
  • AK12
  • Ballista
  • Skorpion EVO
  • Peacekeeper - Done
  • Vector K10
  • PDW 57

Update 4th of February 2016:
Spoiler: click to open...

Bit of a small update here.

I haven't done too much work, been a bit busy, but from what I've done, mostly worked on some guns, and clipped the map a small bit, added/changed some parts of the map.



- Got most weapons mostly done, just need to finish them up, some miss sounds, specmaps and which of that sort.

- As you can see, the HUD still needs to be worked on quite a bit, it's just a general idea of how it might look currently.

- Added in a bit of ambient sound, to give a more "Mile high" feeling to the map, with wind blowing etc.

- I'm considering whether or not to change the map's ambience, that being day/night, so I've put up a poll for voting.

I've got a long way to go, but it's an update, never the less! ;)








Update 21st of February 2016:

Spoiler: click to open...
Update? Update!

Small one, as I don't have much time in my days to work currently. (Also been caught up in the Beta for The Division :cute:)

I've been a small bit demotivated to map for a while, so I've worked on different parts of the mod. I have done work on the map, but nothing big to show off!

Thanks to Scobalula, I got the Peacekeeper.


And I've added in the PDW 57 and Vector K10 from Black Ops II. Alot I'll need to rework on them, but it's something.
Big thanks to R00fer for helping me with Degenerate tris, and porting weapons in general. Wouldn't be here without him!





If anyone wants to hop on board with helping me do sounds, I.E soundaliases and so forth, send me a PM, as it is one of my biggest weakspots. :please:

Credits

  • Harry Bo21 - Mysterybox, Pack a Punch and perks.
  • Koan - Graphical design and assistance.
  • UGX Chat & Forum - Assistance when needed.
  • Steviewonder87 - Playermodels, viewhands & PaP Firing sound.
  • Ray1235 - CoD Walking V2.
  • ProRevenge - Help with guns.
  • DidUknowiPwn - Menufile template & edited vision.
  • R00fer - Assistance in weaponporting and Maya.

Keep in mind, this is a work in progress. As I add more to the list, it will expand.
Have you helped me in any way, and feel you were not credited properly? PM me.
Any ideas and comments are appreciated.

Last Edit: February 29, 2016, 01:38:01 pm by Exofile
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Very interesting idea! Will each island have a different theme, or will they all look fairly similar? Also, is there any way to change the skybox to have a blue-er sky? I'd imagine that would definitely add to the "mile high" effect  :accepted:
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Very interesting idea! Will each island have a different theme, or will they all look fairly similar? Also, is there any way to change the skybox to have a blue-er sky? I'd imagine that would definitely add to the "mile high" effect  :accepted:

Skybox is definetly up for a change, but as it's sunset, I need something to fit the lighting :P

The islands are themed around the same setting, it's a floating city, but not actual islands. They are held up by engines, and different methods of flying.

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This looks pretty cool. Can't wait to see more  ;)
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Looks really cool so far. :)

I guess the ziplines are for going from one island to another? Like it. :P
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looks really cool I cant wait for more updates  :D
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looks really cool I cant wait for more updates  :D

Looks really cool so far. :)

I guess the ziplines are for going from one island to another? Like it. :P

This looks pretty cool. Can't wait to see more  ;)

Appreciate the nice comments. I'll be getting more work done as I can, with a busy schedule there is only so much work I can do at a time. ;)
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Intriguing idea, hope to see it bear fruit :). Although, I am pretty curious as to the naming choice, what was the logic behind it?
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Intriguing idea, hope to see it bear fruit :). Although, I am pretty curious as to the naming choice, what was the logic behind it?

Absolutely no logic behind it. I was blank on names, asked in chat. Koan spewed out ideas, I just grabbed one on the go. The name is up for a change, any ideas are welcomed. :please:
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I have been dying to see your map ever since I heard you say you were making one. Let me know if you need BO2 weapons as I have a lot of great ones almost finished

Might just pick up on that offer. ;) I'm currently in the process of teaching myself how to port weapons properly, so that I can understand it fully.
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I think your map could be better if you added harrys perks or something but besides that, great job!
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IMO I would stick to getting the map done and then just use what weapons are available from others like myself, unless you plan on porting completely custom weapons or BO3 weapons. Porting takes loads of time to learn and I would rather see it going into your radiant map instead, which is why I am releasing my weapons ASAP to the public.

List of my weapons that you can choose:
Spoiler: click to open...
[---------------------------
SMG
---------------------------
Mp7
Vector
Peacekeeper
Uzi

---------------------------
Assault Rifles
---------------------------
AN94
M8A1
MTAR
SMR
SWAT-556

---------------------------
Shotguns
---------------------------
S12

---------------------------
LMG
---------------------------
LSAT
QBB LSW

---------------------------
Snipers
---------------------------
SVU-AS
XPR-50

---------------------------
Pistols
---------------------------
Tac-45
Executioner

---------------------------
Zombie Special Weapons
---------------------------
Remington New Model Army
Blundergat

All PaP's have a red dot sight and the PaP camo can obviously be customized too
I'm making the map be themed around A mixture of Origins, MOTD and Bioshock Infinite. For that reason, I'm still deciding what guns to include. I already know how to port a gun properly, I just haven't been to actively working on this the past two weeks.

I think your map could be better if you added harrys perks or something but besides that, great job!

If you had checked credits, you would've noticed I credited Harry Bo21 for his perks and mysterybox.
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I'm making the map be themed around A mixture of Origins, MOTD and Bioshock Infinite. For that reason, I'm still deciding what guns to include. I already know how to port a gun properly, I just haven't been to actively working on this the past two weeks.

If you had checked credits, you would've noticed I credited Harry Bo21 for his perks and mysterybox.
O crap I didn't look, sorry  :ok:
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Bit of a small update here.

I haven't done too much work, been a bit busy, but from what I've done, mostly worked on some guns, and clipped the map a small bit, added/changed some parts of the map.



- Got most weapons mostly done, just need to finish them up, some miss sounds, specmaps and which of that sort.

- As you can see, the HUD still needs to be worked on quite a bit, it's just a general idea of how it might look currently.

- Added in a bit of ambient sound, to give a more "Mile high" feeling to the map, with wind blowing etc.

- I'm considering whether or not to change the map's ambience, that being day/night, so I've put up a poll for voting.

I've got a long way to go, but it's an update, never the less! ;)





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Nice! On the homepage you have the update listed as 4-2-16  :poker: you time traveling demon

Well, it is 4-2-16:


 
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