UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: Exofile on January 23, 2016, 06:50:57 pm

Title: Cancelled [WIP] Mortropolis
Post by: Exofile on January 23, 2016, 06:50:57 pm
This map is Cancelled.

Mortropolis


Welcome to Mortropolis! Suspended above the clouds, it's the future of living commodities. Feel the fresh air, the clear sun, experience life as never before. Built to withstand The Great  war, it's the frontier of human engineering.



The map will be based around 3 "islands". Suspended into the air, you will battle your way through hordes, looking for an escape. With a railway system inbetween the "islands", you are free to travel inbetween each part of the city, and unravel the secrets.
 
Island 1.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtqlJ2Hr.png&hash=0403acf5c489b2584a992ce3cacc90987c7c2106)

Island 2.

To be done

Island 3.

To be done

Images

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUBX7MUI.jpg&hash=1fd0af2edb1c37fe298dda4775412c13ce68f2fd)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F69X6X1r.jpg&hash=10102d5359516c768c1b1c9d5c4f2f52d839040c)

Features


Weapons


Update 4th of February 2016:
Spoiler: click to open...

Bit of a small update here.

I haven't done too much work, been a bit busy, but from what I've done, mostly worked on some guns, and clipped the map a small bit, added/changed some parts of the map.



- Got most weapons mostly done, just need to finish them up, some miss sounds, specmaps and which of that sort.

- As you can see, the HUD still needs to be worked on quite a bit, it's just a general idea of how it might look currently.

- Added in a bit of ambient sound, to give a more "Mile high" feeling to the map, with wind blowing etc.

- I'm considering whether or not to change the map's ambience, that being day/night, so I've put up a poll for voting.

I've got a long way to go, but it's an update, never the less! ;)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCGXuCg5.jpg&hash=8c46f46ca45848e4e034e06e1ffb4a673c2a0705)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F49WAZGM.png&hash=48ec96f4187487747381bb5a3ce1a29e9a9f0aeb)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fzmq5ILc.png&hash=df546780e0a5ded32c0d32fd0bbd1162e0d147c6)


Update 21st of February 2016:

Spoiler: click to open...
Update? Update!

Small one, as I don't have much time in my days to work currently. (Also been caught up in the Beta for The Division :cute:)

I've been a small bit demotivated to map for a while, so I've worked on different parts of the mod. I have done work on the map, but nothing big to show off!

Thanks to Scobalula, I got the Peacekeeper.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL1RqMUr.png&hash=ad74632604b16bf00d106a473dddf5487932cd3b)

And I've added in the PDW 57 and Vector K10 from Black Ops II. Alot I'll need to rework on them, but it's something.
Big thanks to R00fer for helping me with Degenerate tris, and porting weapons in general. Wouldn't be here without him!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.prntscr.com%2F2faf0c00041e430fb191ecbe30736ae6.png&hash=3b322733f46fb04f9cdc7a95eb45a96b1f4b2c89)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3J5MZiz.png&hash=090465d9472de279076fb142e30c4002372180c0)

If anyone wants to hop on board with helping me do sounds, I.E soundaliases and so forth, send me a PM, as it is one of my biggest weakspots. :please:

Credits


Keep in mind, this is a work in progress. As I add more to the list, it will expand.
Have you helped me in any way, and feel you were not credited properly? PM me.
Any ideas and comments are appreciated.

Title: Re: [WIP] Mortropolis
Post by: adfgdagasdf2 on January 23, 2016, 08:43:46 pm
Very interesting idea! Will each island have a different theme, or will they all look fairly similar? Also, is there any way to change the skybox to have a blue-er sky? I'd imagine that would definitely add to the "mile high" effect  :accepted:
Title: Re: [WIP] Mortropolis
Post by: Exofile on January 23, 2016, 10:06:26 pm
Very interesting idea! Will each island have a different theme, or will they all look fairly similar? Also, is there any way to change the skybox to have a blue-er sky? I'd imagine that would definitely add to the "mile high" effect  :accepted:

Skybox is definetly up for a change, but as it's sunset, I need something to fit the lighting :P

The islands are themed around the same setting, it's a floating city, but not actual islands. They are held up by engines, and different methods of flying.

Title: Re: [WIP] Mortropolis
Post by: MZslayer11 on January 23, 2016, 10:09:19 pm
This looks pretty cool. Can't wait to see more  ;)
Title: Re: [WIP] Mortropolis
Post by: Soy-Yo on January 23, 2016, 10:50:46 pm
Looks really cool so far. :)

I guess the ziplines are for going from one island to another? Like it. :P
Title: Re: [WIP] Mortropolis
Post by: Psych on January 23, 2016, 11:55:33 pm
looks really cool I cant wait for more updates  :D
Title: Re: [WIP] Mortropolis
Post by: Exofile on January 24, 2016, 12:08:01 am
looks really cool I cant wait for more updates  :D

Looks really cool so far. :)

I guess the ziplines are for going from one island to another? Like it. :P

This looks pretty cool. Can't wait to see more  ;)

Appreciate the nice comments. I'll be getting more work done as I can, with a busy schedule there is only so much work I can do at a time. ;)
Title: Re: [WIP] Mortropolis
Post by: Sidzzz on January 24, 2016, 02:26:35 pm
Intriguing idea, hope to see it bear fruit :). Although, I am pretty curious as to the naming choice, what was the logic behind it?
Title: Re: [WIP] Mortropolis
Post by: Exofile on January 24, 2016, 02:30:26 pm
Intriguing idea, hope to see it bear fruit :). Although, I am pretty curious as to the naming choice, what was the logic behind it?

Absolutely no logic behind it. I was blank on names, asked in chat. Koan spewed out ideas, I just grabbed one on the go. The name is up for a change, any ideas are welcomed. :please:
Title: Re: [WIP] Mortropolis
Post by: Exofile on January 24, 2016, 10:58:45 pm
I have been dying to see your map ever since I heard you say you were making one. Let me know if you need BO2 weapons as I have a lot of great ones almost finished

Might just pick up on that offer. ;) I'm currently in the process of teaching myself how to port weapons properly, so that I can understand it fully.
Title: Re: [WIP] Mortropolis
Post by: seanathan on January 24, 2016, 11:09:41 pm
I think your map could be better if you added harrys perks or something but besides that, great job!
Title: Re: [WIP] Mortropolis
Post by: Exofile on January 24, 2016, 11:13:03 pm
IMO I would stick to getting the map done and then just use what weapons are available from others like myself, unless you plan on porting completely custom weapons or BO3 weapons. Porting takes loads of time to learn and I would rather see it going into your radiant map instead, which is why I am releasing my weapons ASAP to the public.

List of my weapons that you can choose:
Spoiler: click to open...
[---------------------------
SMG
---------------------------
Mp7
Vector
Peacekeeper
Uzi

---------------------------
Assault Rifles
---------------------------
AN94
M8A1
MTAR
SMR
SWAT-556

---------------------------
Shotguns
---------------------------
S12

---------------------------
LMG
---------------------------
LSAT
QBB LSW

---------------------------
Snipers
---------------------------
SVU-AS
XPR-50

---------------------------
Pistols
---------------------------
Tac-45
Executioner

---------------------------
Zombie Special Weapons
---------------------------
Remington New Model Army
Blundergat

All PaP's have a red dot sight and the PaP camo can obviously be customized too
I'm making the map be themed around A mixture of Origins, MOTD and Bioshock Infinite. For that reason, I'm still deciding what guns to include. I already know how to port a gun properly, I just haven't been to actively working on this the past two weeks.

I think your map could be better if you added harrys perks or something but besides that, great job!

If you had checked credits, you would've noticed I credited Harry Bo21 for his perks and mysterybox.
Title: Re: [WIP] Mortropolis
Post by: seanathan on January 24, 2016, 11:32:19 pm
I'm making the map be themed around A mixture of Origins, MOTD and Bioshock Infinite. For that reason, I'm still deciding what guns to include. I already know how to port a gun properly, I just haven't been to actively working on this the past two weeks.

If you had checked credits, you would've noticed I credited Harry Bo21 for his perks and mysterybox.
O crap I didn't look, sorry  :ok:
Title: Re: [WIP] Mortropolis
Post by: Exofile on February 04, 2016, 04:05:46 pm
Bit of a small update here.

I haven't done too much work, been a bit busy, but from what I've done, mostly worked on some guns, and clipped the map a small bit, added/changed some parts of the map.



- Got most weapons mostly done, just need to finish them up, some miss sounds, specmaps and which of that sort.

- As you can see, the HUD still needs to be worked on quite a bit, it's just a general idea of how it might look currently.

- Added in a bit of ambient sound, to give a more "Mile high" feeling to the map, with wind blowing etc.

- I'm considering whether or not to change the map's ambience, that being day/night, so I've put up a poll for voting.

I've got a long way to go, but it's an update, never the less! ;)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCGXuCg5.jpg&hash=8c46f46ca45848e4e034e06e1ffb4a673c2a0705)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F49WAZGM.png&hash=48ec96f4187487747381bb5a3ce1a29e9a9f0aeb)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fzmq5ILc.png&hash=df546780e0a5ded32c0d32fd0bbd1162e0d147c6)
Title: Re: [WIP] Mortropolis
Post by: HitmanVere on February 04, 2016, 04:42:27 pm
Nice! On the homepage you have the update listed as 4-2-16  :poker: you time traveling demon

Well, it is 4-2-16:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fcapwp9r.png&hash=e8df8722f12f3d176eeea5eb96b6923703dd9659)
Title: Re: [WIP] Mortropolis
Post by: Sidzzz on February 04, 2016, 04:43:29 pm
Nice! On the homepage you have the update listed as 4-2-16  :poker: you time traveling demon

Time zone differences bud :)
Title: Re: [WIP] Mortropolis
Post by: Sidzzz on February 04, 2016, 04:46:01 pm
Time zone difference of 2 months? It's 2-4-16  :lol:

Ah of course, in some places that would be 2-4-16, but in others it's 4-2-16.
Title: Re: [WIP] Mortropolis
Post by: Exofile on February 04, 2016, 04:51:02 pm
Fun fact, my pc is set to american, I set it up so. But I keep it in the European way, because putting in both seems like a waste. :please:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhcAezwS.png&hash=29a89099ccd44188f954bb98684eb2a5a3ef7fe6)
Title: Re: [WIP] Mortropolis
Post by: JiffyNoodles on February 04, 2016, 09:10:01 pm
AK12: Legit or CoD4?
Title: Re: [WIP] Mortropolis
Post by: Scobalula on February 04, 2016, 09:10:41 pm
AK12: Legit or CoD4?

Why do you keep asking this?
Title: Re: [WIP] Mortropolis
Post by: Exofile on February 04, 2016, 09:12:55 pm
AK12: Legit or CoD4?

Not sure what you mean by this? It's the Ghosts model, with Ghosts anims and sounds ;)

Double Post Merge: February 04, 2016, 11:11:48 pm
Just a bit of a teaser before I hit the hay for today.

Anyone recognize this?  ::)

Was lucky enough to be sent files over by LilRobot, so now I'll be finishing up this gun, and maybe have another up my sleeve?  ::)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3OTS1h6.jpg&hash=2a22a60977987e1d4309b2eebdd8199e1463c98e)
Title: Re: [WIP] Mortropolis
Post by: Undeadmetal on February 04, 2016, 11:41:19 pm
This all looks so good and that gun ^^^^  :rainbow:

Can't wait to see whatcha got coming!
Title: Re: [WIP] Mortropolis
Post by: JiffyNoodles on February 04, 2016, 11:57:38 pm
Why do you keep asking this?
Because I like the Ghosts version (Legit) over the UGX (lazy) version.
Title: Re: [WIP] Mortropolis
Post by: Akrylix on February 05, 2016, 12:31:18 am
Not sure what you mean by this? It's the Ghosts model, with Ghosts anims and sounds ;)

Double Post Merge: February 04, 2016, 11:11:48 pm
Just a bit of a teaser before I hit the hay for today.

Anyone recognize this?  ::)

Was lucky enough to be sent files over by LilRobot, so now I'll be finishing up this gun, and maybe have another up my sleeve?  ::)

(http://i.imgur.com/3OTS1h6.jpg)
Hell yeah, I know what this gun is.  :rainbow:
Title: Re: [WIP] Mortropolis
Post by: Exofile on February 05, 2016, 05:49:04 pm
Hell yeah, I know what this gun is.  :rainbow:

Maybe you'll recognize this too?  :P

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZKVmVnz.jpg&hash=53a5cb1d4517ac0c1782b90e908658f73a138fd5)

Just as the Death Machine, LilRobot has provided me with the models, anims etc. I simply put it into my game, so he's really been aiding me in my work here. ;)



So, I'm a sucker for sounds. I can understand it, but creating Soundaliases and similar? Oh, it's like pushing a crippled man down the street, telling him to start running. Basically, I'm horrible at Soundaliases, amongst other things. So if anyone wants to help me out, and do this properly, for most guns I've got here, contact me on PM, Skype, you name it. I could certainly use an extra hand on it.  :please:

Title: Re: [WIP] Mortropolis
Post by: Sidzzz on February 06, 2016, 05:09:27 am
Maybe you'll recognize this too?  :P

(http://i.imgur.com/ZKVmVnz.jpg)


Well, I wouldn't say recognizing that weapon would be a particularly arduous task when you consider the fact that you've clearly denoted its name XP
Title: Re: [WIP] Mortropolis
Post by: Exofile on February 06, 2016, 10:05:11 am
Well, I wouldn't say recognizing that weapon would be a particularly arduous task when you consider the fact that you've clearly denoted its name XP

I'm a man with bad placement of his words. :please:

What can I say, going "Here is Bloodhound" seemed too plain for me.  :please:

Double Post Merge: February 06, 2016, 07:57:25 pm
Been working on a possible HUD for a while, decided to finally to some proper progress on it. Any thoughts on it? If it's bad, go ahead, any comments and input can help me :)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fumt0CP2.jpg&hash=5d100d3f93707fc9dbecbb814f69b1de04a8a422)
Title: Re: [WIP] Mortropolis
Post by: JiffyNoodles on February 06, 2016, 10:10:51 pm
I'm a man with bad placement of his words. :please:

What can I say, going "Here is Bloodhound" seemed too plain for me.  :please:

Double Post Merge: February 06, 2016, 07:57:25 pm
Been working on a possible HUD for a while, decided to finally to some proper progress on it. Any thoughts on it? If it's bad, go ahead, any comments and input can help me :)

(http://i.imgur.com/umt0CP2.jpg)

I'm guessing that you'll update the weapon name part of the hud to match up with the rest of it?
Spoiler: click to open...
AK12: Legit or CoD4  :please:
Title: Re: [WIP] Mortropolis
Post by: Exofile on February 06, 2016, 11:08:54 pm
I'm guessing that you'll update the weapon name part of the hud to match up with the rest of it?
Spoiler: click to open...
AK12: Legit or CoD4  :please:

Still need to add images for Monkey bombs, bind playerimages to separate players etc. I'll try to get the name as decent as I can to fit the hud, don't know how it'll go though.

Spoiler: click to open...
AK12: Already answered this, Ghosts anims, model etc :please: Legit.
Title: Re: [WIP] Mortropolis
Post by: NebulaGone on February 07, 2016, 12:11:01 am
Really interesting i cant wait to see what you do with this, and ill be sure to download it when its finished :)
Title: Re: [WIP] Mortropolis
Post by: JiffyNoodles on February 07, 2016, 12:24:09 am
Still need to add images for Monkey bombs, bind playerimages to separate players etc. I'll try to get the name as decent as I can to fit the hud, don't know how it'll go though.

Spoiler: click to open...
AK12: Already answered this, Ghosts anims, model etc :please: Legit.
Nice, keen to see it.
Spoiler: click to open...
I know, I was just pulling your leg mate :troll:
Title: Re: [WIP] Mortropolis
Post by: Exofile on February 07, 2016, 03:13:51 am
Well, just to show how much I'm trying to get this mod to feel different, here is an ingame image with some new rendering, all thanks to Dukip!  8) It almost feels like it's not even WaW atm, with the updated lighting and changes to worldspawn.  :gusta: Thoughts?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fd2FjCUk.jpg&hash=97a74d86c19eb7d490edafab8ebe1be30d81f8cf)

Title: Re: [WIP] Mortropolis
Post by: Sidzzz on February 07, 2016, 03:51:40 am
Well, just to show how much I'm trying to get this mod to feel different, here is an ingame image with some new rendering, all thanks to Dukip!  8) It almost feels like it's not even WaW atm, with the updated lighting and changes to worldspawn.  :gusta: Thoughts?

(http://i.imgur.com/d2FjCUk.jpg)

Everything about that looks exquisite, excluding the despicable WAW round chalk shaders  :derp:
Title: Re: [WIP] Mortropolis
Post by: Tim Smith on February 07, 2016, 07:11:13 am
Great work Exo. If you need any type of help/assets, feel free to ask anywhere. I'm not credited btw.lol.
Title: Re: [WIP] Mortropolis
Post by: steviewonder87 on February 07, 2016, 11:53:02 am
Well, just to show how much I'm trying to get this mod to feel different, here is an ingame image with some new rendering, all thanks to Dukip!  8) It almost feels like it's not even WaW atm, with the updated lighting and changes to worldspawn.  :gusta: Thoughts?

(http://i.imgur.com/d2FjCUk.jpg)

Ahem.
Title: Re: [WIP] Mortropolis
Post by: Exofile on February 07, 2016, 01:37:47 pm
Ahem.


Well, dukip guided me through installing it in the end, but without Stevie pushing me to it, I wouldn't even consider doing it. :please:
Title: Re: [WIP] Mortropolis
Post by: NGcaudle on February 07, 2016, 03:14:50 pm
maybe scale down hud :3 also I think this map looks great but u should make it dark and maybe little rain for more zombies feel :3 love u <3
Title: Re: [WIP] Mortropolis
Post by: Exofile on February 07, 2016, 03:18:46 pm
maybe scale down hud :3 also I think this map looks great but u should make it dark and maybe little rain for more zombies feel :3 love u <3

I've already decreased brightness a good bit, and I won't be planning on having rain. It's overused imo, and looks better without rain. The HUD, I've tried to make resemble the one in The Giant/Der Eisendrache as much as possible, so size it normal.

Double Post Merge: February 08, 2016, 12:13:25 pm
Just a small notification here for anyone waiting for more updates coming along.

Most likely, I'll be spending alot less time on the PC, for about a month. Taking a break from the PC, but I'll be having some time spent on the weekends. I will try to get as much work as I can done in these small periods in the weekend, but it won't be close to the amount I would be doing.

I will try to be as active as I possibly can on UGX though, just won't have much time to work on this for a while.

This map is NOT cancelled.

I am simply spending less time on the computer, which means less work will be able to be done on this project.

I hope you don't lose faith in this map, as I intend to have it back on track as soon as I am able to.

Thanks.  ;)
Title: Re: [WIP] Mortropolis
Post by: Shockwave115 on February 10, 2016, 07:57:45 am
Bioshock infinite feel, sounds interesting
Title: Re: [WIP] Mortropolis
Post by: Sidzzz on February 10, 2016, 08:45:47 am
I've already decreased brightness a good bit, and I won't be planning on having rain. It's overused imo, and looks better without rain. The HUD, I've tried to make resemble the one in The Giant/Der Eisendrache as much as possible, so size it normal.

I'm thankful as to your decision on the rain FX. Alongside being a very ubiquitous feature, I find it to cause unnecessary drops in framerates. This is especially prominent for someone like me, who has an abysmal PC.
Title: Re: [WIP] Mortropolis
Post by: conn6orsuper117 on February 10, 2016, 10:43:15 am
I've already decreased brightness a good bit, and I won't be planning on having rain. It's overused imo, and looks better without rain. The HUD, I've tried to make resemble the one in The Giant/Der Eisendrache as much as possible, so size it normal.
Thank god. Even with my new computer (which runs at a solid 80-60FPS on Max graphics on Leviathan) I cannot run rainy maps without a huge FPS Drop

I think nightime maps have been overtaken anyway. Add something like a verrukt sunset style.
Title: Re: [WIP] Mortropolis
Post by: Exofile on February 20, 2016, 11:22:42 pm
Update? Update!

Small one, as I don't have much time in my days to work currently. (Also been caught up in the Beta for The Division :cute:)

I've been a small bit demotivated to map for a while, so I've worked on different parts of the mod. I have done work on the map, but nothing big to show off!

Thanks to Scobalula, I got the Peacekeeper.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL1RqMUr.png&hash=ad74632604b16bf00d106a473dddf5487932cd3b)

And I've added in the PDW 57 and Vector K10 from Black Ops II. Alot I'll need to rework on them, but it's something.
Big thanks to R00fer for helping me with Degenerate tris, and porting weapons in general. Wouldn't be here without him!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Feh7cDYV.png&hash=ba172b63dcae9f9636384c0ae9dc0f13997498d7)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3J5MZiz.png&hash=090465d9472de279076fb142e30c4002372180c0)

If anyone wants to hop on board with helping me do sounds, I.E soundaliases and so forth, send me a PM, as it is one of my biggest weakspots. :please:
Title: Re: [WIP] Mortropolis
Post by: Scobalula on February 21, 2016, 12:32:14 am
Update? Update!

Small one, as I don't have much time in my days to work currently. (Also been caught up in the Beta for The Division :cute:)

I've been a small bit demotivated to map for a while, so I've worked on different parts of the mod. I have done work on the map, but nothing big to show off!

Thanks to Scobalula, I got the Peacekeeper.
(http://i.imgur.com/L1RqMUr.png)

And I've added in the PDW 57 and Vector K10 from Black Ops II. Alot I'll need to rework on them, but it's something.
Big thanks to R00fer for helping me with Degenerate tris, and porting weapons in general. Wouldn't be here without him!

(http://i.imgur.com/eh7cDYV.png)

(http://i.imgur.com/3J5MZiz.png)

If anyone wants to hop on board with helping me do sounds, I.E soundaliases and so forth, send me a PM, as it is one of my biggest weakspots. :please:

Nice to see it in a proper map looking sexy, you have me on Skype so drop a list of anything you need ported. ;)
Title: Re: [WIP] Mortropolis
Post by: Exofile on February 21, 2016, 12:55:22 am
If you want I can hook you up with any of the weapons in my weapons pack

Any work that I don't have to do, is not something I'll say no to. :please:

I'm going for a general Origins loadout, but adding in various other guns from MP, and other. As long as it doesn't go too far off the scale from resembling something close to Black Ops 2.  ::)
Title: Re: [WIP] Mortropolis
Post by: UGX-Soulz on February 22, 2016, 02:27:26 am
This looks amazing so far. Would love to see it when it's finished
Title: Re: [WIP] Mortropolis
Post by: Tim Smith on February 24, 2016, 06:33:46 pm
Exo . New Update ?
Title: Re: [WIP] Mortropolis
Post by: Exofile on February 24, 2016, 07:30:02 pm
Exo . New Update ?

3 days after my previous update?  :please:
I could show the little work I've done, but it's just a waste currently.

Don't expect me to spew out an update every day.
Title: Re: [WIP] Mortropolis
Post by: Tim Smith on February 24, 2016, 07:31:24 pm
3 days after my previous update?  :please:
I could show the little work I've done, but it's just a waste currently.

Don't expect me to spew out an update every day.

lol. It's just i wanted to see what you have done so far. Ok then have to wait :ok:.
Title: Re: [WIP] Mortropolis
Post by: NateTheGreat987 on February 27, 2016, 03:07:42 am
I love the layout! I get more excited about simple maps than complex ones for some reason
Title: Re: Cancelled [WIP] Mortropolis
Post by: Exofile on February 29, 2016, 01:43:11 pm
This map is cancelled, as I'm going off UGX. I appreciate all the supportive feedback I've gotten, but have decided to remove it from the site, as I don't want anymore negative behaviour slung at me. Throw all the shit you want at me, I'm not interested in any more discouraging/negative behaviour. Call me weak, "pussy" or whatever you see fit. Call me Childish, immature, go ahead. I didn't appreciate the behaviour some users slung at me, and such is life. If you wish to contact me, my skype and mail will stay the same, so you can get feedback on the map, if you for some odd reason would want it.  :please:

I appreciate the supportive feedback, but the map is no longer going to be updated on UGX.

Hope you all have a wonderful time here though, been a lovely few months!  :nyan:

If any moderator wish to lock this topic, go right ahead, unless you for some reason want it to remain open.