This map is Cancelled.
Mortropolis
Welcome to Mortropolis! Suspended above the clouds, it's the future of living commodities. Feel the fresh air, the clear sun, experience life as never before. Built to withstand The Great war, it's the frontier of human engineering.
The map will be based around 3 "islands". Suspended into the air, you will battle your way through hordes, looking for an escape. With a railway system inbetween the "islands", you are free to travel inbetween each part of the city, and unravel the secrets.
Island 1.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtqlJ2Hr.png&hash=0403acf5c489b2584a992ce3cacc90987c7c2106)
Island 2.
To be done
Island 3.
To be done
Images
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUBX7MUI.jpg&hash=1fd0af2edb1c37fe298dda4775412c13ce68f2fd)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F69X6X1r.jpg&hash=10102d5359516c768c1b1c9d5c4f2f52d839040c)
Features
- All Black Ops Perks, plus Electric Cherry & Tombstone.
- Mysterybox & Pack a Punch from Origins.
- Origins Crew.
- Buildable Zombie Shields
- Tram to travel inbetween islands.
- Black Ops 3 PaP Firing Sounds.
Weapons
- KS-23 - Done
- M1927
- Mg08 - Done
- Galil
- Mauser C-96
- AK12
- Ballista
- Skorpion EVO
- Peacekeeper - Done
- Vector K10
- PDW 57
Update 4th of February 2016:
Bit of a small update here.
I haven't done too much work, been a bit busy, but from what I've done, mostly worked on some guns, and clipped the map a small bit, added/changed some parts of the map.
- Got most weapons mostly done, just need to finish them up, some miss sounds, specmaps and which of that sort.
- As you can see, the HUD still needs to be worked on quite a bit, it's just a general idea of how it might look currently.
- Added in a bit of ambient sound, to give a more "Mile high" feeling to the map, with wind blowing etc.
- I'm considering whether or not to change the map's ambience, that being day/night, so I've put up a poll for voting.
I've got a long way to go, but it's an update, never the less! ;)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCGXuCg5.jpg&hash=8c46f46ca45848e4e034e06e1ffb4a673c2a0705)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F49WAZGM.png&hash=48ec96f4187487747381bb5a3ce1a29e9a9f0aeb)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fzmq5ILc.png&hash=df546780e0a5ded32c0d32fd0bbd1162e0d147c6)
Update 21st of February 2016:
Update? Update!
Small one, as I don't have much time in my days to work currently. (Also been caught up in the Beta for The Division :cute:)
I've been a small bit demotivated to map for a while, so I've worked on different parts of the mod. I have done work on the map, but nothing big to show off!
Thanks to Scobalula, I got the Peacekeeper.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL1RqMUr.png&hash=ad74632604b16bf00d106a473dddf5487932cd3b)
And I've added in the PDW 57 and Vector K10 from Black Ops II. Alot I'll need to rework on them, but it's something.
Big thanks to R00fer for helping me with Degenerate tris, and porting weapons in general. Wouldn't be here without him!
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.prntscr.com%2F2faf0c00041e430fb191ecbe30736ae6.png&hash=3b322733f46fb04f9cdc7a95eb45a96b1f4b2c89)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3J5MZiz.png&hash=090465d9472de279076fb142e30c4002372180c0)
If anyone wants to hop on board with helping me do sounds, I.E soundaliases and so forth, send me a PM, as it is one of my biggest weakspots. :please:
Credits
- Harry Bo21 - Mysterybox, Pack a Punch and perks.
- Koan - Graphical design and assistance.
- UGX Chat & Forum - Assistance when needed.
- Steviewonder87 - Playermodels, viewhands & PaP Firing sound.
- Ray1235 - CoD Walking V2.
- ProRevenge - Help with guns.
- DidUknowiPwn - Menufile template & edited vision.
- R00fer - Assistance in weaponporting and Maya.
Keep in mind, this is a work in progress. As I add more to the list, it will expand.
Have you helped me in any way, and feel you were not credited properly? PM me.
Any ideas and comments are appreciated.
I'm a man with bad placement of his words. :please:
What can I say, going "Here is Bloodhound" seemed too plain for me. :please:
Double Post Merge: February 06, 2016, 07:57:25 pm
Been working on a possible HUD for a while, decided to finally to some proper progress on it. Any thoughts on it? If it's bad, go ahead, any comments and input can help me :)
(http://i.imgur.com/umt0CP2.jpg)
I'm guessing that you'll update the weapon name part of the hud to match up with the rest of it?
AK12: Legit or CoD4 :please:
I'm guessing that you'll update the weapon name part of the hud to match up with the rest of it?
AK12: Legit or CoD4 :please:
Still need to add images for Monkey bombs, bind playerimages to separate players etc. I'll try to get the name as decent as I can to fit the hud, don't know how it'll go though.
AK12: Already answered this, Ghosts anims, model etc :please: Legit.
Still need to add images for Monkey bombs, bind playerimages to separate players etc. I'll try to get the name as decent as I can to fit the hud, don't know how it'll go though.
AK12: Already answered this, Ghosts anims, model etc :please: Legit.
Nice, keen to see it.
I know, I was just pulling your leg mate :troll: