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Andromeda

HOT
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Created 9 years ago
by Psh
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iPlay - Facts                               
Hex Tower - Facts
Andromeda - Facts
Octagonal Ascension - Facts
iPlay v2 - Facts
Eclipse - Facts
MW2 Rust - Facts
Gulag - Facts
Decagon - Facts
---------------------------------------------- BO3
Scrapyard - Facts
Rust 2.0 - Facts
Rust MP - Facts
Gulag Again ffs - Facts
Hex Tower - Facts
Octagon - Facts
Decagon - Facts
Cataclysm - Facts
Dome - Bland
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The original idea I had for "Andromeda" was a cliche underground military base, so I scrapped it and reworked what I had into a different theme. The idea is that you're in a dream (not necessarily a nightmare), and I want the easter egg to be based around waking up. Being a dream, some of the areas are completely unrelated to one another and the further you explore, the stranger it gets. This time around, i'm focusing more on detail and that takes a little bit more time, but don't worry, I don't abandon my projects.*I just thought the name Andromeda sounded cool, it has no actual basis*

Weapons:
I have a limited amount of weapons (only from CFGFactory), so whatever I can find from there I generally use.
-Trying to have at least one weapon from each cod, from WaW-AW. I'll update a weapons list as I make my final touches, but I will say there will be an AA-12: because all hail the AA-12.

Features: (As of now)
-Custom Weapons
-Huge map
-Dogs can GTFO
-Anything Harry releases (Perks. Buildables etc)
-Verruckt Sprinters (Not all of the sprinters are like this, but with areas that would normally be trainable, I must make it more difficult)
-Planned to be released before the end of the month
 
Features: (That I want or plan to implement)
-Raygun Mark II (I don't have it :(*)
-Large Scale Easter egg (Might need some help with this)
-Individual area easter eggs
-6 Perk Limit (Can acquire more slots by shooting perk bottles around the map that spawn at random each time *Need help with this for sure* )
-Maybe Gamemodes
-Boss zombies (Mainly the Fire and Panzer ones, but again I don't have them)
-More stuff that I can't remember

Progress as of 10/11
-I have half of the non-Pap'd weapons
-Almost the entire base of the map is done, which means for now i've just been detailing
-All perk locations finalized
-Unsure of how PaP should be acquired (Don't think it should be too hard for once)
-Need input on whether or not I should change the zombie model
-Map is mostly playable (Just without doors and some pathnodes)

More pictures:

*I know that archway looks horrible*. Any input on how to change it would be great






I can't edit this post with updates till I get to 20 posts, so if you're looking for updates, look at the replies.
Last Edit: October 11, 2015, 08:36:57 pm by lukkie1998
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Maps:

Too many canceled ones to count

Leningrad BO3

Something else
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Looks pretty good. :)

I like the idea around the EE about waking up and i am curious about how it will be implemented. Also the amount of guns your going to add seems pretty good.
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nice setting :D team up with KOAN and he will put dinosaurs in is haha then again you got stevies map so i dont know what the deal is with reptiles this year lol
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so... dogs from get the fuck out :)
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:please:

Detail looks great so far, looking forward to seeing how you use the dream idea. :)
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Quick update, have been pretty busy, but after tomorrow I should be back on schedule.


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Are you planning to add more perks? I don't think you have enough :P
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Are you planning to add more perks? I don't think you have enough :P

If I could I would :|
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why u use laser headshot ;-; you make cry inside ;-;
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why u use laser headshot ;-; you make cry inside ;-;

Because he can do what he wants. Plus its not the wide-ass laser that came with Bam's perks so be happy hes using Harrys.
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Because he can do what he wants. Plus its not the wide-ass laser that came with Bam's perks so be happy hes using Harrys.
I prefer Ege115's Deadshot, incredibly tight Hipfire spread over the laser, but at least he's using Harry's perks. As long as Tombstone works in this map, I'll be happy as larry. Another Question, will there be a perk limit implemented (Before you strike me down and say there won't be obviously, and then point to the images above) And if so, will there a way to increase the perk slot size (Duck hunt-style game)
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it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I prefer Ege115's Deadshot, incredibly tight Hipfire spread over the laser, but at least he's using Harry's perks. As long as Tombstone works in this map, I'll be happy as larry. Another Question, will there be a perk limit implemented (Before you strike me down and say there won't be obviously, and then point to the images above) And if so, will there a way to increase the perk slot size (Duck hunt-style game)
mine also increases hipfire accuracy... please try actually "reading" the list of what my perks do ;)

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* Deadshot Daiquiri with the added feature ProRevenge thought up, you deal more damage to the head, have increased hipfire accuracy and if you kill with a headshot, get 40 ( 2x 80 ) extra points


as for the laser, it can be changed in the script, or i guess you could just turn off the DVAR in game ;)
Last Edit: October 17, 2015, 12:59:31 am by Harry Bo21
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mine also increases hipfire accuracy... please try actually "reading" the list of what my perks do ;)

I know yours increases hipfire tightness, but I was comparing Ege's to Bamskaters. But, at least your laser is like the Ghosts laser

 
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