UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: Psh on October 11, 2015, 07:02:24 pm

Title: Andromeda
Post by: Psh on October 11, 2015, 07:02:24 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff1vkRGS.jpg&hash=541f86850a3d2c327d2ed057925a2c6319493d34)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRydjSm3.jpg&hash=fd20864aefe204b97f9ffda8b8d99f6d217e6d4b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FV2fu8Jh.jpg&hash=3069887929135b378615ccddc6aa81e8d0055c1a)

The original idea I had for "Andromeda" was a cliche underground military base, so I scrapped it and reworked what I had into a different theme. The idea is that you're in a dream (not necessarily a nightmare), and I want the easter egg to be based around waking up. Being a dream, some of the areas are completely unrelated to one another and the further you explore, the stranger it gets. This time around, i'm focusing more on detail and that takes a little bit more time, but don't worry, I don't abandon my projects.*I just thought the name Andromeda sounded cool, it has no actual basis*

Weapons:
I have a limited amount of weapons (only from CFGFactory), so whatever I can find from there I generally use.
-Trying to have at least one weapon from each cod, from WaW-AW. I'll update a weapons list as I make my final touches, but I will say there will be an AA-12: because all hail the AA-12.

Features: (As of now)
-Custom Weapons
-Huge map
-Dogs can GTFO
-Anything Harry releases (Perks. Buildables etc)
-Verruckt Sprinters (Not all of the sprinters are like this, but with areas that would normally be trainable, I must make it more difficult)
-Planned to be released before the end of the month
 
Features: (That I want or plan to implement)
-Raygun Mark II (I don't have it :(*)
-Large Scale Easter egg (Might need some help with this)
-Individual area easter eggs
-6 Perk Limit (Can acquire more slots by shooting perk bottles around the map that spawn at random each time *Need help with this for sure* )
-Maybe Gamemodes
-Boss zombies (Mainly the Fire and Panzer ones, but again I don't have them)
-More stuff that I can't remember

Progress as of 10/11
-I have half of the non-Pap'd weapons
-Almost the entire base of the map is done, which means for now i've just been detailing
-All perk locations finalized
-Unsure of how PaP should be acquired (Don't think it should be too hard for once)
-Need input on whether or not I should change the zombie model
-Map is mostly playable (Just without doors and some pathnodes)

More pictures:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHbT0Nia.jpg&hash=25933c734c372abe670d2b6fb4fa501d3cc117b1)
*I know that archway looks horrible*. Any input on how to change it would be great
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmAujvft.jpg&hash=45c327e2e0e0cca808bcac8230c5c42c13028185)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FI48nZAE.jpg&hash=84f1cc3adc757e40dd2a2abbe94028d201573eca)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FleWNsy8.jpg&hash=15930fdcc2e3adc55ad5d0a7ce7dbd8028aa5a03)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fnw9HUze.jpg&hash=c9b7726f14c00ca478c3553b1b7d8cb599ca4020)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4wISsPo.jpg&hash=eee5ec9ee96ed14f68d39057734ecc43d8c87423)

I can't edit this post with updates till I get to 20 posts, so if you're looking for updates, look at the replies.
Title: Re: Andromeda
Post by: NINJAMAN829 on October 11, 2015, 08:43:36 pm
Looks pretty good. :)

I like the idea around the EE about waking up and i am curious about how it will be implemented. Also the amount of guns your going to add seems pretty good.
Title: Re: Andromeda
Post by: RadimaX on October 11, 2015, 08:52:24 pm
nice setting :D team up with KOAN and he will put dinosaurs in is haha then again you got stevies map so i dont know what the deal is with reptiles this year lol
Title: Re: Andromeda
Post by: Psh on October 11, 2015, 10:18:07 pm
Koan will give me a 1/40 if I don't
Title: Re: Andromeda
Post by: MajorPwnege01 on October 13, 2015, 12:43:44 am
so... dogs from get the fuck out :)
Title: Re: Andromeda
Post by: killingerk on October 13, 2015, 01:56:53 am
love the look
Title: Re: Andromeda
Post by: Koan on October 13, 2015, 04:40:40 pm
Koan will give me a 1/40 if I don't

:please:

Detail looks great so far, looking forward to seeing how you use the dream idea. :)
Title: Re: Andromeda
Post by: Psh on October 15, 2015, 08:59:54 pm
Quick update, have been pretty busy, but after tomorrow I should be back on schedule.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Flpw9SXK.jpg&hash=a1cd78fe8674dd3707b232bffc8304c7115e7c94)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FU691nGD.jpg&hash=1a883c400f5e6807cafab0250236f1abcf85017d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwg35h7j.jpg&hash=3ef84fcbc2840f4f3ea82664066a9abc27887ab7)
Title: Re: Andromeda
Post by: steviewonder87 on October 15, 2015, 09:14:24 pm
Are you planning to add more perks? I don't think you have enough :P
Title: Re: Andromeda
Post by: Psh on October 15, 2015, 09:15:12 pm
Are you planning to add more perks? I don't think you have enough :P

If I could I would :|
Title: Re: Andromeda
Post by: arceus on October 15, 2015, 10:15:12 pm
why u use laser headshot ;-; you make cry inside ;-;
Title: Re: Andromeda
Post by: MZslayer11 on October 15, 2015, 10:22:40 pm
why u use laser headshot ;-; you make cry inside ;-;

Because he can do what he wants. Plus its not the wide-ass laser that came with Bam's perks so be happy hes using Harrys.
Title: Re: Andromeda
Post by: JiffyNoodles on October 16, 2015, 02:47:37 am
Because he can do what he wants. Plus its not the wide-ass laser that came with Bam's perks so be happy hes using Harrys.
I prefer Ege115's Deadshot, incredibly tight Hipfire spread over the laser, but at least he's using Harry's perks. As long as Tombstone works in this map, I'll be happy as larry. Another Question, will there be a perk limit implemented (Before you strike me down and say there won't be obviously, and then point to the images above) And if so, will there a way to increase the perk slot size (Duck hunt-style game)
Title: Re: Andromeda
Post by: Harry Bo21 on October 17, 2015, 12:57:53 am
I prefer Ege115's Deadshot, incredibly tight Hipfire spread over the laser, but at least he's using Harry's perks. As long as Tombstone works in this map, I'll be happy as larry. Another Question, will there be a perk limit implemented (Before you strike me down and say there won't be obviously, and then point to the images above) And if so, will there a way to increase the perk slot size (Duck hunt-style game)
mine also increases hipfire accuracy... please try actually "reading" the list of what my perks do ;)

Quote
* Deadshot Daiquiri with the added feature ProRevenge thought up, you deal more damage to the head, have increased hipfire accuracy and if you kill with a headshot, get 40 ( 2x 80 ) extra points


as for the laser, it can be changed in the script, or i guess you could just turn off the DVAR in game ;)
Title: Re: Andromeda
Post by: JiffyNoodles on October 17, 2015, 03:49:44 am
mine also increases hipfire accuracy... please try actually "reading" the list of what my perks do ;)

I know yours increases hipfire tightness, but I was comparing Ege's to Bamskaters. But, at least your laser is like the Ghosts laser
Title: Re: Andromeda
Post by: Harry Bo21 on October 17, 2015, 03:52:29 am
I know yours increases hipfire tightness, but I was comparing Ege's to Bamskaters. But, at least your laser is like the Ghosts laser
stevie showed me how to change that, its pretty easy actually, just another DVAR

I do wonder if there is anything else we can do with that laser tho? Like get its point of origin and angle - id find that really useful
Title: Re: Andromeda
Post by: Psh on November 01, 2015, 12:52:36 pm
I have not given up, in fact I plan on releasing later today. The only downside is it won't come with a large scale easter egg, I'll add that later as a patch.

Double Post Merge: November 01, 2015, 11:53:30 pm
Unfortunately, this will not be released today, instead it will be released tomorrow. "Had to do quite a bit of large scale testing" So in the meantime here are some finalized pix.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2Fllit0.jpg&hash=7bf8a07f5b4c2e0dfbaf7ab12dac687c3274354c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F2wn61cg.jpg&hash=8b86c921e475ee9494ff9b068de474834697e203)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F2yw973p.jpg&hash=30aa0fdd49119c746bd4df56df5e009d724ed3e1)
Title: Re: Andromeda
Post by: Harry Bo21 on November 02, 2015, 04:32:24 am
liking the camo in the first image! :)
Title: Re: Andromeda
Post by: Undeadmetal on November 04, 2015, 06:34:40 pm
Looks really good great job!
Title: Re: Andromeda
Post by: SPi on November 11, 2015, 04:57:27 pm
Not bad man I like it.
Looking forward to see this finished.
Title: Re: Andromeda
Post by: HitmanVere on November 11, 2015, 05:14:21 pm
Not bad man I like it.
Looking forward to see this finished.

It is finished and released...
Title: Re: Andromeda
Post by: SPi on November 11, 2015, 06:21:37 pm
It is finished and released...
LoL I also missed that. It's in releases I guess?
Title: Re: Andromeda
Post by: Harry Bo21 on November 11, 2015, 08:19:39 pm
I suppose we should really lock WIPs that have become "releases" I guess. Shall I lock this?