Compound (BO3 Edition) [WIP]

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Created 1147 days ago
by HitmanVere
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Description:
Compound is a map released in 2015. Back then main work crew consisted of ElTitoPricus, iZaRTaX and I. After release, RadimaX joined up and made the map two times bigger for update. After update, Compound was forgotten in about month or two later, which was a real shame as it was (and still is) a gem. But now we can see this map inside Black Ops 3 and hopefully as playable product to everyone later on!

While working on Courtyard (my current testmap that I will make playable to everyone at some point and that is not remaster or remake), I wanted to see how well new Radiant responds to old brushes/patches and while I had some issues with cylinders and lightleaks as usual, everything ported over pretty well. While all brushes/patches are there, I had to remove all models since I want to update them to BO3 versions and thus you dont see almost any models in pictures. About 97% of what you see is brushes/patches.

More info soon...

Features:
-Original layout of Compound + more added areas
-Stock perks that are included in tools (Quick Revive, Juggernog, Double Tap 2.0, Speed Cola, Deadshot Daiquiri, Stamin-Up, Mule Kick)
-Possibly boss zombie
-Ending of some sort (whether it's buyable ending or something related to small scaled Easter Egg

Screenshots:

All screenshots are taken inside Radiant Black.





Last Edit: November 10, 2016, 04:29:37 pm by HitmanVere
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This looks beautiful! Makes me want to bust a nutt  ;)
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This looks beautiful! Makes me want to bust a nutt  ;)

 8)

Wasnt expecting for tools to release on tuesday (today), so the map isnt sadly finished, lmao
iZaRTaX is although detailing the map, so we can expect some results in week hopefully :D
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I never forgot about this map. I still play it from time to time. I hope U guys add melee weapons as starting weapon again. U got a lot to choose from to.  ;)
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Please give me beta access, I would LOVE to test CO-OP
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 :gusta:
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Saw this on izartax channel

could be the video on top of the topic :) still think the blue/yellow walls dont fit for the map setting but maybe thats just me used to how the old version looked like, alot of new stuff in here aswell...
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Saw this on izartax channel
(Content removed from quote.)
could be the video on top of the topic :) still think the blue/yellow walls dont fit for the map setting but maybe thats just me used to how the old version looked like, alot of new stuff in here aswell...

I will add that video, forgot completely to update the topic, lol. IZaRTaX is sending me the mapfile soon, so I can start on features. We can always discuss about new areas and texturing with him <3

 

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