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[Approved] Abandoned School

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Created 9 years ago
by JBird632
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Upon returning to the room all symbols were still gone.

Has anything changed? You might have overlooked something.
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Wow I remember my first zombie map. I don't even know where to began with this poorly made map.
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http://ugx-mods.com/forum/index.php/topic,7276.msg103312.html
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Title: Re: [Approved] Abandoned School
Post by: bigjeff101 on December 04, 2015, 05:53:13 pm

Wow I remember my first zombie map. I don't even know where to began with this poorly made map.

You don't deserve a dignified response, but I'll bite. 

Only a few in the custom zombies community have produced polished content and regularly displayed both technical skill and creative talent.   Jbird is in that short list.  His work is respected by his modding peers and by casual bystanders like most of us that have not produced maps for this community.

If you really do believe his work is shit, I encourage you to get involved, learn to map, script, or code and try to produce something even as remotely polished as any one of maps he's created or contributed on.


FYI: in case anyone is wondering, hidden posts like the one above can still be viewed.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Lol oh... Noted. I'll tell trem
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Waw (sorry :c)
this map is amazing !
Pretty good but... i think my pc does not support this map.
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Got a bit of a problem, lad. Whenever I load up the game, the hud's in the right spot, but all the numbers are off to the left. So the points are on the top left of the compass, the round number isn't even there, and the ammo numbers aren't in their boxes, the lethal grenades are in the tactical grenades box, it's a mess for me. Any way I can fix this?
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Got a bit of a problem, lad. Whenever I load up the game, the hud's in the right spot, but all the numbers are off to the left. So the points are on the top left of the compass, the round number isn't even there, and the ammo numbers aren't in their boxes, the lethal grenades are in the tactical grenades box, it's a mess for me. Any way I can fix this?
For now all you can do is pick a resolution that uses a 16:9 or 16:10 aspect ratio, all 4:3 aspect ratio resolutions will have hud alignment issues. I have a fix for this but I need to get my files ready for an update as I just backed up and formatted my computer.

Last Edit: December 14, 2015, 09:11:12 pm by JBird632
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I swapped my resolution from 1280x1024 to 1280x720 and the problem is still there.

Here's what it constantly looks like for me if that'll help:

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I swapped my resolution from 1280x1024 to 1280x720 and the problem is still there.

Here's what it constantly looks like for me if that'll help:
(Image removed from quote.)
It looks like your playing 1280x720 with 4:3 aspect ratio set. make sure you play with 1280x720 with the aspect ratio set to 16:9.
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Thanks so much for helping me fix this, man. I really was excited to play the map but the glitchy hud was putting me off, now I can actually play it and enjoy it.
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Can you help me with solving the Easter egg? I've found the key and I know that I need to find the fuse but where would it be? Or can you at least give me the area of where the next step is?
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Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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Noticed some issues while playing earlier.

These were all while playing gungame


1.) pathing error to the right of door in quick revive room
2.) no door kicking / breaking animations
3.) couldn't ads with the ranger
4.) grabbing two infinite ammo power ups removes infinite ammo effect.
5.) upgraded Thompson still has 20 bullets per mag (maybe intentional you'd think the drum mag would increase it)
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Noticed some issues while playing earlier.

These were all while playing gungame


1.) pathing error to the right of door in quick revive room
2.) no door kicking / breaking animations
3.) couldn't ads with the ranger
4.) grabbing two infinite ammo power ups removes infinite ammo effect.
5.) upgraded Thompson still has 20 bullets per mag (maybe intentional you'd think the drum mag would increase it)
Ya the pathing issues are the door models, for some reason waw reacts weirdly to certian models and those doors seem to break pathing sometimes. I have never witnessed the door anims not playing ever, so I'm not too sure how that could have happened. Rangers never had ads anims, thats just how the gun is in mw2. Im aware of the infinite ammo power up bug. And I didn't bother with the thompson I guess.
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Ya the pathing issues are the door models, for some reason waw reacts weirdly to certian models and those doors seem to break pathing sometimes. I have never witnessed the door anims not playing ever, so I'm not too sure how that could have happened. Rangers never had ads anims, thats just how the gun is in mw2. Im aware of the infinite ammo power up bug. And I didn't bother with the thompson I guess.


I also noticed after playing awhile my headshot count disappeared :poker:
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I also noticed after playing awhile my headshot count disappeared :poker:
That's already fixed in the new update, just need to do some coop tests before it gets released.

 
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