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[Vision] For people who wants a different look in their maps.

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Created 10 years ago
by Ege115
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I didn't know exactly in which section I could share a visionfile so it became the texture section.

Hey UGX members, I want to give you all something that you maybe think will make your maps to look better.
It's an existing visionfile that I modified. Here are two pictures of before and after.

NOTE: The vision might not look good in every map in the world. This vision will look better in dark maps but might look too bright in day maps, but that is you opinion, you decide!

This is the default visionfile most maps uses.


And here is the one I modified.


Now if you don't like the one I modified then don't mind this tutorial. ;)

To impliment this vision into your map, follow these steps.

Make a backup for the map before doing this!

1. Go to,
Code Snippet
Plaintext
Root/Raw/Vision/
and find the file called, zombie_factory.vision
Make a backup for that file at a place it is safe at.

2. Download the file.

3. Extract the file and copy and paste the file file called, zombie_factory.vision into,
Code Snippet
Plaintext
Root/Raw/Vision/

4. Re-compile your whole map plus build mod.

Enjoy!

Credits to Treminaor as I learned visionfile editing from the UGX wiki.
http://ugx-mods.com/wiki/index.php?title=Vision_File_%26_Settings_Guide
Last Edit: August 07, 2014, 11:55:44 am by Ege115
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Nice I'll give try this one out I love how it looks man!
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Oh my god, this looks beautiful. A lot of maps don't touch the vision file, but this one looks heaps better, especially with the viewmodel, you can really see the pores of the hands.
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Looks cool, going to try it when i'm back
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The only problem with this is that once you get downed it resets the vision or something. :l But if you follow it the UGX wiki way you should be good.
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The only problem with this is that once you get downed it resets the vision or something. :l But if you follow it the UGX wiki way you should be good.
Hmm, I just tested it and it didn't reset after you've been downed. :/
You might have to follow the last step at the bottom I said too then. Try that if you haven't already.
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Hmm, I just tested it and it didn't reset after you've been downed. :/
You might have to follow the last step at the bottom I said too then. Try that if you haven't already.
WHOOPS MY BAD! I can't believe I forgot that. I made a new Testmap recently and I forgot to redo that step my bad man !  :)
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WHOOPS MY BAD! I can't believe I forgot that. I made a new Testmap recently and I forgot to redo that step my bad man !  :)
Not sure if it will fix it though.
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Well this happens I did the last step.
Before



After

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Well this happens I did the last step.
Before

(Image removed from quote.)

After

(Image removed from quote.)
Huh, I tested and now it happens for me too. Hmm I followed what it said in the wiki, but why is this happening? :(
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Eh, would've been easier if you made a backup of zombie_factory.vision and just renamed this one to that. Anyways, if you want to do it the hard way, open _laststand.gsc and set the vision to the custom one in the function where the player gets revived (on iPod, can't look up function name atm).
Last Edit: August 07, 2014, 11:00:12 am by JR-Imagine
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Alright so it should be fixed now.

Everybody, follow the steps in the OP instead now. And download the new file in this post and not in the OP.
But for all people who already have followed the tutorial before I updated it now, do this.
Go to,
Code Snippet
Plaintext
/Root/raw/maps/createart/
And open the file called, mapname_art.gsc
and find this,
Code Snippet
Plaintext
// level thread maps\_utility::set_all_players_visionset( "zombie_factory", 0.1 );
Remove the comments you added before so it looks like this instead.
Code Snippet
Plaintext
level thread maps\_utility::set_all_players_visionset( "zombie_factory", 0.1 );
Save and close.

Go to mapname.gsc and under zombiemode::main, remove this line I told you before,
Code Snippet
Plaintext
set_all_players_visionset( "custom_vision", 0.1 );
Save and close.

Remove this line I told you in launcher, mod.csv
Code Snippet
Plaintext
rawfile,vision/custom_vision.vision
Now follow the steps above instead and download the new file in this post instead. As I am not able to modify the attachment, I'll have to add a new attachment here.

Edit: Opps, accidently added 2 attachments, download either of them, doesn't matter.
Last Edit: August 07, 2014, 12:13:10 pm by Ege115
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Awesome ! :)
Thanks a lot man !:D
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Awesome ! :)
Thanks a lot man !:D
No problem dude. :D
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Thanks for share  8)

 
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