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FM's Custom-Traps v1.0

HOT
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Created 8 years ago
by fanmagic
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UPDATE 08-02-16
- Electro-Trap supports now multiple switches
- Added Powerup-Generator
- Added Point-Trap
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I really like the points and generator idea! Really cool.
Spoiler: click to open...
What happens if the player has 0 points or less than what your taking away? do they die?


He will get a negative score but he can't die. I only add the damage function to notify the player that something happen.

Ah, cool, +1
Last Edit: August 02, 2016, 07:48:09 pm by MakeCents
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I really like the points and generator idea! Really cool.
Spoiler: click to open...
What happens if the player has 0 points or less than what your taking away? do they die?
He will get a negative score but he can't die. I only add the damage function to notify the player that something happen.

Ah, cool, +1
Same for you and your help ;)
Last Edit: August 02, 2016, 07:53:15 pm by fanmagic
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nice ive been trying get that stuff to work i the other
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nice ive been trying get that stuff to work i the other
Just ask if you need help  ;)
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doenst exsist funtion "preCacheMyFX()" in gsc the fx doesnt work
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doenst exsist funtion "preCacheMyFX()" in gsc the fx doesnt work
This function is located into your 'Mapname'gsc. Scroll down to the bottom and you'll see it.
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why can´t see the fx of the trap? help me pls and ty I see the function :D
Last Edit: May 13, 2017, 06:59:35 am by kitos
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why can´t see the fx of the trap? help me pls and ty I see the function :D
Have you added the fx' into your mod.csv?
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don´t understund sorry
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don´t understund sorry
Have you added the fx into the text field in the modbuiler tab? (launcher)

And have you read the "Readme" file in the download?
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I try again and I tell you if i have more questions
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Code Snippet
Plaintext
Add
fx, trap_fx
to your mod.csv

don´t understund
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Code Snippet
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Add
fx, trap_fx
to your mod.csv

don´t understund


And click on Build Mod.
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dang, sucks to see all the dl's are down! :/

 
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