UGX-Mods

Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Scripts => Topic started by: fanmagic on July 26, 2016, 04:20:40 pm

Title: FM's Custom-Traps v1.0
Post by: fanmagic on July 26, 2016, 04:20:40 pm
FM's Custom-Traps v.1.0
  ______________________________________________________________________________________________________________
Hey guys,
in this topic i will upload some custom traps by me.
_____________________________________________________________________________________________________________
Installation:
I added a "READ ME" file in the download. You can follow the introductions in it to install the traps.
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Downloads

Electro-Trap v.1.1
mega.nz


Powerup-Generator v.1.1[needs Electro-Trap]
https://ugx-mods.com/forum/index.php/topic,9515.msg104565.html#msg104565 (https://ugx-mods.com/forum/index.php/topic,9515.msg104565.html#msg104565)
I use death_reaper0's random powerups and modified the script. Credits to him!
mega.nz


Point-Trap v.1.0
mega.nz
____________________________________________________________________________________________________________
Change-Log
Spoiler: click to open...
08-02-16
- Electro-Trap supports now multiple switches
- Added Powerup-Generator
- Added Point-Trap
____________________________________________________________________________________________________________
Credits
MakeCents
death_reaper0
Tom-BMX
____________________________________________________________________________________________________________
So i hope you like it. If you have some ideas for new traps post them here ;)
If you use one of them credit the others and me, please.

-fanMagic.
Title: Re: FM's Custom-Trap Pack v.0.5
Post by: BattleKing3108 on July 26, 2016, 04:25:19 pm
Looks good
Title: Re: FM's Custom-Trap Pack v.0.5
Post by: fanmagic on July 26, 2016, 06:16:32 pm
Nice! You are giving me inspiration to make some traps now  :gusta:
Nice. But don't steal my secret ideas!  :P ;)
Title: Re: FM's Custom-Trap Pack v.0.5
Post by: fiveseven hd on July 26, 2016, 07:13:27 pm
looks pretty cool cant wait to try this one out. thanks man
Title: Re: FM's Custom-Trap Pack v.0.5
Post by: MakeCents on July 26, 2016, 07:15:50 pm
Cool man, I love traps. I used to make one a week it seemed, lol. Have you seen the roller pin one in morgue? It's prob my favorite that no one ever used, lol. That's the problem with traps though, no one ever uses them, they are always counting their points. :(

I made some in ILS that were environmental and always on, like the fire, and the car that moved around. Then I gave 50 points for those, even though the player never had to turn them on. I think it would be cool if you made some like that, where you clear debris or something and that causes some environmental bad areas maybe? Or maybe including a trap in an ee maybe, like a soul box. Kill so many with this trap... to unlock a secret door or something...?

Just talking ideas. What kind of traps do you have planned to add?
Title: Re: FM's Custom-Trap Pack v.0.5
Post by: Tim Smith on July 26, 2016, 09:18:30 pm
Cool man, I love traps. I used to make one a week it seemed, lol. Have you seen the roller pin one in morgue? It's prob my favorite that no one ever used, lol. That's the problem with traps though, no one ever uses them, they are always counting their points. :(

I made some in ILS that were environmental and always on, like the fire, and the car that moved around. Then I gave 50 points for those, even though the player never had to turn them on. I think it would be cool if you made some like that, where you clear debris or something and that causes some environmental bad areas maybe? Or maybe including a trap in an ee maybe, like a soul box. Kill so many with this trap... to unlock a secret door or something...?

Just talking ideas. What kind of traps do you have planned to add?
just for the record i turned the trap twice in ISL.
Looks good man keep it up.
Title: Re: FM's Custom-Trap Pack v.0.5
Post by: fanmagic on July 26, 2016, 09:39:38 pm
Cool man, I love traps. I used to make one a week it seemed, lol. Have you seen the roller pin one in morgue? It's prob my favorite that no one ever used, lol. That's the problem with traps though, no one ever uses them, they are always counting their points. :(

I made some in ILS that were environmental and always on, like the fire, and the car that moved around. Then I gave 50 points for those, even though the player never had to turn them on. I think it would be cool if you made some like that, where you clear debris or something and that causes some environmental bad areas maybe? Or maybe including a trap in an ee maybe, like a soul box. Kill so many with this trap... to unlock a secret door or something...?

Just talking ideas. What kind of traps do you have planned to add?
First some easy traps like fire, water and spikes. Then maybe some buildable traps where players can choose the trap spot. I like your idea with the environment. Lets see what i can do ;)
Title: Re: FM's Custom-Trap Pack v.0.5
Post by: MakeCents on July 26, 2016, 09:41:14 pm
First some easy traps like fire, water and spikes. Then maybe some buildable traps where players can choose the trap spot. I like your idea with the environment. Lets see what i can do ;)

Yes, buildable traps with chose-able spots! Nice one. Have you been talking to bwc? He as just saying he wanted that the other week! lol  ;D Good luck, looking forward to it.
Title: Re: FM's Custom-Trap Pack v.0.5
Post by: fanmagic on July 26, 2016, 09:57:57 pm
Looks good
looks pretty cool cant wait to try this one out. thanks man
just for the record i turned the trap twice in ISL.
Looks good man keep it up.
Thanks :)
Title: Re: FM's Custom-Trap Pack v.0.5
Post by: Ping998 on July 27, 2016, 08:59:47 am
I can't seem to be able to download it from that site. Can you re-upload it using mediafire or MEGA?

Anyways, looks fantastic! Really needed a better electrical trap in my map and now I have one :D
Title: Re: FM's Custom-Trap Pack v.0.5
Post by: KhelMho on July 27, 2016, 09:04:07 am
Nice  :rainbow:
Title: Re: FM's Custom-Trap Pack v.0.5
Post by: fanmagic on July 27, 2016, 09:04:13 am
I can't seem to be able to download it from that site. Can you re-upload it using mediafire or MEGA?

Anyways, looks fantastic! Really needed a better electrical trap in my map and now I have one :D
Link updated and glad to hear you like it :)
Title: Re: FM\'s Custom-Trap Pack v.0.5
Post by: Ping998 on July 27, 2016, 09:24:11 am
Link updated and glad to her you like it :)

Thank you very much!

Keep up the good work! :D

Double Post Merge: July 28, 2016, 12:29:42 am
Ehh quick question!

How do I make multiple traps? It seems to bug out if I copy the trigger over?
Title: Re: FM\'s Custom-Trap Pack v.0.5
Post by: fanmagic on July 30, 2016, 09:42:05 am
Thank you very much!

Keep up the good work! :D

Double Post Merge: July 28, 2016, 12:29:42 am
Ehh quick question!

How do I make multiple traps? It seems to bug out if I copy the trigger over?
I will update the pack soon with support for multiple switches and trapspots.
Title: Re: FM's Custom-Trap Pack v.0.5
Post by: fanmagic on August 01, 2016, 12:01:50 pm
Working now on some environmental traps. I update the topic soon with some more easy traps.
Title: Re: FM's Custom-Traps v1.0
Post by: fanmagic on August 02, 2016, 06:54:43 pm
UPDATE 08-02-16
- Electro-Trap supports now multiple switches
- Added Powerup-Generator
- Added Point-Trap
Title: Re: FM's Custom-Traps v1.0
Post by: MakeCents on August 02, 2016, 07:40:28 pm
I really like the points and generator idea! Really cool.
Spoiler: click to open...
What happens if the player has 0 points or less than what your taking away? do they die?


He will get a negative score but he can't die. I only add the damage function to notify the player that something happen.

Ah, cool, +1
Title: Re: FM's Custom-Traps v1.0
Post by: fanmagic on August 02, 2016, 07:47:16 pm
I really like the points and generator idea! Really cool.
Spoiler: click to open...
What happens if the player has 0 points or less than what your taking away? do they die?
He will get a negative score but he can't die. I only add the damage function to notify the player that something happen.

Ah, cool, +1
Same for you and your help ;)
Title: Re: FM's Custom-Traps v1.0
Post by: CasualRawGamer on September 13, 2016, 02:47:52 pm
nice ive been trying get that stuff to work i the other
Title: Re: FM's Custom-Traps v1.0
Post by: fanmagic on September 16, 2016, 02:01:23 pm
nice ive been trying get that stuff to work i the other
Just ask if you need help  ;)
Title: Re: FM's Custom-Traps v1.0
Post by: kitos on May 09, 2017, 06:12:37 pm
doenst exsist funtion "preCacheMyFX()" in gsc the fx doesnt work
Title: Re: FM's Custom-Traps v1.0
Post by: fanmagic on May 09, 2017, 09:48:22 pm
doenst exsist funtion "preCacheMyFX()" in gsc the fx doesnt work
This function is located into your 'Mapname'gsc. Scroll down to the bottom and you'll see it.
Title: Re: FM's Custom-Traps v1.0
Post by: kitos on May 13, 2017, 06:58:58 am
why can´t see the fx of the trap? help me pls and ty I see the function :D
Title: Re: FM's Custom-Traps v1.0
Post by: fanmagic on May 13, 2017, 10:18:00 pm
why can´t see the fx of the trap? help me pls and ty I see the function :D
Have you added the fx' into your mod.csv?
Title: Re: FM's Custom-Traps v1.0
Post by: kitos on May 15, 2017, 04:34:31 pm
don´t understund sorry
Title: Re: FM's Custom-Traps v1.0
Post by: fanmagic on May 15, 2017, 08:11:37 pm
don´t understund sorry
Have you added the fx into the text field in the modbuiler tab? (launcher)

And have you read the "Readme" file in the download?
Title: Re: FM's Custom-Traps v1.0
Post by: kitos on May 16, 2017, 05:18:14 pm
I try again and I tell you if i have more questions
Title: Re: FM's Custom-Traps v1.0
Post by: kitos on May 19, 2017, 10:38:04 pm
Code Snippet
Plaintext
Add
fx, trap_fx
to your mod.csv

don´t understund
Title: Re: FM's Custom-Traps v1.0
Post by: fanmagic on May 22, 2017, 04:34:38 pm
Code Snippet
Plaintext
Add
fx, trap_fx
to your mod.csv

don´t understund
(https://picload.org/image/ridlpigl/unbenannt.png)

And click on Build Mod.
Title: Re: FM's Custom-Traps v1.0
Post by: ghetto_wizzz on April 30, 2022, 10:19:29 am
dang, sucks to see all the dl's are down! :/