Nice! You are giving me inspiration to make some traps now :gusta:Nice. But don't steal my secret ideas! :P ;)
Cool man, I love traps. I used to make one a week it seemed, lol. Have you seen the roller pin one in morgue? It's prob my favorite that no one ever used, lol. That's the problem with traps though, no one ever uses them, they are always counting their points. :(just for the record i turned the trap twice in ISL.
I made some in ILS that were environmental and always on, like the fire, and the car that moved around. Then I gave 50 points for those, even though the player never had to turn them on. I think it would be cool if you made some like that, where you clear debris or something and that causes some environmental bad areas maybe? Or maybe including a trap in an ee maybe, like a soul box. Kill so many with this trap... to unlock a secret door or something...?
Just talking ideas. What kind of traps do you have planned to add?
Cool man, I love traps. I used to make one a week it seemed, lol. Have you seen the roller pin one in morgue? It's prob my favorite that no one ever used, lol. That's the problem with traps though, no one ever uses them, they are always counting their points. :(First some easy traps like fire, water and spikes. Then maybe some buildable traps where players can choose the trap spot. I like your idea with the environment. Lets see what i can do ;)
I made some in ILS that were environmental and always on, like the fire, and the car that moved around. Then I gave 50 points for those, even though the player never had to turn them on. I think it would be cool if you made some like that, where you clear debris or something and that causes some environmental bad areas maybe? Or maybe including a trap in an ee maybe, like a soul box. Kill so many with this trap... to unlock a secret door or something...?
Just talking ideas. What kind of traps do you have planned to add?
First some easy traps like fire, water and spikes. Then maybe some buildable traps where players can choose the trap spot. I like your idea with the environment. Lets see what i can do ;)
Looks good
looks pretty cool cant wait to try this one out. thanks man
just for the record i turned the trap twice in ISL.Thanks :)
Looks good man keep it up.
I can't seem to be able to download it from that site. Can you re-upload it using mediafire or MEGA?Link updated and glad to hear you like it :)
Anyways, looks fantastic! Really needed a better electrical trap in my map and now I have one :D
Link updated and glad to her you like it :)
Thank you very much!I will update the pack soon with support for multiple switches and trapspots.
Keep up the good work! :D
Double Post Merge: July 28, 2016, 12:29:42 am
Ehh quick question!
How do I make multiple traps? It seems to bug out if I copy the trigger over?
He will get a negative score but he can't die. I only add the damage function to notify the player that something happen.
I really like the points and generator idea! Really cool.He will get a negative score but he can't die. I only add the damage function to notify the player that something happen.Spoiler: click to open...What happens if the player has 0 points or less than what your taking away? do they die?
Ah, cool, +1Same for you and your help ;)
nice ive been trying get that stuff to work i the otherJust ask if you need help ;)
doenst exsist funtion "preCacheMyFX()" in gsc the fx doesnt workThis function is located into your 'Mapname'gsc. Scroll down to the bottom and you'll see it.
why can´t see the fx of the trap? help me pls and ty I see the function :DHave you added the fx' into your mod.csv?
don´t understund sorryHave you added the fx into the text field in the modbuiler tab? (launcher)
(https://picload.org/image/ridlpigl/unbenannt.png)
don´t understund