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// Mule Kick
set_zombie_var( "mulekick_cost", 4000 ); // Perk cost
set_zombie_var( "mulekick_min_weapon_slots", 2 ); // The min amount of weapons the player can drag
set_zombie_var( "mulekick_max_weapon_slots", 3 ); // The max amount of weapons the player can drag
set_zombie_var( "start_weapon", "tac45" ); // Starting weapon, this must match with the weapon file name (You no longer need to set weapon in _loadout.gsc)