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BO2 Tranzit & MOTD HUD (Ammo/Grenade) V1

HOT
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Created 9 years ago
by DidUknowiPwn
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Would you mind telling me the changes that need to be made in _zombiemode.gsc and _zombiemode_weapons.gsc for the MOTD one? Cause I kinda need my current ones for some other script changes already made... :rainbow:
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Would you mind telling me the changes that need to be made in _zombiemode.gsc and _zombiemode_weapons.gsc for the MOTD one? Cause I kinda need my current ones for some other script changes already made... :rainbow:
Looks at all instances of //DUKIP
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Yep, worked perfectly! Big thanks to you for the beautiful MOTD HUD! :nyan:
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ERROR: Couldn't find material 'hud_dpad_hell_bar_t6'
   failed loading material 'hud_dpad_hell_bar_t6' for asset 'ui/motd_hud.menu' found in source file '../zone_source/mod.csv'
ERROR: Couldn't find material 'hud_dpad_hell_t6'
   failed loading material 'hud_dpad_hell_t6' for asset 'ui/motd_hud.menu' found in source file '../zone_source/mod.csv'
link...compress...save...done.

What did I do wrong?  :-\
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ERROR: Couldn't find material 'hud_dpad_hell_bar_t6'
   failed loading material 'hud_dpad_hell_bar_t6' for asset 'ui/motd_hud.menu' found in source file '../zone_source/mod.csv'
ERROR: Couldn't find material 'hud_dpad_hell_t6'
   failed loading material 'hud_dpad_hell_t6' for asset 'ui/motd_hud.menu' found in source file '../zone_source/mod.csv'
link...compress...save...done.

What did I do wrong?  :-\
You never built the materials. Look at the gdt in texture_assets and build it.
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You never built the materials. Look at the gdt in texture_assets and build it.

I didn't notice a gdt or a texture assets folder in the dls?

Edit: :Ah, it has a link to an image of what the gdt should look like in Installation text file.
Last Edit: December 10, 2015, 08:40:53 pm by MakeCents
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I did..

Spoiler: click to open...
Converting 1 assets, reason: 'missing cache entry'
Converting 'hud_hell_dpad_t6.dds' (material 2 of 1)...
Converting 1 assets, reason: 'missing cache entry'
Converting 'hud_hell_dpad_t6.dds' (material 2 of 1)...


Conversion done. Hit key to continue.

Spoiler: click to open...
Converting 1 assets, reason: 'missing cache entry'
Converting 'hud_hell_dpad_t6.dds' (material 2 of 1)...
Converting 1 assets, reason: 'missing cache entry'
Converting 'hud_hell_dpad_t6.dds' (material 2 of 1)...


Conversion done. Hit key to continue.

Double Post Merge: December 10, 2015, 08:19:17 pm
I get the error : :Can't load Image hud_hell_dpad_bar " when loading my map..
Last Edit: December 10, 2015, 08:19:17 pm by Dylanheysteeg
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Have you put the images ( or the IWD if it came with one ) in your mod and built mod again?

Its not saying the material is missing, its saying the image "for" the material is not in your mod

I assume youve converted, but forgotten to copy the images to your mod, or forgot to tick them in launcher
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Yes I did Harry, it tells me :

ERROR: image 'images/hud_hell_dpad_bar.iwi' is missing

Couldn't load image 'hud_hell_dpad_bar'

But it is never mentioned in the installation guide that I'll had to install this. And it isn't in the download.
So I'll try a few things and if it doesn't work i'll just leave it.. I don't want to waste your time.

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thats coz its "created" when you converted the material in assman

its now in raw/images

you need to move it to

yourmod/images/

and tick it in launcher and rebuild mod

the same is true of any material you convert in assman
Last Edit: December 10, 2015, 08:59:50 pm by Harry Bo21
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Well, the HUD doesn't work but my map does again.. Thanks for your help guys.. I just can't get it to work..
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Well, the HUD doesn't work but my map does again.. Thanks for your help guys.. I just can't get it to work..
i just told you why... twice
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The two missing materials you should build manually.
You don't need to anything into the csv for materials, just the scripts and the menufile.

Copy raw/images to mods/modname/images and only includes images and scripts into IWD. After that you're good to go.
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How would I go about making the player names on the MOTD HUD work with the random character scripts?
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How would I go about making the player names on the MOTD HUD work with the random character scripts?
I guess I could have actually just made it work based on self.voice instead of a number.

Replace the array listing from numbers to voice type:
american
japanese
german
russian

Then just pass self.voice to figure out who you are and should be good.

Edit:
Code Snippet
Plaintext
	level.zm_name = [];
level.zm_name["american"] = "Dempsey";
level.zm_name["russian"] = "Nikolai";
level.zm_name["japanese"] = "Takeo";
level.zm_name["german"] = "Richtofen";

Code Snippet
Plaintext
	self SetClientDvar("hud_player_zm_name", level.zm_name[self.voice]);
Give that a try.
Last Edit: December 19, 2015, 06:48:09 pm by DidUknowiPwn

 
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