
Posts
451
Respect
100Add +1
Forum Rank
Perk Hacker
Primary Group
UGX Site Moderator
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Would you mind telling me the changes that need to be made in _zombiemode.gsc and _zombiemode_weapons.gsc for the MOTD one? Cause I kinda need my current ones for some other script changes already made...
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
ERROR: Couldn't find material 'hud_dpad_hell_bar_t6'
failed loading material 'hud_dpad_hell_bar_t6' for asset 'ui/motd_hud.menu' found in source file '../zone_source/mod.csv'
ERROR: Couldn't find material 'hud_dpad_hell_t6'
failed loading material 'hud_dpad_hell_t6' for asset 'ui/motd_hud.menu' found in source file '../zone_source/mod.csv'
link...compress...save...done.
What did I do wrong?
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
You never built the materials. Look at the gdt in texture_assets and build it.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Well, the HUD doesn't work but my map does again.. Thanks for your help guys.. I just can't get it to work..
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
How would I go about making the player names on the MOTD HUD work with the random character scripts?
level.zm_name = [];
level.zm_name["american"] = "Dempsey";
level.zm_name["russian"] = "Nikolai";
level.zm_name["japanese"] = "Takeo";
level.zm_name["german"] = "Richtofen";
self SetClientDvar("hud_player_zm_name", level.zm_name[self.voice]);