If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
do the script you're using sets the angle something like this?
Code Snippet
Plaintext
zapperfx_origin.angles = (-90,0,0);
i dont remember if it was correct like that but you need that -90 for it to be vertical(cause in my case it was underground lol) also theres one zapper fx which doesnt play, but i dont remember well. if you need more help ill look into my files
these two lines were commented out. I simply removed "//" and now it works in the game. Also, instead of using a script_struct (which is linked to the trap trigger) in radiant, I used script_origin.
do the script you're using sets the angle something like this?
Code Snippet
Plaintext
zapperfx_origin.angles = (-90,0,0);
i dont remember if it was correct like that but you need that -90 for it to be vertical(cause in my case it was underground lol) also theres one zapper fx which doesnt play, but i dont remember well. if you need more help ill look into my files
Please do. This might help with the FX being off few grids in the game. Thanks
Last Edit: October 30, 2014, 04:56:24 am by A-Grand