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Contact Support - Help Center Get help on the UGX Discord. Join it now!jugg_turret = getent("value","key");if(isDefined(jugg_turret GetTurretOwner())jugg_turret IsFiringTurret()level thread maps\_pump_jugg::main();
level thread maps\_pump_speed::main();
level thread maps\_pump_revive::main();
level thread maps\_pump_double_tap::main();

daedra you drunk xD that was an additional if statement to make the notify not to check if player was firing
Says the guy who made a tutorial while drunk...
well thats true....but it worked perfectly fine
if you could understand it. lol