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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
kind of out there but..
add
at the top of main()
maybe the player isnt defined because of where this is being called
get_players() might not be ready to give you players[0]
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Well, with players[0] it still says "player has none". Yeah, I will make this work for all players or perhaps make it work for a player who does something special, but as of now I am only testing it for solo play.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Yes, the wait works and the script works perfectly with the colt! However, the game still does not recognize the turret as a weapon (when holding the turret the game froze for a second and then printed that I was holding a zombie_colt. Are there any possible workarounds? Regardless, I want to take this opportunity to thank you fine gentlemen for your spectacular help and support!