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Pack-a-Puncher
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I made this with respawn a few months ago
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Nah, I don't need them to respawn. I need them to go to specific location when, say, player inside trigger_multiple. I know how to make everything work except make zombies go where needed.
create_zombie_point_of_interest() function seems rather glitchy.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Just create a point of interest at the triggers origin. Set the radius less than the distance you are teleporting them too. If they get inside the distance it will mess them up without a path to it. Then when they trigger the trigger, teleport them.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
But the effect will be permanent? No way to make them path to players again?