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Problem starting my zombie map!

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Created 9 years ago
by Zombieflyer101
0 Members and 1 Guest are viewing this topic.
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Heya:) Thanks for viewing my post, I need help with a problem I have encountered while starting my zombie map.

When I run the game I have a error   "Server script compile error
                                                          Could not find script 'maps/dlc3_code'
                                                          (see console for details) 

Also when I look in the 'Console' I have nothing I also tried the developer command to show errors, sadly that didn't work. :/

Are these the correct buttons I have to press when Compiling?

- Compile BSP
- Compile Lights
- Compile Vis
- Compile reflections
- Build Fastfiles
*Are these the correct options that need to be chosen?*

Also when I use 'Mod Builder' I click everything but the 'mod.csv' Is that also correct? :P

Double Post Merge: October 12, 2015, 08:36:06 pm
*ALSO* - I have checked the maps '/ folder' and found the script 'dlc3_code'
Last Edit: October 12, 2015, 08:36:06 pm by Zombieflyer101
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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Did you compile your patch at least once, with the right mod? Is this the first map you've done? Has any other maps worked to confirm mod tools are installed correctly? Which script placer are you using?
Last Edit: October 13, 2015, 12:02:49 am by MakeCents
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Depends, What options do I need to check on the PATCH? I have no compile Level Options selected. :P
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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dlc3_code is included by your map's main CSV via  dlc3.csv.

<mapname>.csv --> dlc3.csv --> dlc3_code.gsc.

If that csv doesn't exist or isn't included in your map's main CSV is won't be included and you'l get this error.

For reference, this is what the dlc3.csv csv call should look like:

Code Snippet
Plaintext
include,dlc3,,

this is what the contents of dlc3_code.gsc should be:

Code Snippet
Plaintext
// Coop Player Heroes
mptype,nazi_zombie_heroes,,
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player

rawfile,clientscripts/_zombie_mode.csc,,

// DLC3 Scripts
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,clientscripts/dlc3_code.csc
rawfile,clientscripts/dlc3_teleporter.csc
rawfile,clientscripts/createfx/dlc3_fx.csc

// Sound
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
// sound,physics,nazi_zombie_factory,all_sp
// sound,destructibles,nazi_zombie_factory,all_sp
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
sound,weapons,audio_test_tuey,all_sp

// Animtrees + Animations
rawfile,animtrees/zombie_factory.atr
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,ai_zombie_jump_down_127
xanim,ai_zombie_jump_down_184
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a

//////////////////////////////////////////////////////////////////
                           WEAPON AREA
/////////////////////////////////////////////////////////////////

// Missing Stuff
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower

// Weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
//weapon,sp/springfield
//weapon,sp/zombie_type99_rifle
//weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
weapon,sp/type99_rifle_scoped_zombie
weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
weapon,sp/zombie_bar
weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
weapon,sp/m2_flamethrower_zombie
weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty

// Bowie Knife
xmodel,viewmodel_knife_bowie

// Teddy Bear
xmodel,zombie_teddybear

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Bouncing Betties -- Keep These
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

// Electrical Trap -- Keep These
fx,misc/fx_zombie_electric_trap
fx,env/electrical/fx_elec_sparking_oneshot
fx,misc/fx_zombie_zapper_powerbox_on
fx,misc/fx_zombie_zapper_wall_control_on
fx,maps/zombie/fx_zombie_light_glow_green
fx,maps/zombie/fx_zombie_light_glow_red
fx,misc/fx_zombie_elec_trail_oneshot
fx,env/electrical/fx_elec_wire_spark_dl_oneshot
fx,env/electrical/fx_elec_player_md
fx,env/electrical/fx_elec_player_sm
fx,env/electrical/fx_elec_player_torso
fx,misc/fx_zombie_elec_gen_on
fx,misc/fx_zombie_elec_gen_idle
xmodel,zombie_zapper_cagelight_red
xmodel,zombie_zapper_cagelight_green

// Swapping Light Models -- Keep These If Using Them
xmodel,lights_indlight
xmodel,lights_indlight_on
xmodel,lights_milit_lamp_single_int
xmodel,lights_milit_lamp_single_int_on
xmodel,lights_tinhatlamp_off
xmodel,lights_tinhatlamp_on
xmodel,lights_berlin_subway_hat_0
xmodel,lights_berlin_subway_hat_50
xmodel,lights_berlin_subway_hat_100

// Pandora Box -- Keep These
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm

// Hell Hounds -- Keep These
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath

// Teleporter -- Keep These
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_beam

fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on

fx,maps/zombie/fx_zombie_packapunch

// CreateFX Exploders
fx,maps/zombie/fx_transporter_beam
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_ambient
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_mainframe_link_single
fx,maps/zombie/fx_zombie_mainframe_link_all
fx,maps/zombie/fx_zombie_mainframe_linked
fx,maps/zombie/fx_zombie_mainframe_beam
fx,maps/zombie/fx_zombie_mainframe_flat
fx,maps/zombie/fx_zombie_mainframe_flat_start
fx,maps/zombie/fx_zombie_mainframe_beam_start
fx,maps/zombie/fx_zombie_flashback_american
fx,maps/zombie/fx_zombie_difference
fx,maps/zombie/fx_zombie_mainframe_steam
fx,maps/zombie/fx_zombie_heat_sink
fx,maps/mp_maps/fx_mp_elec_spark_fast_random
fx,misc/fx_zombie_elec_gen_idle
fx,maps/zombie/fx_zombie_elec_pole_terminal
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Are these the correct buttons I have to press when Compiling?

when u compile have these ticked https://gyazo.com/4a830f5dd8203fdafb61856fcdc783fd 
now
when you build mod https://gyazo.com/cd4aa9727852e83a91882b38fba5c130
Last Edit: October 12, 2015, 08:47:41 pm by thezombieproject
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Ok Where would I find the <mapname.csv> and so on?
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Ok Where would I find the <mapname.csv> and so on?

game root/zone_source.
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How would I open a .csv? If you look at one of your previous posts you have arrows (  ----> ) like I should Open them correct? How would I do so? :P
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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How would I open a .csv? If you look at one of your previous posts you have arrows (  ----> ) like I should Open them correct? How would I do so? :P
any text editor

i recommend notepad++ ( which is a free program )

but regular MS notepad will work ;)
Last Edit: October 12, 2015, 09:16:03 pm by Harry Bo21
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Thanks Harry! :) So if this code correct?

// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,

// Level BSP
col_map_sp,maps/nazi_zombie_NOBOPERKS.d3dbsp

// Client Scripts
rawfile,clientscripts/nazi_zombie_NOBOPERKS.csc,,
rawfile,clientscripts/nazi_zombie_NOBOPERKS_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_NOBOPERKS_fx.csc,,

// Server Scripts
rawfile,maps/nazi_zombie_NOBOPERKS.gsc,,
rawfile,maps/createfx/nazi_zombie_NOBOPERKS_fx.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_NOBOPERKS_art.gsc
//    -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision

// Sound
sound,character,nazi_zombie_factory,all_sp

// Loadscreen (Didn't Add One!)
// material,loadscreen_nazi_zombie_NOBOPERKS

// Pause Screen Map (Didn't Add One!)
// material,menu_map_nazi_zombie_NOBOPERKS

//Extra Added By Sniperbolt
rawfile,maps/_mgturret.gsc

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense

// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm

fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo

// Stuff Added By Sniperbolt:
weapon,sp/30cal
xmodel,weapon_usa_30cal_lmg
xmodel,weapon_usa_30cal_bipod_lmg
xmodel,weapon_usa_30cal_lmg
weapon,sp/30cal_bipod_crouch
weapon,sp/30cal_bipod_stand
weapon,sp/30cal_bipod_prone
weapon,sp/30cal_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_usa_30cal_bipod_lmg
xmodel,mounted_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_bipod_lmg
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How would I open a .csv? If you look at one of your previous posts you have arrows (  ----> ) like I should Open them correct? How would I do so? :P

any text editor

i recommend notepad++ ( which is a free program )

but regular MS notepad will work ;)

^This. Make sure you open the right one though, if you do a search from the zone_source directory you'l get _patch and some other map related CSV's. Look for the one like this:

Code Snippet
Plaintext
// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,

// Level BSP
col_map_sp,maps/nazi_zombie_tutorial.d3dbsp

// Client Scripts
rawfile,clientscripts/nazi_zombie_tutorial.csc,,
rawfile,clientscripts/nazi_zombie_tutorial_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_tutorial_fx.csc,,

// Server Scripts
rawfile,maps/nazi_zombie_tutorial.gsc,,
rawfile,maps/createfx/nazi_zombie_tutorial_fx.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_tutorial_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision

// Sound
sound,character,nazi_zombie_factory,all_sp

// Loadscreen (Didn't Add One!)
// material,loadscreen_nazi_zombie_tutorial

// Pause Screen Map (Didn't Add One!)
// material,menu_map_nazi_zombie_tutorial

//Extra Added By Sniperbolt
rawfile,maps/_mgturret.gsc

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense

// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm

fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo

// Stuff Added By Sniperbolt:
weapon,sp/30cal
xmodel,weapon_usa_30cal_lmg
xmodel,weapon_usa_30cal_bipod_lmg
xmodel,weapon_usa_30cal_lmg
weapon,sp/30cal_bipod_crouch
weapon,sp/30cal_bipod_stand
weapon,sp/30cal_bipod_prone
weapon,sp/30cal_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_usa_30cal_bipod_lmg
xmodel,mounted_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_bipod_lmg

 
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