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Problem could be also, that FX is in more than 1 .csv, if it is. FX needs to be only in 1 .csv
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That won't stop it from working, just count it twice towards limit. That's what the singles fix is all about.

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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is your "init" function actually being called "before" zombiemode::main?
If not, then its not loading the fx in the first place
Also, to rule out the fx being in a ignore file, rename it ( just to make sure )
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He's tried both of those. Adding it to the Precache function, and tried moving to another folder, which would be a rename.
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i was having these issues yesterday, but the above worked
Only other time it didnt was when the fx itself was set up wrong. Only realised by playing it on something else
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I didn't say it wouldn't work. Said he had already tried that.
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So does anyone have any idea on a fix for this or am I hopeless?
//PlayFXOnTag(level.effect["hum"], self, FXorg );//old wrong one
PlayFXOnTag(level.effect["hum"], FXorg, "tag_origin" );//suggested fix, missing the _
//PlayFXOnTag(level._effect["hum"], self, FXorg );//fixed old wrong one
PlayFXOnTag(level._effect["hum"], FXorg, "tag_origin" );//correct one
level._effect[ "hum" ] = loadfx( "maps/zombie/fx_meteor_ambient" );
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I just noticed you have a typo. Maybe that is it?
Your missing the _ in your level._effectshould be: Code SnippetPlaintext//PlayFXOnTag(level.effect["hum"], self, FXorg );//old wrong one
PlayFXOnTag(level.effect["hum"], FXorg, "tag_origin" );//suggested fix, missing the _ Code SnippetPlaintext//PlayFXOnTag(level._effect["hum"], self, FXorg );//fixed old wrong one
PlayFXOnTag(level._effect["hum"], FXorg, "tag_origin" );//correct one
due to this:Edit: tested, and got fx in no prob. Code SnippetPlaintextlevel._effect[ "hum" ] = loadfx( "maps/zombie/fx_meteor_ambient" );

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glad it worked out, be sure to mark MakeCents as best answer so others can see it was resolved

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I did but it's not showing up
