UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

more than 128 bones?

broken avatar :(
Created 12 years ago
by jei9363
0 Members and 1 Guest are viewing this topic.
6,039 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 16 June 2013
Last active: 4 years ago
Posts
1,005
Respect
Forum Rank
Zombie Colossus
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Signature
Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
×
jei9363's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
jei9363's Contact & Social Linksjayingardiajei9363jei9363
how come Ive gone so long without issue no its saying my black ops zombie models have too many bones?
broken avatar :(
×
broken avatar :(
Location: usbuffalo
Date Registered: 16 August 2013
Last active: 5 months ago
Posts
927
Respect
Forum Rank
The Decider
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Giggity.
Signature
maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
×
RamboBadass's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
RamboBadass's Contact & Social LinksRamboDaGreatAsk merambobadass
how come Ive gone so long without issue no its saying my black ops zombie models have too many bones?
never heard of it ill look into it tho and if I find anything ill let you know

found this so far

http://ugx-mods.com/forum/index.php?topic=543.msg4913#msg4913
Last Edit: February 22, 2014, 02:21:06 am by rambobada555555
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 3 years ago
Posts
5,544
Respect
6,646Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
Signature
If Java had true garbage collection, most programs would delete themselves upon execution.
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Something in script is attaching a model to the BO1 zombies and its exceeding the limit. Did you set up your models properly as far as the character files? If you didn't, the script will end up attaching duplicate pieces or fail to detach certain pieces, causing the 128 bones exceeded error.
broken avatar :(
×
broken avatar :(
Location: usgeorgia
Date Registered: 24 April 2013
Last active: 3 years ago
Posts
560
Respect
Forum Rank
Zombie Enslaver
Primary Group
Mapper
×
whippytrout's Groups
Mapper Has released one or more maps to the UGX-Mods community.
whippytrout's Contact & Social LinksWhippyTroutWhippyTrout
That usually happens to me when my model is a fullbody including the head then it attaches another head and causes the error as trem said. Just check your code.
broken avatar :(
×
broken avatar :(
Location: caToronto
Date Registered: 6 August 2012
Last active: 4 years ago
Posts
458
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
×
fatboypro's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
fatboypro's Contact & Social Links
extract all the files again and over right the old ones thats how i fixed it

Post Merge: February 22, 2014, 01:20:35 pm
extract all the files again and over right the old ones thats how i fixed it
sorry never mind i thought you were talking about guns facepalm
 
Last Edit: February 22, 2014, 01:20:35 pm by fatboypro
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 16 June 2013
Last active: 4 years ago
Posts
1,005
Respect
Forum Rank
Zombie Colossus
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
×
jei9363's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
jei9363's Contact & Social Linksjayingardiajei9363jei9363
what do you think?

Code Snippet
Plaintext
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{

self.bodies = 2;
self.bodie = randomint(self.bodies);
self.bodie = 0;

if(self.bodie == 0)
{
self setModel("bo1_c_viet_zombie_female");
self.headModel = "bo1_c_viet_zombie_female_head";
self attach(self.headModel, "", true);

self.torsoDmg1 = "bo1_c_viet_zombie_female_g_upclean";
self.torsoDmg2 = "bo1_c_viet_zombie_female_g_rarmoff";
self.torsoDmg3 = "bo1_c_viet_zombie_female_g_larmoff";
self.torsoDmg4 = "bo1_c_viet_zombie_female_g_larmoff";
self.torsoDmg5 = "char_ger_honorgd_body1_g_behead";
self.legDmg1 = "bo1_c_viet_zombie_female_g_lowclean";
self.legDmg2 = "bo1_c_viet_zombie_female_g_rlegoff";
self.legDmg3 = "bo1_c_viet_zombie_female_g_llegoff";
self.legDmg4 = "bo1_c_viet_zombie_female_g_legsoff";

self.gibSpawn1 = "char_ger_honorgd_body1_g_rarmspawn";
self.gibSpawnTag1 = "J_Elbow_RI";
self.gibSpawn2 = "char_ger_honorgd_body1_g_larmspawn";
self.gibSpawnTag2 = "J_Elbow_LE";
self.gibSpawn3 = "char_ger_honorgd_body1_g_rlegspawn";
self.gibSpawnTag3 = "J_Knee_RI";
self.gibSpawn4 = "char_ger_honorgd_body1_g_llegspawn";
self.gibSpawnTag4 = "J_Knee_LE";
}

if(self.bodie == 1)
{

self setModel("bo1_c_usa_pent_zombie_militarypolice_body");
self.headModel = "bo1_c_ger_zombie_head1";
self attach("bo1_c_ger_zombie_head1", "", true);

self.torsoDmg1 = "bo1_c_zom_pent_militarypolice_g_upclean";
self.torsoDmg2 = "bo1_c_zom_pent_militarypolice_g_rarmoff";
self.torsoDmg3 = "bo1_c_zom_pent_militarypolice_g_larmoff";
self.torsoDmg4 = "bo1_c_zom_pent_militarypolice_g_larmoff";
self.torsoDmg5 = "char_ger_honorgd_body1_g_behead";
self.legDmg1 = "bo1_c_zom_pent_militarypolice_g_lowclean";
self.legDmg2 = "bo1_c_zom_pent_militarypolice_g_rlegoff";
self.legDmg3 = "bo1_c_zom_pent_militarypolice_g_llegoff";
self.legDmg4 = "bo1_c_zom_pent_militarypolice_g_legsoff";

self.gibSpawn1 = "char_ger_honorgd_body1_g_rarmspawn";
self.gibSpawnTag1 = "J_Elbow_RI";
self.gibSpawn2 = "char_ger_honorgd_body1_g_larmspawn";
self.gibSpawnTag2 = "J_Elbow_LE";
self.gibSpawn3 = "char_ger_honorgd_body1_g_rlegspawn";
self.gibSpawnTag3 = "J_Knee_RI";
self.gibSpawn4 = "char_ger_honorgd_body1_g_llegspawn";
self.gibSpawnTag4 = "J_Knee_LE";
}



}

precache()
{

precacheModel("bo1_c_viet_zombie_female_g_upclean");
precacheModel("bo1_c_viet_zombie_female_g_rarmoff");
precacheModel("bo1_c_viet_zombie_female_g_larmoff");
precacheModel("bo1_c_viet_zombie_female_g_lowclean");
precacheModel("bo1_c_viet_zombie_female_g_rlegoff");
precacheModel("bo1_c_viet_zombie_female_g_llegoff");
precacheModel("bo1_c_viet_zombie_female_g_legsoff");
precacheModel("bo1_c_viet_zombie_female");
precacheModel("bo1_c_viet_zombie_female_head");

precacheModel("bo1_c_usa_pent_zombie_militarypolice_body");
precacheModel("bo1_c_zom_pent_militarypolice_g_upclean");
precacheModel("bo1_c_zom_pent_militarypolice_g_rarmoff");
precacheModel("bo1_c_zom_pent_militarypolice_g_larmoff");
precacheModel("bo1_c_zom_pent_militarypolice_g_lowclean");
precacheModel("bo1_c_zom_pent_militarypolice_g_rlegoff");
precacheModel("bo1_c_zom_pent_militarypolice_g_llegoff");
precacheModel("bo1_c_zom_pent_militarypolice_g_legsoff");

precacheModel("bo1_c_usa_pent_zombie_scientist_body");
precacheModel("bo1_c_zom_pent_lab_body_g_upclean");
precacheModel("bo1_c_zom_pent_lab_body_g_rarmoff");
precacheModel("bo1_c_zom_pent_lab_body_g_larmoff");
precacheModel("bo1_c_zom_pent_lab_body_g_lowclean");
precacheModel("bo1_c_zom_pent_lab_body_g_rlegoff");
precacheModel("bo1_c_zom_pent_lab_body_g_llegoff");
precacheModel("bo1_c_zom_pent_lab_body_g_legsoff");



precacheModel("char_ger_honorgd_body1_g_behead");
precacheModel("char_ger_honorgd_body1_g_rarmspawn");
precacheModel("char_ger_honorgd_body1_g_larmspawn");
precacheModel("char_ger_honorgd_body1_g_rlegspawn");
precacheModel("char_ger_honorgd_body1_g_llegspawn");

precacheModel("bo1_c_ger_zombie_head1");
precacheModel("bo1_c_ger_zombie_head2");
precacheModel("bo1_c_ger_zombie_head3");
precacheModel("bo1_c_ger_zombie_head4");



}
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 3 years ago
Posts
5,544
Respect
6,646Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
what do you think?
self.torsoDmg4 should not be a duplicate of torsoDmg3. Just set it blank for all conditions:

Code Snippet
Plaintext
self.torsoDmg4 = "";

3arch stopped using that body part after WaW.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 16 June 2013
Last active: 4 years ago
Posts
1,005
Respect
Forum Rank
Zombie Colossus
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
×
jei9363's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
jei9363's Contact & Social Linksjayingardiajei9363jei9363
its fine now I just redid it.

it was actually a previous script giving the 128 error.

the script above froze the game whenever a zombie spawned, but I started over so its all good now. still not sure what the difference is from that script and this one for why it would make it freeze up

Code Snippet
Plaintext
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("bo1_c_usa_pent_zombie_scientist_body");
self.headModel = "bo1_c_ger_zombie_head1";
self attach(self.headModel, "", true);

if(randomint(2) == 1)
{
self.hatModel = codescripts\character::randomElement(xmodelalias\zombie_hats::main());
self attach(self.hatModel, "", true);
}

self.voice = "german";
self.torsoDmg1 = "bo1_c_zom_pent_lab_body_g_upclean";
self.torsoDmg2 = "bo1_c_zom_pent_lab_body_g_rarmoff";
self.torsoDmg3 = "bo1_c_zom_pent_lab_body_g_larmoff";
self.torsoDmg4 = "bo1_c_zom_pent_lab_body_g_rarmoff";
self.torsoDmg5 = "char_ger_honorgd_body1_g_behead";
self.legDmg1 = "bo1_c_zom_pent_lab_body_g_lowclean";
self.legDmg2 = "bo1_c_zom_pent_lab_body_g_rlegoff";
self.legDmg3 = "bo1_c_zom_pent_lab_body_g_llegoff";
self.legDmg4 = "bo1_c_zom_pent_lab_body_g_legsoff";

self.gibSpawn1 = "char_ger_honorgd_body1_g_rarmspawn";
self.gibSpawnTag1 = "J_Elbow_RI";
self.gibSpawn2 = "char_ger_honorgd_body1_g_larmspawn";
self.gibSpawnTag2 = "J_Elbow_LE";
self.gibSpawn3 = "char_ger_honorgd_body1_g_rlegspawn";
self.gibSpawnTag3 = "J_Knee_RI";
self.gibSpawn4 = "char_ger_honorgd_body1_g_llegspawn";
self.gibSpawnTag4 = "J_Knee_LE";
}

precache()
{
codescripts\character::precacheModelArray(xmodelalias\char_ger_honorgd_bodyzalias::main());
codescripts\character::precacheModelArray(xmodelalias\char_ger_honorgd_zombieheadalias::main());
codescripts\character::precacheModelArray(xmodelalias\char_scientist_zombie_alias::main());
codescripts\character::precacheModelArray(xmodelalias\zombie_hats::main());

precacheModel("char_ger_honorgd_body1_g_rarmspawn");
precacheModel("char_ger_honorgd_body1_g_larmspawn");
precacheModel("char_ger_honorgd_body1_g_rlegspawn");
precacheModel("char_ger_honorgd_body1_g_llegspawn");
precacheModel("char_ger_honorgd_body1_g_upclean");
precacheModel("char_ger_honorgd_body1_g_behead");
}
Last Edit: February 22, 2014, 06:52:17 pm by jei9363
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 3 years ago
Posts
5,544
Respect
6,646Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
You should still follow of the advice of my reply to avoid any unforseen problems.

 
Loading ...