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Instant Crash

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Created 11 years ago
by vinnyz500
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Code Snippet
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------ Server Initialization ------
Server: mario
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 1024 MB of video memory and 3725 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Missing { in info file
Save Message First Frame Shown: 60465
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on c:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\mario_load.bik because: Error opening file.
BinkOpen failed on c:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\mario_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'mario_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_mario
Database: Assets Sync Started
Loading fastfile 'localized_mario'
used 12.39 MB memory in DB alloc
Database: Asset

Unhandled exception caught


right before fuckin release... great.

All i made changes to were the following:

Removed one line of code reguarding an invincibility powerup in here:



Commented out the code for it:



And changed the shader for unlimited ammo:



I tried reversing all i did and no luck. Help would be appreciated
Last Edit: April 21, 2015, 02:49:20 am by vinnyz500
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Add space after //s, might fix it
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Like Hitman said you need to add a space between // and words/letters, // = comment but the game won't see //s as a comment and will usually crash.
Marked as best answer by vinnyz500 11 years ago
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That happens to me quite a bit actually. Different reasons each time I swear. If reversing what you did didn't work then you either did something else by accident, or anytime this happens to me, I first delete my mod in my appdata folder and build again. Then if that don't work, I delete it again, compile and build the mod. Once I rule out any strange issues I then start looking in everything I had open recently. I use a version control (tortoisesvn) so it is pretty easy to see where my work has changed since the last successful run.

I don't notice anything wrong with your scripts, that you posted.
Last Edit: April 21, 2015, 12:24:20 pm by MakeCents
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That happens to me quite a bit actually. Different reasons each time I swear. If reversing what you did didn't work then you either did something else by accident, or anytime this happens to me, I first delete my mod in my appdata folder and build again. Then if that don't work, I delete it again, compile and build the mod. Once I rule out any strange issues I then start looking in everything I had open recently. I use a version control (tortoisesvn) so it is pretty easy to see where my work has changed since the last successful run.

I don't notice anything wrong with your scripts, that you posted.
Ok good to know nothing's wrong, I'll try deleting the mod in app data and I'll recompile when I get home, I'll get back to you the results. I'll just set date modified to the top so I can see exactly what I changed, but those are the only scripts i remember changing.

Add space after //s, might fix it
I'll do this also, just for good measure :) Although I never had a problem with commenting them out while it's touching

The thing that is stumping me is the PMem_Free ( ui, 0 ). Is this a ui limit? I didn't add any extra UI's

I remember getting this when I added in a line to zone_source and my mod.csv, but I don't see that ebbing the problem as I fixed a long time ago. Could it be that I'm calling the new perk drop model in mod.csv rather than in zone_source? argh I gotta experiment when I get home
Last Edit: April 21, 2015, 12:34:52 pm by vinnyz500
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The thing that is stumping me is the PMem_Free ( ui, 0 ). Is this a ui limit? I didn't add any extra UI's

I remember getting this when I added in a line to zone_source and my mod.csv, but I don't see that ebbing the problem as I fixed a long time ago. Could it be that I'm calling the new perk drop model in mod.csv rather than in zone_source? argh I gotta experiment when I get home

Well I don't know about that stuff, but in my experience if you don't change things, they shouldn't be broken. So this could of always been there but ignored, or could be a result of another issue, or maybe it is your issue and you just didn't see it till now, cause you compiled or something. Sometimes it is tough to know when your prob actually started.

I personally make a new csv in zone source for everything then include it in my mod.csv, except knife models and sounds, I keep them in my mod.csv. But that is just how I like to be organized my self and how I experience the least amount of issues.   But you can pretty much call everything from you mod.csv as far as I know.
Last Edit: April 21, 2015, 01:03:16 pm by MakeCents
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fyi setsaveddvar will set it on host only.

If you're doing logfile 1 before you enter the map it should throw a syntax error.

PMem_Free is a function in the engine/game itself not related to script.
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fyi setsaveddvar will set it on host only.

If you're doing logfile 1 before you enter the map it should throw a syntax error.

PMem_Free is a function in the engine/game itself not related to script.
it works for all players for some reason

And, log file 1 still sends me crashing BtW
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it works for all players for some reason

And, log file 1 still sends me crashing BtW
It's not intended to prevent the crashing, it's supposed to give you a file in your mod folder called 'console.txt' which should contain some more info.
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It's not intended to prevent the crashing, it's supposed to give you a file in your mod folder called 'console.txt' which should contain some more info.
Yeah i looked into the text file it spit out, nothing crazy. Ill post it here later when i get home and am able to test out your suggestions

Double Post Merge: April 21, 2015, 11:44:42 pm
2 recompiles and a ton of mod builds later (With deleting map in appdata, thanks makecents) it finally stopped crashing and gave me an error. I had to keep fixing all the new errors it gave and it works fine now! Thanks for the help guys!
Last Edit: April 21, 2015, 11:44:42 pm by vinnyz500

 
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