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Contact Support - Help Center Get help on the UGX Discord. Join it now!------ Server Initialization ------
Server: mario
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 1024 MB of video memory and 3725 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Missing { in info file
Save Message First Frame Shown: 60465
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on c:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\mario_load.bik because: Error opening file.
BinkOpen failed on c:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\mario_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'mario_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_mario
Database: Assets Sync Started
Loading fastfile 'localized_mario'
used 12.39 MB memory in DB alloc
Database: Asset
Unhandled exception caught


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
u dnt wnt 2 no



Aye mate you don't know me so y don't you shut tf up ok buddy

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
That happens to me quite a bit actually. Different reasons each time I swear. If reversing what you did didn't work then you either did something else by accident, or anytime this happens to me, I first delete my mod in my appdata folder and build again. Then if that don't work, I delete it again, compile and build the mod. Once I rule out any strange issues I then start looking in everything I had open recently. I use a version control (tortoisesvn) so it is pretty easy to see where my work has changed since the last successful run.
I don't notice anything wrong with your scripts, that you posted.
Add space after //s, might fix it
Although I never had a problem with commenting them out while it's touching ![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
The thing that is stumping me is the PMem_Free ( ui, 0 ). Is this a ui limit? I didn't add any extra UI's
I remember getting this when I added in a line to zone_source and my mod.csv, but I don't see that ebbing the problem as I fixed a long time ago. Could it be that I'm calling the new perk drop model in mod.csv rather than in zone_source? argh I gotta experiment when I get home
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
fyi setsaveddvar will set it on host only.
If you're doing logfile 1 before you enter the map it should throw a syntax error.
PMem_Free is a function in the engine/game itself not related to script.
it works for all players for some reason
And, log file 1 still sends me crashing BtW
It's not intended to prevent the crashing, it's supposed to give you a file in your mod folder called 'console.txt' which should contain some more info.