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Ignore Error fx 400 & load 1600 error!

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Created 10 years ago
by MrDunlop4
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Hey Guys

How can i ignore the fx 400 error and the load 1600 error? Is there any scripts to fix this two thing?

Thx

MrDunlop4
Marked as best answer by MrDunlop4 10 years ago
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Comment out fx and sounds. Sounds are in soundalais folder, comment out guns you don't use in weapons.csv with # and completing recompile everything. And for fx comment them out from mapname.gsc with a //
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Comment out fx and sounds. Sounds are in soundalais folder, comment out guns you don't use in weapons.csv with # and completing recompile everything. And for fx comment them out from mapname.gsc with a //

Yes thanks for helps. But my question is, how can i fix the error? Is there a way to use a lot of fx/sounds without error?
I ask, becuase i work on Nuketown 2025 in Zombies and i want in there map a lot of fx/sounds. But the errors must fix.

MrDunlop4
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Yes thanks for helps. But my question is, how can i fix the error? Is there a way to use a lot of fx/sounds without error?
I ask, becuase i work on Nuketown 2025 in Zombies and i want in there map a lot of fx/sounds. But the errors must fix.

MrDunlop4
IF there was such a fix to this error don't you think it would be shared throughout the community? Do as the first guy said and comment out fx and sounds.
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Reallocate the asset pool for all types.
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Last Edit: October 10, 2014, 07:56:17 pm by DidUknowiPwn
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Yes thanks for helps. But my question is, how can i fix the error? Is there a way to use a lot of fx/sounds without error?
I ask, becuase i work on Nuketown 2025 in Zombies and i want in there map a lot of fx/sounds. But the errors must fix.

MrDunlop4
Yes... by doing exactly what you were told....


This seems to be a common thing with you. They gave you the answer. Just do it.

The reason your exceeding these limits, is because unused sounds and effect from factory and unused guns are being loaded by default. There is a SET LIMIT on how many you can have. So you NEED TO REMOVE the UNUSED assets and sounds that are loaded with your mod
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IF there was such a fix to this error don't you think it would be shared throughout the community? Do as the first guy said and comment out fx and sounds.

I think some guys know how to ignore this. You can see all the others released maps they have a lot of fx/sounds and this WITHOUT ERROR! How?
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I think some guys know how to ignore this. You can see all the others released maps they have a lot of fx/sounds and this WITHOUT ERROR! How?
Because they did what the first guy said to do. -_-
Why would they not to tell others how to save fx. Just remove the fx man for example weapons use like 4 fx I believe.
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Because they did what the first guy said to do. -_-
Why would they not to tell others how to save fx. Just remove the fx man for example weapons use like 4 fx I believe.
That... and alternatively you can use ignores to avoid loading some FX

Ultimately the result is the same. There is no way around this. The engine itself has limits, just like any other engine

If you forced your way around it, it would simply crash the engine.

Limit is 400 on FX, you NEED to remove FX that you are not using. This is what everyone does
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That... and alternatively you can use ignores to avoid loading some FX

Ultimately the result is the same. There is no way around this. The engine itself has limits, just like any other engine

If you forced your way around it, it would simply crash the engine.

Limit is 400 on FX, you NEED to remove FX that you are not using. This is what everyone does
Hopefully he can understand that. You just can't go around the 400 fx limit otherwise I think people would have figured a way by now.
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400 fx limit means you can use 400 fx in your map. there is NO getting around it. you have been told about 4-5 times on how to fix it.

 
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